Screw Ulamog and the horse he rode in on.

Commander has been tainted in our playgroup by not one, but two colorless Eldrazi decks with Ulamog, the Ceaseless Hunger at the helm of both. Every game everyone has to focus the colorless guy first because as soon as things start happening everyone is completely useless if we don't (which happens by turn 4 or 5 and it's ridiculous). It turns every game into archenemy and it's either zero fun for the Ulamog player or zero fun for everyone else. Yesterday I'm sitting there with three mana on turn 3 and Ulamog is being hard cast on turn 4 with the ability to exile two of my (or anyone else's) lands. Screw. That.

This deck aims to be the one that single-handedly cripples the fun right out of the Ulamog decks with an abundance of artifact and land hate to specifically slow down the ramp to the point where hard casting with land is a near impossibility. Even if Eldrazi do get cast, there is also an abundance of Exile creature options that will bring them down swiftly. The commander, Sigarda, Host of Herons, is particularly amazing at stopping that Annihilator bull shit outright. Things can still get exiled, but the idea is to win before any of that is a concern.

The underlying theme of this deck is very much Enchantment based and uses Starfield of Nyx to create an army out of your Isolation and Support cards (there are about 20), while also having the ability to bring back fallen Enchantments. Sterling Grove protects them all by giving your Enchantments Shroud. Wheel of Sun and Moon has an interesting synergy with these cards because if your Enchantments end up dying you get them right back on the bottom of your library instead.

In the vein of Zur the Enchanter, there are also a handful of very powerful Auras that help make Sigarda particularly devastating and difficult to remove. She already has Flying and Hexproof, but Totem Armor on Bear Umbra (which also helps cast more stuff on a turn) and Snake Umbra (which also helps draw cards) help protect her from board wipes. Umbra Mystic makes all of your Auras have Totem Armor which is ridiculous, especially when Starfield can bring them back one turn at a time. It's so good. Sigarda already has protection from sacrifice effects which is amazing, so she should be able to live through just about anything so long as you can cast her in the first place.

The whole thing should be slow and painful for the Ulamog player so I didn't muck up the creature list with very many... well, creatures. Sigarda is really the main means of eventually winning, although Starfield and Sigil of the Empty Throne will take you from very few creatures to a ton of them pretty quickly. Kor Spiritdancer can be an absolute bad-ass if you need her to be, but there isn't any protection for her other than sheer size so you want to use her as more of a misdirect, or load her up with Enchantments that you get back when the host dies like Rancor, Spirit Loop , and Angelic Destiny. Having Starfield or Wheel of Sun and Moon make loading her up with other Enchantments less of a gamble because you will just be putting them back either onto the battlefield or the bottom of your library.

The rest of the creatures either have an isolation effect for the very early game like Leonin Relic-Warder and Mangara of Corondor or help you draw cards faster like with Argothian Enchantress, Mesa Enchantress, and Verduran Enchantress. Herald of the Pantheon and Courser of Kruphix help speed things up for you along with the Enchant Lands and Mirari's Wake.

Of course this deck does work well against regular decks that don't focus on Annihilator and ridiculous Cast triggers that you and everyone else in the game try to avoid like the plague, but this very much aims to single out that particular build and builds like it. Stony Silence cripples most of the ramp you'd find in these sort of decks all by itself, and mana rocks are very typical in most builds anyway so it's very relevant. Nevermore should simply read "Players cannot cast Ulamog, the Ceaseless Hunger." Enlightened Tutor and Plains on your first turn is pretty much the best way to start any game and put up a big middle finger immediately aimed at these terrible people.

Do I sound too salty here?

Meh.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

28 - 0 Rares

30 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.99
Tokens Angel 4/4 W, Clue, Knight 2/2 W w/ Vigilance, Shapeshifter 1/1 C
Folders Deck options
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