Here is my first attempt to make a cEDH deck with no guides or outside sources. The goal of the deck is mill yourself out as fast as you can, then cast sedris. When you have sedris out, unearth one of the combo pieces, and hopefully finish the game out. There are alot of different combos in this deck, and a lot of ways to win.

infinite combo #1-- unearth nectrotic ooze with pili pala and either palladium myr or kozileks channeler in the graveyard plus a win con, you can make infinite mana and end the game.

infinite combo #2-- unearth either peregrine drake or great whale, then unearth dead eye navigator, you now can produce infinite mana, then you can unearth a combo piece or cast one.

infinite combo #3-- unearth grand architect then unearth pili pala, you now have infinite mana, unearth or cast a finisher. This is the fastest way you can win, possibly by turn 3 if you have the right draw.

infinite combo #4-- unearth necrotic ooze, have civic scholar and either a dredge creature in hand, or in the graveyard plus a creature in hand, you can now mill out your whole deck to get a infinite mana loop.

Finishers

niv-mizzet-- after you make infinite mana you can just ping people down, and its also good for card draw

dimir guildmage-- with infinite mana you can either make your opponents discard their whole hands, or make target player draw cards, either finding your a card you need or drawing out your opponents

duskmantle guildmage-- with infinite man you can just mill out your opponent, or make them lose life whenever they mill, some niche cases for that

rakdos guildmage-- with infinite mana, you can make infinite 2/1's with haste, and swing out for the win

cut//ribbons-- with infinite mana and this in your graveyard, you can just kill your opponents with infinite life loss

blue sun's zenith-- cast this with infinite mana, draw out one opponent, it gets shuffled back into your library, then cast it again, rinse and repeat for the win

There are also a number of cards I have in here that work well with the unearth mechanic or just by themselves.

kederekt leviathan-- a cast from the graveyard version of cyclonic rift, not quite as good, but can combo for some wins

crater hellion-- a semi board wipe for smaller creatures, cast it, let it die to the echo cost, then you can unearth it again

ravenous chupacabra-- removal you can cast from the graveyard

refuse///cooperate-- with cooperate in the graveyard, you can essentially counter a counter, or copy a good spell

darkblast-- get rid of all those pesky x/1 creatures each turn, and mill out your deck at the same time, for just 1 black mana

conflagrate-- good spot removal for lots of lil creatures or a big one, but can also be a possible finisher, if you get an infinite mana/draw combo going and can't kill your opponents with that, just draw out your deck and discard them to conflagrate, also a good way to get combo pieces into the graveyard

shenanigans-- regular artifact removal, mill yourself out, win win

phantasmagorian-- with this in your graveyard, you can discard combo pieces to the graveyard, or get some of your graveyard control in there to cast it

flayer of the hatebound-- with this creature out, every creature that you unearth deals damage to any target, making all your creatures removal, or you can just finish of your opponents if they are almost dead

buried alive-- get the 3 creatures you need to make the combo in the graveyard ready to go

gravebreaker lamia-- same things but just gets you one creature

corpse connoisseur-- just another tutor

Everything else in the deck is just to help mill faster, ramp quicker or draw cards. One trick to remember is you can dredge for each individual draw, so if you wheel your hand of 4, you get to draw 4, and dredge with stink weed imp for example, you mill 5 cards, in those 5 cards you hit golgari thug, that can be draw #2 and now you mill 4 more, dont hit anymore dredge now you draw your remaining 2. In a graveyard deck, that basically drew you 11 cards instead of 4.

I'm trying to keep this deck a bit more budget to see if it can compete with more expensive decks, but if you have any suggestions on what to change out, put in, or just good additions, leave a comment!

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96% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

26 - 0 Rares

30 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens Goblin 2/1 R
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