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The main idea is to boost your Flamespeaker Adept to make a maximum damage and win. For that, we use lots of scry effect, that pump Flamespeaker Adept with +2 attack and we make it unblockable + protect it!
So you want to scry as much as possible. Most of the cards in the deck help you with that. Two of the most impotant here are Serum Visions and Preordain. Those two scry 2 and replace themselves. Pretty good to plan your future turns.
Counterspell are very usefull for protecting your creature, yourself and to prevent your opponent to play any real threath. That's why we use Condescend and Mana Leak. In the sideboard, we use Negate to replace Mana Leak vs heavy spell or non-creature deck.
Magma Jet is just a good card. Can kill small creatures or help to deal more damage in the face. The scry also boost the Flamespeaker Adept.
Overall, you'll always gong to abuse of scry effect, that means that you usually never skip a land drop. You can always plan your next few turns by knowing what you're going to draw.. actually, you really need to think about the next cards you'll draw and what you need. Do you have any Flamespeaker Adept out or in your hand? Is it unblockable? Do you need to protect it? Do you need more scry? Do you want to disrupt your opponent play?
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