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Selesnya Enchantment aggro

Standard Aggro GW (Selesnya)

agnara


Description

This is an enchantment aggro deck I'm planning to play on my LGS. I've playtested it against several other decks on tappedout and with local players. It seems to be holding up fine.

The gameplan is to get out a double striker as quickly as possible. Followed by exploiting Ethereal Armor's synergy with Rancor and Abundant Growth to be able to reach lethal damage when the the opponent is unable to respond.

As such the goal is to deal lethal damage during turn 4, or in rare cases turn 3.

It would appear to me that the deck has a decent match-up against most decks that run black as a main color (the Knight of Glory is very effective when you can put all the enchantments on it) or any deck that runs a medium to low amount of removal.

I was inspired to make this deck when I noticed how well Ethereal Armor worked with Brushstrider during the pre-release. It would take down plenty of creatures unassisted , enough to be well worth losing two cards if it ever died.

Updates

Match 1:I'm up against red burn and can't get my enchantments out effectively. and lose round 1.I win round two by getting my Brushstrider up to 4 toughness from 2 ethereal armor, and he's unable to burn it. I win game three seemingly from him drawing lands.

Match 2:I'm up against R/W/U control, and lose round 1 from not being quick enough. I also lose round 2 to a massive play mistake. Playing Sigarda before combat with lethal on the board. He casts think twice, and hits a terminus. We play a third match for fun, and I lose to a similarly bad play mistake that I can't remember.

Match 3:Monoblack vampires. I win 2-1, after being unable to deal with first striking vampires effectively in one match. The board had stalled, but my opponent had a Vampire Nighthawk to outlast me.

2-1 Would have been better without that play mistake.

Comments View Archive

MagicSpieler says... #1

A very nice Deck... I've played against it on Cockatrice a few hours with an W/u Humans Aggro Deck and was losing very often. I could only manage to win with a perfect Draw or a lot of detaining his pumped up threats. Thalia slowed him down a bit, but generaly he was very fast. The few Games which I won was mostly with Flyers he couldn't handle. I also played a few games with an RDW against it which was doing a little bit better because I could burn awy his threats. Overall very aggressive and fast... as long as people don't start putting Paraselene in their Sideboard ...

November 13, 2012 3:41 a.m.

MagicSpieler says... #2

Your deck did very well again in the online Testing rounds we did +++

As discussed I'm gonna run this for some Test Games at our shop on friday before drafting starts...

-1 Fiend Hunter

-1 Knight of Glory

+2 Ajani, Caller of the Pride

What do you think about going up to 22 Lands? Maybe adding a card:Rogue's Passage which doesn't really hurt together with Abundant Growth ... It could push through if the game might be taking longer...

In the sideboard I'd like to discuss Ground Seal or Rest in Peace against the Reanimators coming up and all those Snappcasters running around...

I like the card:Faith's Shield they're needed against Sweepers and Burn Heavy Decks. Also they could help getting the damage in... I would suggest to increase the number.

My 15 would look like this...

4 card:Faith's Shield

3 Oblivion Ring

2 Sigarda, Host of Herons

3 Nearheath Pilgrim

3 Ground Seal or Rest in Peace

November 13, 2012 6:07 p.m.

agnara says... #3

I hadn't considered card:Rogue's Passage, but I am hesitant to add another land. To fit it in I would have to get rid of a creature, and since we're absolutely dependent on having one for our enchantments I don't know if it's worth the risk. We're down to 18 creatures after adding Ajani, and going to 17 can be quite noticeable. Replacing a colored land is out of the question. It really does hurt the manabase with all the double costs in the deck. When I playtested with Gavony Township I would almost never want to draw it as one of my first three lands because of the double costs. Which given that we want to end the game in turn 4-6 is a large portion of the game.

I think the Ground Seal is far superior to Rest in Peace in this deck, because we're running Rancor , which wouldn't return from the GY anymore.

I've tested with card:Faith's Shield a bit today, and I agree that it's awesome as a sideboard card, though I don't think I'll include more than 3 of them. Again, because I don't want to be sitting on more than 1 at a time.

November 14, 2012 12:34 p.m.

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Compare to inventory
Date added 4 years
Last updated 4 years
Legality

This deck is Standard legal.

Cards 62
Avg. CMC 1.88
Tokens 2/2 Cat, 2/2 Knight
Folders GDECK
Based on
Views 2473