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Green-White fast bashing! This deck utilizes Silverblade Paladin and Wolfir Silverheart for maximum damage with speedy things like Call of the Conclave and Strangleroot Geist .
Rancor seals the deal, and a turn 3 double-striking trampling 5/3 Centaur token is not an uncommon sight.
Restoration Angel and Trostani, Selesnya's Voice appear in the midgame, along with Grove of the Guardian .
Thragtusk (I could use more Thrags, but $$$), Sigarda, Host of Herons , and Armada Wurm round out a very powerful aggro deck, and each is deadlier than ever with either of my soulbonders.
Revenge of the Hunted is the "ok, it's time to end this" win condition if all the other stuff hasn't done the job yet.
Round 1: 2-0 win against Grixis Returns, with the regular routine. Playtesting this week yielded similar results.
Round 2: 2-1 win against Izzet Delver. Pretty good games, he flipped a Delver right away each time, but things like Trostani, Sigarda, and Wolfir Silverheart won the day.
Round 3: 2-1 loss against Grixis Delver. Beaten down by a Delver first game, Powered through intensely with Revenge of the Hunted second game, and came within a turn of winning in game 3. He Brimstone Volley ed my last 2 life away before a big crush.
Round 4: 2-0 (reported) win over another Selesnyan deck, with intense Thragtusk activity. Beat him with Revenge first game, and he beat me with Conjurer's Closet second game, but gave me the match because he was only 1-2 going into it.
So, why did I get 5th? I don't really know, I expected higher. I guess I don't really have a handle on how the weighting of it works. If I had gone 2-0 in the second round, would I have placed higher? Is it based on the stats of the people I beat, so I got ripped off by going against a 1-2 player when I was 2-1 going into the last round?
Anyways, $5 store credit, and a foil Deadbridge Goliath . Good night!
I would probably take out the Acidic Slime s for Thrags, but it would be a hard decision. The Slimes are so versatile, and wonderful to bounce with Restoration Angel ... but the Thragtusk s are always good, work amazingly with the Angel, and are of interest to Trostani with the Beast tokens.
I would go 3/3 on mana dorks over 4/2 as the elf is better if you draw a shockland. I would drop one 5/6 drop from your deck and add a land as 21 is a bit low if your curve is 6. 1 trostani and thrag would be good for the sideboard. If youvwant to look at my g/w list I would be happy to get some input from you again,Sigarda's army 2.0
The curve is slightly deceptive, as four of the five 6-drops are Revenge of the Hunted , which I usually Miracle unless I draw it in the first few turns. I follow a formula where I use 24 lands in a 60-card deck, but I can drop a land for every two alternate mana sources, so 21 and 6 dorks is where I like to be, and it has been good so far.
I agree that the Arbor Elf interaction with Temple Garden is ideal in theory, but in practice I have found that it lets me down more than it makes a 'good' difference - 2 Sunpetal Grove s and a Plains and the Elf is useless. I don't want to be forced to mulligan just to make my mana dork work.
Thanks for the interest - it looks like this is going to be my FNM deck for a while, so I'm always interested in hearing ways to make it more deadly! I'll share some of the things that have worked best with you, over on Sigarda's Army!
i did some playtesting against 2 of my decks with this deck.
vs Sigarda's army 2.0 you win 5/9 games. your deck is slightly faster but if it gets to turn 6-8 i can win with cards like Champion of Lambholt , Garruk Relentless Flip , and card:Trostani, Selesnya's Voice. Miracles ended the game for whoever was the first to cast it
vs angel's miracle i win 3/5. when i control the board with board wipes at almost every turn after turn 3 you cant do much
Thanks, Azure124, perhaps the sideboard of some Rootborn Defenses would help me against big sweeping decks!
Unfortunately my friend as I have also been finding out, not against Terminus . The tokens that are left, the populate and the Cloudshift are what saves me most of the time. I hope you find something that works for you.
I wonder if Selesnya Keyrune is a viable alternative to mana dorks in this kind of situation?
It would be interesting to side in in place of them. Garruk Relentless Flip is also something to consider for siding against control
I've been using your deck to playtest against my deck:rdw-ravnica-edition-1 build since it made top 8.
After playing about a dozen games here are some observations: 4x Revenge of the Hunted is excessive, seeing this in an opening hand is never a good thing; I had to take a ton of mulligans, 2 land hands with card:Avacyn's Pilgrim were pretty unplayable; mana was an occasional problem, your deck loses tempo when it can''t cast a turn 2 Strangleroot Geist , you need more green in your mana base.
Finally, A couple Thragtusk in the side board along with other lifegain tech would probably help against zombie/artist or if RDW is in your meta.
If there is room I might even suggest a Garruk, Primal Hunter for some card draw and extra tokens for the populate. Seems to fit right in !
I like the idea of Garruk, Primal Hunter and Garruk Relentless Flip , actually. But Hunter edges it out, even though he occupies the 5-drop slot like everything else awesome in this deck...
Great deck! +1 :)
Let's see... first hand of card:Avacyn's Pilgrim, Call of the Conclave , Silverblade Paladin , Temple Garden , Rancor , Forest , Sunpetal Grove ...
1: Temple Garden, and cast Pilgrim
2: Sunpetal Grove, call Centaur, Rancor it
3: Draw Revenge of the Hunted , put it on the Centaur, lay Forest, cast Paladin and bond, swing with Centaur for 22 trample damage
Turn 3 kill under ideal conditions!
Very impressive... my friend Ixthinon also thought of another way for my deck, slightly edging it out:
T1: Temple Garden and Pilgrim
T2: Sunpetal Grove, Paladin, soulbond to Pilgrim
T3: Draw Revenge of the Hunted , lay it on the Paladin, Forest, Rancor, Rancor
Paladin attacks as a 12/8 trampling double-striker!!
Just because it's a competition, I want to update my entry. :)
T1: Temple Garden , Arbor Elf
T2: Sunpetal Grove , Silverblade Paladin (bonded with Elf)
T3: Draw and cast Revenge of the Hunted , Forest, Rancor , Rancor , Rancor , all on the Paladin, who becomes 14/8.
Turn three swing for 28 Trampling!
Nice deck btw :-). +1
I can see how fast you can get away with damaging players, if only I had some Silverblade Paladin s.
I do have a question about the Selesnya Keyrune + Rancor and what happens to when it returns to being an artifact? Very interested in the keyrune because Golgari Charm has become a slight annoyance for my mana dorks.
Sweeeet!! That is some major turn three damage, I love how the Armors buff each other!
alucardbelmont, I belive the Rancor would return to your hand at the end of the turn after being put on a Keyrune. I have also considered Keyrunes to avoid dork-kills, but my playtests were all a couple of turns slower than I like. :( Turn 3 you play a Keyrune, instead of swinging for 20 trample damage. LOL But hey, if your opponent is spending cards, mana, and turns early on to kill your mana dorks, then you have a bit more time to get things together.
Sweeeet!! That is some major turn three damage, I love how the Armors buff each other!
alucardbelmont, I belive the Rancor would return to your hand at the end of the turn after being put on a Keyrune. I have also considered Keyrunes to avoid dork-kills, but my playtests were all a couple of turns slower than I like. :( Turn 3 you play a Keyrune, instead of swinging for 20 trample damage. LOL But hey, if your opponent is spending cards, mana, and turns early on to kill your mana dorks, then you have a bit more time to get things together.
Sweeeet!! That is some major turn three damage, I love how the Armors buff each other!
alucardbelmont, I belive the Rancor would return to your hand at the end of the turn after being put on a Keyrune. I have also considered Keyrunes to avoid dork-kills, but my playtests were all a couple of turns slower than I like. :( Turn 3 you play a Keyrune, instead of swinging for 20 trample damage. LOL But hey, if your opponent is spending cards, mana, and turns early on to kill your mana dorks, then you have a bit more time to get things together.
Have you considered Gavony Township over Grove of the Guardian ? What about Loxodon Smiter or Centaur Healer in there over Strangleroot Geist ?
geist is better as it has haste which can be very devastating when paired with a Silverblade Paladin and you can swing in and not worry with it
I originally had Gavonys in there, two of them. They always kind of underwhelmed me, like, I could put a counter on everything, or I could lay down a Wolfir Silverheart or a Thragtusk . Also, the colourlessness of them screwed me a couple of times. I switched to one Grove, and I've been pretty happy with it, I guess. It's rare that I get the Elemental, but it happens.
I am experimenting right now with replacing two Call of the Conclave s with two Loxodon Smiter s, but I could handle taking out two Geists instead.
Strangleroot Geist is never bad, but Call of the Conclave is bigger, and it survives Pillar of Flame s that exile my Geists.
Just gave props to you and this deck in my I put a wolf and a bird in my enlarged Pee-Pole! build.
| Date added | 8 months |
| Last updated | 6 months |
| Legal formats | Standard, Extended, Legacy, Vintage, Commander / EDH, Modern |
| Sets | |
| Cards | 57 |
| Avg. CMC | 3.03 |
| Top rank | #25 on 2012-10-27 |
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Jackpot9494 says...
what would you take out in place of more thrag?
October 13, 2012 12:44 p.m.