Welcome to Sekki and his spirits! This deck is a very basic Sekki deck. The main focus is to ramp quickly, deal damage to Sekki, and overwhelm with spirits. One thing to also keep in mind is that if Sekki is pumped to at least a 0/1, you can make any number of spirits as long as you can deal damage to Sekki, thanks to the way he triggers. This means things like Doubling Season and Blasting Station can make me an infinite number of spirits. Use Ugin's -X to wipe the field clean and swing in the red zone!

This is the first draft of this deck, but it seems strong so far. But I feel it can be hit or miss dependent on how the ramp early game goes. Any suggestions are welcome!

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Revision 4 See all

(5 years ago)

+1 Sekki, Seasons' Guide main
Date added 8 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

24 - 0 Rares

20 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.18
Tokens Ashaya, the Awoken World, Beast 3/3 G, Centaur 3/3 G, Spirit 1/1 C, Wolf 2/2 G, Wurm 6/6 G
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