This is an enchantment aggro deck I'm planning to play on my LGS. I've playtested it against several other decks on tappedout and with local players. It seems to be holding up fine.
The gameplan is to get out a double striker as quickly as possible. Followed by exploiting Ethereal Armor's synergy with Rancor and Abundant Growth to be able to reach lethal damage when the the opponent is unable to respond.
As such the goal is to deal lethal damage during turn 4, or in rare cases turn 3.
It would appear to me that the deck has a decent match-up against most decks that run black as a main color (the Knight of Glory is very effective when you can put all the enchantments on it) or any deck that runs a medium to low amount of removal.
I was inspired to make this deck when I noticed how well Ethereal Armor worked with Brushstrider during the pre-release. It would take down plenty of creatures unassisted , enough to be well worth losing two cards if it ever died.
Match 1:I'm up against red burn and can't get my enchantments out effectively. and lose round 1.I win round two by getting my Brushstrider up to 4 toughness from 2 ethereal armor, and he's unable to burn it. I win game three seemingly from him drawing lands.
Match 2:I'm up against R/W/U control, and lose round 1 from not being quick enough. I also lose round 2 to a massive play mistake. Playing Sigarda before combat with lethal on the board. He casts think twice, and hits a terminus. We play a third match for fun, and I lose to a similarly bad play mistake that I can't remember.
Match 3:Monoblack vampires. I win 2-1, after being unable to deal with first striking vampires effectively in one match. The board had stalled, but my opponent had a Vampire Nighthawk to outlast me.
2-1 Would have been better without that play mistake.
After playing the deck on cockatrice for a few hours I came to the conclusion that I needed to have creatures out more reliably. As such I added a full set of fiend hunters to the mix. Their low power doesn't matter to me too much, as I can mitigate that with enchantments, and there are few decks that handle them effectively. I've also changed the sideboard. It now features a full set of Oblivion Rings to change in to control, a set of hexproof creatures, and nearheath pilgrims for lifegain against RDW.
Went 2-2, lost one round to a major play mistake. I'd estimate about 60/40 to have won the third round of the match. All in all, not too bad, but I'm very annoyed at that mistake.
RtR gameday report:
Local store ran 5 rounds + top 8
Paired up against a Selesnya lifegain deck that splashed black for Lingering Souls' flashback. I managed to get trample on my Brushstriders, which made his 1/1 spirits almost useless at blocking which, I ended up killing him before I saw any of the lifegain. In the second game he had sided in Golgari Charm, which if he had had a black mana would have wiped my side of the board. In the end I got two turn 5 wins
Paired up against an aggressive rakdos deck. Even though I had initially thought this to be a good matchup with both vigilance and prot black in my deck, but I ended up losing both games. The first game I was stuck on two mana, and could only get a single threat out at a time, for which he had just enough removal. The second game I managed to find myself in a similar situation, but this time stuck on a single white mana, with two Silverblade Paladins, and an Elite Inquisitor on hand. Having Gavony Township ended up losing me the game. Getting the right colors can be very very important in this deck.
I'm up against green-black zombies, which I think is one of my best matchups. Game 1 I get a Knight of Glory helped by a Silverblade Paladin to attack for 6 turn 3, followed by another 16 damage turn 4 from Rancor + a Selesnya Charm. Game two I cast a Fencing Ace. With my opponent being low on cards I risk throwing a bunch of enchantments on it, and I attack for 16 turn 3. My opponent scoops.
Up against a similar Selesnya aggro deck, this one featuring Loxodon Smiter and Sublime Archangel instead of my enchantment package. We end up attacking eachother back and forth a few times. Each of us winning the match where he got to play first. His Sublime Archangel worked very well against my deck, as I would not remove stuff from the battlefield, merely rendering them unable to attack with my Bonds of Faith and Burden of Guilt. While I was faster, he would have the bigger creatures if the games went long. I ended up winning 2-1, likely because I won the dice roll.
I draw in to top 8.
Top 8, match 1:
Restoration Angel + Thragtusk we end up racing a bit. I never got my vigilant creatures out, but win 2-1. Incidentally we both win the ones were we start. Doesn't feel as satisfactory as it could have.
Top 8, match 2:
Up against yet another Selesnya player. This one running a lifegain theme. I couldn't handle the lifegain from Trostani, Selesnya's Voice, followed by an Armada Wurm moving him up from 1 hp to a somewhat more comfortable 11
All in all, I had a lot of fun. I think I'll see if I can get a Sublime Archangel as a one or two of, and I got to reevaluate the value of the Gavony Township. As it can easily get in the way of an efficient 3-4 turn kill due to missing colored mana.
Final results. 3-1-1. Lost in semifinals of top 8
Edit: I need to learn the difference between quarter and semi finals.
A very nice Deck... I've played against it on Cockatrice a few hours with an W/u Humans Aggro Deck and was losing very often. I could only manage to win with a perfect Draw or a lot of detaining his pumped up threats. Thalia slowed him down a bit, but generaly he was very fast. The few Games which I won was mostly with Flyers he couldn't handle. I also played a few games with an RDW against it which was doing a little bit better because I could burn awy his threats. Overall very aggressive and fast... as long as people don't start putting Paraselene in their Sideboard ...
November 13, 2012 3:41 a.m.
Your deck did very well again in the online Testing rounds we did +++
As discussed I'm gonna run this for some Test Games at our shop on friday before drafting starts...
-1 Fiend Hunter
What do you think about going up to 22 Lands? Maybe adding a card:Rogue's Passage which doesn't really hurt together with Abundant Growth ... It could push through if the game might be taking longer...
I like the card:Faith's Shield they're needed against Sweepers and Burn Heavy Decks. Also they could help getting the damage in... I would suggest to increase the number.
My 15 would look like this...
4 card:Faith's Shield
November 13, 2012 6:07 p.m.
I hadn't considered card:Rogue's Passage, but I am hesitant to add another land. To fit it in I would have to get rid of a creature, and since we're absolutely dependent on having one for our enchantments I don't know if it's worth the risk. We're down to 18 creatures after adding Ajani, and going to 17 can be quite noticeable. Replacing a colored land is out of the question. It really does hurt the manabase with all the double costs in the deck. When I playtested with Gavony Township I would almost never want to draw it as one of my first three lands because of the double costs. Which given that we want to end the game in turn 4-6 is a large portion of the game.
I've tested with card:Faith's Shield a bit today, and I agree that it's awesome as a sideboard card, though I don't think I'll include more than 3 of them. Again, because I don't want to be sitting on more than 1 at a time.