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While I most often see SG as a zombie tribal commander, I think its reanimator ability is too-often overlooked as a potent value engine so I aimed to take advantage of that in this deck.

As a pilot your goal is to outlast your opponents through attrition, generating value through ETB effects from SG reanimation. You'll want to cast SG ASAP as 4-mana reanimation means that your discard triggers (like Forbid's buyback cost) produce card advantage; subsequently, keep your mana up for counters and reanimate in response to the end step before your turn when you can as a mana sink (training ground is the best card in your deck for this reason, tutor it up if you can afford to).

SG's reanimation is such a potent value engine that once your table realizes what you're up to, it'll be a prime target for removal; it has inbuilt protection from death but is extremely vulnerable to theft and pacification. This is the downside of how cheap and easy your value engine is to implement: your power relies on your commander's ability. Avoid casting it until you have protection up because the deck will power down without its presence.

Wincon is typically a powerful ETB effect, eg Jin-Gitaxias or Gray Merchant sac/reanimate/Thassa flicker. Until you go off, cards like Jace and SG's direct damage/scry keep the attrition clock ticking for your opponents. This deck isn't tuned for cEDH but in most casual settings it is very difficult to outvalue.

This deck is fully-powered but you can implement the strategy more cheaply with slower mana/counters and by cutting flashy drops like Jace and Snapcaster.

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Casual

100% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

22 - 0 Mythic Rares

52 - 0 Rares

10 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.36
Tokens Bird 2/2 U, Copy Clone, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
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