Maybeboard

Instant (1)


Description

Fleet Swallower + Fraying Sanity Insta-mill, as early as turn 5.

Dowsing Dagger + Slither Blade for 3 extra mana on turn 3.

This is an unlikely combo, as it requires 8 cards (i.e. 1 topdeck) and no interrupts (you'll have 1 mana up on turn 3, which can be useful for a Dive Down to get your Slither Blade through, otherwise tapped out). So in reality, you're going to need some help.

I've gone mono-blue cycling, although there are some legit strategies using this combo in UR, UB and UW as well; check out the comments below for some ideas.

Suggestions

Updates Add

Results mixed. In one game I had land issues, game 1 not enough and game 2 too much. I've decided that the former is preferable, so I'm sticking to 22 lands.

I've tried switching out cards. So far:Spell Pierce: solid counter card, possibly better than Censor even without Cycling. I swapped this with Dive Down. I'm now less inclined towards the latter, but think I still need it to protect the fish.Opt: worked well, although I made the mistake of swapping out Compelling Argument which I realised too late was my other win-con.

Comments

Really liking the Slither Blade / Dowsing Dagger combo idea, looks solid AF. If only there was some way to give Fleet Swallower haste...

September 22, 2017 2:33 p.m.

Yeah, no haste in blue unfortunately... Saheeli Rai -2 ability could do it, but you'd be playing her in place of Fraying Sanity on turn 3; you couldn't insta-mill then, so would defeat the object.

September 22, 2017 2:43 p.m.

What about a tiny red splash for Bloodlust Inciter

September 22, 2017 2:52 p.m.

Good point! Wouldn't need the red splash if you can flip Dowsing Dagger. On turn 3 you'd need 6 mana; 2 to equip in first main, then 1 for Bloodlust Inciter and 3 for Fraying Sanity in 2nd Main. Then turn 4 hasted Fleet Swallower for the win! That is going in! Thanks!

September 22, 2017 3:06 p.m.

Soulus101 no prob mate, I'm hyped to see if this works out. Report back so we know!

September 22, 2017 3:14 p.m.

oh snap yah dowsing dagger is legit. ima borrow that lol. though id aim for turn 5 or 6 to ensure you can still protect the creatures with spells

September 22, 2017 5:23 p.m.

Yeah 1/1 unblockable with the dowsing dagger is a great idea, ashamed i didn't think of it first.

September 22, 2017 5:31 p.m.

Lol, yeah, turn 4 mill requires 9 out of 10 or 11 cards to land correctly, with no interruption, which is not going to happen. More likely you'll need to play interrupts and draw, hence leaning on cycling for the rest of my board to improve the odds of hitting the winning cards. Makes me wonder if I shouldn't splash white for Dovin Baan?

My first thought when I saw the dagger was "cheap unlockable body", because it spawns defenders. Slither Blade was the best choice in Standard. Depending on the opponent Siren Stormtamer will do the same trick.

September 22, 2017 7:05 p.m.

I went Blue/Red with mine to cheat out the Fleet Swallower with God-Pharaoh's Gift off of Madcap Experiment. It's a risky but more reliable turn 4 win. The cool thing is that it only gets easier to set up and pull off for turns 5, 6, or 7 as well. Gift gives the Swallower haste and it doesn't matter if it does any damage so you can just focus on the rest of the deck manipulating what is in your graveyard to pull it off.

Gate to the Afterlife is another way to cheat out the Gift and the two of them being colorless means you could run it in here without adding red. Since Swallower gets haste out of the deal you don't have to bother with the Bloodlust Inciter or other haste effects. You would just need either ramp or cost reduction to get it out faster, which your Slither Blade and Dowsing Dagger combo would give you. Compelling Argument can also help you get the Swallower into the graveyard. You could also draw and discard with Tragic Lesson. It's probably more likely that all of this works out by turn 5 or 6 in mono-blue, but that's still pretty darn fast.

Food for thought, I just started playing around with the Swallower/Sanity combo and this is one of the few other decks posted using it so I just wanted to share. Best of luck!


Gluttonous Gift

Standard* Hobbez9186

SCORE: 1 | 1 VIEW


September 23, 2017 1:32 a.m.

Smart! Yeah Madcap Experiment seems risky in a deck with not many artifacts, but that's a neat cheat. I built this after spit-balling the basic combo with friends, but imagine there will be a few variations once it releases, as it's such a face-slappingly obvious combo.

I'm considering admitting that the turn 4 combo is so unlikely that I may as well fully dual-colour (leaning UW , but also UB seeing as hand interruption may be a thing) and abandon the turn 4 prospect altogether. I also think that turns 5-8 are more reasonable goals for my version, and if I build to that I'll get more consistent wins.

September 23, 2017 6:40 a.m.

If you want to give hast to your Swallower, you could use either Hazoret's Favor or Spontaneous Artist (the first one is better though).

Hazoret's Favor is also useful for your small creatures aswell.

September 23, 2017 6:13 p.m.

Thanks, I've decided to go mono-blue, but I recommended Hazoret's Favor myself on Gluttonous Gift. I don't think it's ideal as it sits in the same slot as Fraying Sanity, so will slow you down at least a turn; at best, it's a back-up haste effect, so consider whether it's taking up space for something else more useful.

September 24, 2017 3:12 a.m.

I love this concept and will probably brew up something myself and use it this standard since this seems a fun concept and rather budget. The only thing that worries me is backup wincons.

Have you pared down your mono blue list? I am looking at a UB list though I don't know if there is enough black to make it worthwhile. I have Fatal Push and Dead Eye Tracker as main deck and am considering if Tezzeret or Contraband Kingpin belong.

September 24, 2017 9:22 p.m.

Another side note, I might want to opt for a bit more ramp because if the slither blade and Dowsing doesn't go off you are going to want to get Fleet Swallower out much sooner than turn 7. I was thinking maybe use Pirate's Prize or Depths of Desire for the added treasure, though it hurts with no cycling.

I was also looking at Baral Chief of Compliance, and Baral's Expertise though. I think a few of Baral Chief of compliance is worth running in this deck the cheaper counters and ability to loot are worth it I think.

September 24, 2017 9:45 p.m.

Hi, yeah UB seems like an option, I think there's already a decent one on tapped out if you search decks for "Sanity Swallower". UR let's you go burn as an alt wincon (lots of great burn spells), and there are decent options in W to think about Prison control as well. I went with cycling to get me to the cards I want and to stall the board for long enough to get me there, but it's not necessarily the best option; I just felt mono-blue would be more consistent and budget.

September 25, 2017 2:51 a.m.

Why don't use Supreme Will?

September 26, 2017 5:15 p.m.

Might pop it in the sideboard... I did consider it but felt 3 mana was a bit steep for what this deck was aiming to do.

September 27, 2017 1:59 a.m.

Have you thought about Spell Pierce

September 27, 2017 2:19 a.m.

Yes, I went with Censor for the cycling and reuse with Abandoned Sarcophagus. It's also going to be overpriced now, so I may test it later if it comes down.

September 27, 2017 2:43 a.m.

have you thought about Navigator's Ruin?

September 28, 2017 12:55 p.m.

Yes, much as with some of the other suggestions, I want to keep the 3mana slot from getting clogged. I also felt it was too slow; 4 cards if I attack, 8 if I have Fraying Sanity on the board, when I'd rather be working towards the combo. I chose Abandoned Sarcophagus, but may do some experimenting, and Navigator's Ruin is on the list.

September 28, 2017 1:41 p.m.

Perhaps focusing on control, ramping and card drawing would do more for the deck than pure incremental milling. The goal should be to buy time to get the combo out. I would replace all Compelling Argument with Winds of Rebuke, one Abandoned Sarcophagus with one River's Rebuke and the other with another copy of Unsummon or Censor. Also Daring Saboteur instead of Nimble Obstructionist.

October 6, 2017 8:42 p.m.

It's certainly something I'm considering. River's Rebuke is in the sideboard to deal with Carnage Tyrant or token strategies, but it's not mainboard worthy due to CMC. Compelling Argument and Abandoned Sarcophagus are sort of second win-cons, and again, for dealing with uncounterable threats Commit + Compelling Argument could bury a serious threat.

That said, your thoughts are solid, so when I get around to testing I'll try those out.

October 7, 2017 3:28 a.m.

Any luck? My deck has not worked too well...

October 8, 2017 9:16 a.m.

Haven't gotten to testing yet. What's beating you?

October 8, 2017 11:09 a.m.

Ramanup red beat it, I beat Temur energy though! Lost to mardu vehicles... Hard to compete against the top decks, might gives this a try next week

October 8, 2017 2:31 p.m.

I tried running Opt in place of Compelling Argument, lost 1-2 to a gruelling Abzan deck that got a Lost Legacy off on my Fleet Swallower in the final game. Suddenly realised I didn't have another win-con. CA goes back in, but Opt was great, so I'm looking for another way to squeeze it in.

October 12, 2017 3:06 a.m.

Love the deck. =) Gonna build this later for some causal play vs. friends and such. Also may try to make some changes for the frontier format. If I do I will give this list credit as it is what I would be starting with! =)

October 17, 2017 10:09 p.m.

Knock yourself out! Drop me a link so I can see your version. I don't play Frontier but not sure this will compete with Startled Awake  Flip and the like.

October 18, 2017 1:49 a.m.

With the unblockable creatures you can easy use Chart a Course instead of Opt. Nice card draw after battle phase.

October 20, 2017 5:12 a.m.

Thought about it. Instant speed means I can dig on their end step and leave mana up to counter/dive/flash/push, also having mana open when you're a blue player makes you a credible threat, so opponents may put off dropping bombs (esp. with Spell Pierce in the format), so it even functions as a bluff.

October 20, 2017 7:43 a.m.
January 8, 2018 9:08 p.m.

It's surplus to the goals of the deck. I prefer Compelling Argument for the cycling.

January 9, 2018 2:34 a.m.

It mills for more than Compelling Argument (6 over 2 turns rather than 5 in one turn) and has the benefit of being a chump blocker. It is just something to consider. Why do you have Commit / Memory in your sideboard? That is the most anti-mill card in Standard currently. (Not trying to be rude. Just curious. Are you trying to mill yourself out to get to Fleet Swallower quicker?)

January 9, 2018 11:26 a.m.

It mills for more than Compelling Argument (6 over 2 turns rather than 5 in one turn) and has the benefit of being a chump blocker. It is just something to consider. Why do you have Commit / Memory in your sideboard? That is the most anti-mill card in Standard currently. (Not trying to be rude. Just curious. Are you trying to mill yourself out to get to Fleet Swallower quicker?)

January 9, 2018 11:28 a.m.

The deck is more of a combo deck than a mill deck. The goal of a combo deck is to find the pieces, so being able to cycle Compelling Argument is a big plus.

I also have Abandoned Sarcophagus which lets me cast it from the graveyard. This means I could potentially cast it twice (before and after Sarcophagus hits the field) for 10 (or more with Fraying Sanity, compared to 6 with the minister (a difference magnified by Sanity). So even if I get Lost Legacy'd and have to resort to traditional mill, the instant is better.

As for Commit, it's there to counter the uncounterable (specifically Carnage Tyrant. In reality that's not been as much of an issue as I thought. Bear in mind though, that the combo will mill an entire deck with pieces on the board, so I could cast Memory, swing with fish and mill everything.

January 9, 2018 12:18 p.m.

Of course, you could switch Hieroglyphic Illumination for Glimmer of Genius, which takes the Minister's mill potential to 12... And you get a bonus scry 2 in place of Cycling. Worth considering.

January 9, 2018 12:24 p.m.




Compare to inventory
Date added 3 months
Last updated 2 months
Key combos
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 2.50
Tokens 0/1 Plant
Folders Standard 'n stuff, MILL, Standard ?, mill, Mill, Standard as of Ixalan, Standard, BUDGET, Great ideas, something, See all 22
Top rank #18 on 2017-09-30
Votes
Ignored suggestions
Shared with
Views