Sai thopter deck.

Main goal: to have a decent board presence and attack

Solid deck.

Nice artifact iteractions.

I accept suggestions.tks

UPDATE: March/7th/2019

Nothing change in this deck, I will dissecate it a little.

  1. RAMP

Needless to state the importance of ramp in edh. In mono blue the bulk of the ramp comes in the form of artifacts which is great with Sai on the board.

  • fetch basic lands: wayfarer's bauble, solemn simulacrum and burnished hart along with myriad landscape.
  • cost reduce: etherium sculptor, foundry inspector and jhoira's familiar.
  • dork-like: renowed weaponsmith, vedalken engineer and metalworker.
  • rocks: sol ring, thran dynamo and guilded lottus.

Between lands, cretures and artifacts we have 12 cards just to ramp. Nevertheless this deck has one if my favourite techs. With master transmuter and thran temporal gateway you can steal big expensive artifacts from your hand at almost no cost. Do it in you opponent end step and gat a summon sickness free blighsteel colossus. Also master transmuter can bounce herself or other valuable artifacts in to safety. I love this card.

  1. CARD ADVANTAGE (DRAW/TUTOR/RECURSION)

Card advantage is everything in magic. Getting the right cart in hand is also key in almost any deck.

  • Big draw: blue sun zennith, kindred discovery (name thopters, add sharding sphynx and see what happens).
  • steady draw: Sai himself, Padeem, vedalken archmage, tamiyo journal, trading post, mystic remora, tezzeret artificer master.
  • single/few draw: solemn simulacrum, thoughcast, arcane denial, mystic confluence.
  • top deck manipulation: sensei top, the antiquities war.
  • tutor: fabricate, tamyio journal (again), whir of invention, inventors fair, tolaria west, tezzeret the seeker.
  • recursion: myr retriever, trading post (again), academy ruins.
  • thada adel, other of my beloved cards of the deck, why use only your artifacts? Lets dig a little on opponents's aswell.

Wow 23 cards in this category, quite a lot.

  1. ANSWERS (COUNTER/WIPE/SPOT REMOVAL)

  2. counters: arcane denial, insidious will, mystic confluence, pact of negation, disallow

  3. wipe: all is dust, cyclinic rift, Nevinyrral's Disk
  4. spot: brittle effigy, spine of ish sah, tectonic edge
  5. grave hate: relic of the progenitus

This is were the deck is more fragile, I need to reinforce this pack.

Suggestions

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94% Casual

Competitive

Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

35 - 0 Rares

25 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.62
Tokens Boar 2/2 G, Construct 0/0 C, Construct 4/4 C, Copy Clone, Frog Lizard 3/3 G, Goat 0/1 W, Manifest 2/2 C, Myr 1/1 C, Servo 1/1 C, Thopter 1/1 C, Thopter 1/1 U, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Folders thopters
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