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Saheeli Shenanigans - Theorycrafting 1 turn kills

Oathbreaker Artifact Combo Mill Multiplayer Storm Tokens UR (Izzet)

Zeddicuus


EDIT

I currently no longer use this deck, but have taken to tweaking to see just how fast I can get the deck to go in ideal conditions. This list may change as I tinker with it

The concept is simple: get Saheeli out ASAP and cast a bunch of non-creature spells to pump up the amount of artifacts you have, decreasing the cost of Thoughtcast so you can play it multiple times to draw a lot of cards. There's a lot of things you can do with all those artifacts, servo tokens and a couple of things to do with that Storm count.

Wincons include:

1 - Dramatic Isochron - Ramps up Storm as you are casting the copies. Grapeshot. This will also trigger Saheeli's static ability to build up a huge army of Servo tokens.

2 - Blasting Station /Grinding station/Altar of Dementia - punishes the opponent by sacrificing your Servo tokens you acquire just by casting stuff.

3 - Burst of Speed/Goblin Bushwhacker (kicked) - give all Servo tokens haste. Swing and win.

4 - Burn at the Stake - Straight up burn once you wrack up the Servo tokens.

5- Altar of the Brood/impact Tremors - Punishes your opponents when your Servo tokens enter the battlefield.

This deck includes various means to tutor up artifacts and some for instants/sorceries. More realistically this deck should take off Turn 3-Turn 5 given the amount of Tutor to get the Isochron Scepter->Dramatic Reversal combo or just enough spells going off to rack up the servo tokens to cast Thoughtcast multiple times to draw into a win condition.

This deck really relies on Saheeli to be out ASAP. This design is on purpose as my previous Oathbreaker decks felt like the Oathbreaker was there only as a means to get at a Signature Spell and didn't have any huge interactions with the deck. This time I wanted to design a deck that's whole purpose is to interact with my Oathbreaker and not just the Signature Spell. Once Saheeli is out, Things should accelerate quickly as you have access to what should quickly become very cheap card draw and several affects that can be used on your opponents with little to nearly no cost to your mana reserves. Save it for the counter spells!

Any suggestions, ideas, opinions etc etc are always appreciated! Always looking for cards that will increase efficiency!

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Updates Add

Alrighty, so the alteration doesn't look like much, but it makes a big difference.

How so? Turn 2 end game. I'll list it below

We'll say your starting hand is thus:

1x Any land that doesn't ETB tapped 1x Ancient Tomb 1x Simian Spirit Guide 2x 2cmc mana rock 1x Isochron Scepter 1x Dramatic Reversal

Turn 1:
1-Play Ancient Tomb. 2-Cast a mana rock.
3-Discard Simian Spirit Guide to get the R 4-cast 2CMC Mana Rock.

Turn 2: 1-Draw into another Talisman of creativity/Izzet signet. 2-Play other land.
3-Tap Ancient Tomb to cast Isochron Sceptre & imprint Dramatic Reversal.
4-Tap Mountain & 1 mana rock to cast the third talisman/signet.
5-Use the last 2 mana rocks to use Isochron Scepter to cast a copy of Dramatic Reversal, untapping all 4 artifacts in play.
6-Tap all 3 to repeatedly use Isochron Scepter, which leaves +1 mana of whichever colour you really want until you have about 7 mana sitting in reserve.
7-Cast Saheeli and use the remaining mana to continue using IS, which casts a spell (it's a copy, but still casted), which will make Saheeli create a 1/1 servo token. 8- Use your Signature Spell, Thoughtcast, to draw cards until you hit one of the win conditions in the deck description above. 9-Cast win condition and....well...win the game.

Previously this deck could do this as early as turn 3, with a typical wincon occurring turn 4 if the opponents didn't answer anything on my board. While the odds are not super high you can do this turn 2, when is any combo deck known to pull their win condition as soon as possible every single time? The fact it has a chance to pull it off is what made working on this deck very interesting.

EDIT See "Potential First Turn Kill discovered" update for further updates. Not sure why this site put the latest update in 2nd slot

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Date added 8 months
Last updated 4 months
Legality

This deck is Oathbreaker legal.

Rarity (main - side)

19 - 0 Rares

13 - 0 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 2.32
Tokens 1/1 Servo, 1/1 Bird
Folders Uncategorized
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