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R/W Aggro (The fastest one)

Modern

Snorri


Description

The 4th iteration of my R/W aggro deck. Special thanks to Dave_Icaria and xyr0s for the input. The 'Vintage'version of the deck also runs: Mother of runes and Balance

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Dave_Icaria says... #1

If you're running this competitively, some must haves: Boros Charm, Goblin Guide, Grim Lavamancer, Eidolon of the Great Revel,Path to Exile, and Rift Bolt. Your mana-curve seems way too high, although Archangel of Tithes would be great to board, on 20 lands you most likely won't be dropping her until turn 6. She also requires so much white mana...

Having a million one-ofs is great on paper but what you want to do is go for four-ofs of the best cards, and cut weaker/more costly ones. Monastery Swiftspear is crazy strong and should be a four-of, as is Lightning Bolt. Citadel Siege is awkward, and your Mana Confluences are gonna hurt much more than running fetches/shocklands would. Arid Mesa, Sacred Foundry, and Bloodstained Mire should all be in the deck as four-ofs.

Disenchant belongs more in your sideboard, as it's useless in maany matchups. Ajani's Presence is gonna save just one creature 99% of the time, and is not worth running. Phalanx Leader and Ojutai Exemplars should go, as well as Kytheon's Irregulars, too expensive and color-dependant.

If you're not running this competitively, looks good.

April 11, 2017 2:56 a.m.

xyr0s says... #2

what Dave_Icaria says, mostly. Besides, your current set-up is very vulnerable to disruption, because the cards rely on each other so much. Little experiment: Try goldfishing, but assume that you are Thoughtseized on turn 1 for your best card, that your best land is Ghost Quartered on turn 2, and your best creature is hit by a Lightning Bolt at the worst possible time in turn 3 (I like this test, as all of these things is something you can expect in modern, even if not in the same game). See if you still have a coherent game plan.

If you don't play this competitively, it still needs a bit of adjustment.

You can go more burn-like or more creature-like, but either way, what you have now has too high variance. If you want to go more burn-like, add a Monastery Swiftspear, a Lightning Bolt, a full set of Lava Spike and remove anything that doesn't directly try to kill your opponent (Center Soul for example, is useless in an aggro deck mainboard).

Other cards that are too slow: Alesha, Who Smiles at Death. Played at 3 cmc in a deck with no acceleration, attacking in turn 4, and then eating up another 2 mana to use her special ability, which may or may not be relevant. And she has toughness 2.

Both of the gideons are too slow for actual aggro. Making tokens is a grindy process. You might win that way, but then you need a more grindy plan, where you build up advantage on the board over several turns.

If you really want to do something funny, that could work well, you could go for much more prowess. Add more Monastery Mentor, a full set of Young Pyromancer, and stay with 4 Monastery Swiftspear. Add to that as many cheap spells as you can, both something a bit unusual (hint: phyrexian mana is your friend) and the best one-cmc spells in modern (Lightning Bolt, Path to Exile). It's not a fully competitive deck, but I suspect that it could do quite well at fnms.

April 11, 2017 5:13 a.m.

BioProfDude says... #3

Lightning Berserker would be an interesting addition. The dash mechanic is great.

April 16, 2017 8:54 p.m.

Dave_Icaria says... #4

I heavily disagree, Berserker takes waaay too much mana to be valid, and on 20 lands every tap counts. Putting 2-3 mana into it to make it valid sucks, each land needs to tap for 2 damage at least.

Eidolon of the Great Revel is stupidly broken in Modern. It'll hurt you a fair bit but you also have the 2/2 body to beat with. Highly recommend.

April 18, 2017 3:38 a.m.

HarbingerJK says... #5

I think Temur Battle Rage would be a better 1-of than Spear of Heliod IMO. Cool deck though. Boros aggro is underrated! and +1

April 20, 2017 9:46 p.m.

BioProfDude says... #6

Dave_Icaria, I'm not sure what you mean? Lightning Berserker can be cast as a regular creature for only , OR it can be cast for dash for only . Either way, that's only 1 mana. The beauty of casting for the dash mechanic is that it gets haste and you return it safely to your hand at the end of turn to do it again on your next turn, and again, and again, and again. It's exceptionally annoying to opponents.

It's even better when coupled with Thalia's Lieutenant, which could also be a good card for this deck. After Thalia's Lieutenant is played (and each turn thereafter) Lightning Berserker can help buff Thalia's Lieutenant. Very good combo.

The buff ability of Lightning Berserker is optional. That would indeed tie up two mana (one to cast, one for the +1/+0 ability). Dash, however, is not an extra cost, it's an alternative cost. The extra mana-cost ability I personally rarely use because it does tie up mana early game. It's the dash mechanic that makes the card so great.

I agree that Eidolon of the Great Revel is also a good card, but it costs an extra mana (for a 2/2 with a great ability, very admittedly), but a speed deck looks for as many 1 mana creatures as possible. That choice is entirely dependent on the play style of the individual. I look to empty my hand and get creatures out as fast as my mana allows. Others look to preserve cards in hand, and slow the play a bit. That's just a different play style. A recurring creature (like Lightning Berserker) is quite nice, in some instances, as it protects the creature for at least the opponent's turn.

Just my opinion, for what little it's worth. :-) I get where you're coming from with Eidolon of the Great Revel, but I think you have undervalued Lightning Berserker. I could be wrong, but I think the card is worth a try in play testing to see. Cheers!

April 20, 2017 11:03 p.m.

xyr0s says... #7

In terms of cost-efficiency, Lightning Berserker is not too great for a fast deck. Compare to Goblin Guide or Monastery Swiftspear. All three creatures comes down for 1 mana, and hits in the first turn. Berserker goes back to hand, if you have dashed it or it doesn't attack (undashed it doesn't have haste).

Turn 2, you have to play the berserker again, costing one of your two mana in turn 2, and now it can attack for 2 (if you pump it) or 1 (if you play another spell, say a Lava Spike). First case you've dealt 2 damage in the turn. Second, 4 damage. Whereas the Monastery Swiftspear allows up to 9 damage turn 2 (you spend both mana on Lightning Bolts!/Lava Spikes, both triggering prowess). A total lifeloss of 10 by your turn 2 is devastating in modern, in particular for an opponent who is on the draw. Fetch-shock is suddenly a luxury, you can't just do after that kind of start, and Thoughtseize becomes unplayable. Eidolon of the Great Revel is good here, not just because it deals damage, but it deals damage without further mana, and without attacking (this is covering corners, but in some games, it's relevant that it is still dangerous even if your opponent plays Ensnaring Bridge). Even if your opponent goes straight for a removal spell, it still deals damage.

I don't think Lightning Berserker is a particularly great combo with Thalia's Lieutenant in this deck (but could be in a more human-centric deck) - it takes a while to build up, and this is not a "let's take a while"-deck.

April 21, 2017 2:12 a.m.

Dave_Icaria says... #8

Honestly laughing, You're saying you cast Berserker without Dashing, or you pay one mana PER TURN for one damage PER TURN! You then say paying two for Eidolon is too much? I've played Burn in Modern for years, you have no clue what you're talking about Bio. If you spend 1 mana per 1 damage, try some math, that's 20 mana per kill, giving your opponent at LEAST 6 turns to put up one blocker, to gain life, to kill you, etc. We're talking 3-turn kills in Burn. We're not "Dashing Creatures to return to safety", what part of aggro is "safe"? Win by turn 3 and you won't die on turn 4. Win by turn 7 and you know when you died? Turn 4.

Berserker takes tons of mana to do absolutely nothing for the deck. I'm sorry you loved it in Standard KTK, but this is Modern. Also, why is Lieutenant worth 2 mana but Eidolon isn't? I'm laughing. Goblin Guide. Grim Lavamancer. Monastery Swiftspear. This may not be Burn but the Burn creature lineup deals far more damage on one mana than your Berserker does after pumping 8-10 into him.

April 22, 2017 4:04 a.m.

BioProfDude says... #9

Dave_Icaria, I played the card in standard (which is the format I play, so modern is not my thing), and I played it in a human deck where I used Thalia's Lieutenant and it worked very well to play a human every turn, and it's not like it's the only creature I ever played, particularly in my aggro (note-- not burn) deck of 30 creatures. So yes, I do think it's good value in those circumstances, and the deck did very, very well in standard.

Clearly I'm an idiot in modern. Thanks for pointing it out. I'll shut up and stick with my standard format where I have more knowledge. Sorry to all for bothering here on a modern deck.

April 22, 2017 4:47 p.m.

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Date added 2 weeks
Last updated 1 week
Exclude colors U
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 1.62
Tokens 2/2 Cat, 1/1 Elemental, 1/1 Goblin, 1/1 Monk
Views 348