Enchantment (1)

This is a fairly casual deck made from my very first commander deck ever, "Call The Spirits", the Daxos Preconstructed deck from 2015. Of course, the deck's changed a lot since then and has gotten a lot better, although the manabase still needs some love.

The game plan is still pretty simple ; Get Daxos out, Control the board with utility enchantments, Stack up experience, And eventually flood the board with tokens!

While this isn't an Azorius Fun Police deck, There are quite a few ways to slow our opponents down so that they don't steal the game in one turn. Stax effects like Authority of the Consuls might not seem like much, but they can definitely stop our opponents from winning with hasty shenanigans. Pillowfort cards like Sphere of Safety are also important to keep us alive through the late game, where our deck really shines by making so many massive tokens every turn. Of course, we also have a big package of Oblivion Ring-like effects to control the board and make political arrangements while we can. Once the board is set up, we can spend our turns casting Game-winning enchantments like Anointed Procession or Sigil of the Empty Throne. After that, If we still need to close out the game, big anthems like Dictate of Heliod and True Conviction will probably be enough to kill off our opponents.

That's about it for this deck! Hope you enjoy it, tweak it to your own needs and metagame, and win some games with it! If you have any suggestions, feel free to comment them below, I will consider any worthy additions!


Updates Add


59% Casual

41% Competitive

Date added 1 year
Last updated 3 months
Exclude colors URG

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

39 - 0 Rares

28 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens None Copy Clone, 2/2 Cat, None Treasure, */* Spirit, 4/4 Angel, 1/1 Pegasus, Experience
Folders Casual EDH stuff
Ignored suggestions
Shared with