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Th build has been given a long due adjustment to give it better offense mid to late game and alternate win conditions while still somewhat keeping with the theme of life gain. To do that some source of gain like the tablet of guilds and Rhox Faithmender
, which are not offense cards have been subbed with Garruk, Primal Hunter
and Collective Blessing
which could possibly win games when cast. The mana has also been adjusted to add consistency in response to the higher casting cost of these spells.Gavony Township
has been taken off and the Avacyn's Pilgrim
taken down to two while increasing basic lands to have less dependence on the dorks. I know that there are more ways to be offense oriented in the deck but as iv'e said before it is an exercise on life gain while still being competitive thus I still keep that premise.
Thanks to morphranos for playtesting which urged me to revisit the build.
This was like one of my original g/w decks, but i kept getting smacked in standard. I like g/w Aggro more because you can deal a ton of damage in only a few turns.This is my G/W deck. http://tappedout.net/mtg-decks/gw-aggro-21-11-12-1/ It is cheaper in mana and money , faster, and it keeps up with the fast pace decks that are raping the meta game right at this moments like B/R zombies. It is based around getting avacyn pilgrim out turn one and then getting more and more creatures out the next couple turns, like Thalia and prescient captain, than you finish the game off with a sublime archangel or just over power them with creatures.
I will condider your suggestion as a former version of this build had Farseek included in it.
Unfortunately this is an exercise in lifegain while still being fairly competitive in a casual environment. In no way would I advise FNM playability though.I have given a better version of this to my brother in which I changed the ff: Centaur Healer swapped for Loxodon Smiter , the Call of the Conclave for Elite Inquisitor , a full set of Thragtusk and Restoration Angel , Collective Blessing and garruk for Strangleroot Geist and + 2 Sigarda, Host of Herons . The offence of that was significantly more viable for competitive play.
card:Heroes' Reunion while a great card, unfortunately does nothing for offence nor defense. As ive said above I wanted the life gain but still make the deck fairly feisty. A previous version of this used Rhox Faithmender and Tablet of the Guilds to rack considerable life gain but did poorly offensively.