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Sekki!

One of my favorite creatures in the game. I wanted to make a commander deck with him at the helm.

Goals are to ramp, cast Sekki, create many tokens and swing aggressively. Turning my lands into creatures is my secondary win condition. A good dose of land destruction will be included to combat the high cmc of Sekki, and to maintain my boardstate.

Concerns -

need to cast Sekki consistently around turn 4 hopefully. Once he is out, keeping him protected or having a way to recur him and keeping him on my board.

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Date added 12 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

33 - 0 Rares

20 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.41
Tokens Ashaya, the Awoken World, Beast 3/3 G, Clue, Emblem Nissa, Vital Force, Insect 1/1 G w/ Flying, Deathtouch, Spirit 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Wurm 6/6 G
Folders EDH
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