Maybeboard


Ruric Thar control and destroy

Basic idea is to ramp into some good control / hate, get the board set up with a titania, ruric himself or a planeswalker and blow up land and creatures leaving the gruul bully boy in charge of the board. Alternatively we have tooth and nail lines if the table is tired out and we can sneak it by. Dualcaster and pyroblast are in to help combat blue. Boil is in the maybe board.

FAQ: "When do I blow up all creatures? I run so many dorks" - Honestly it's tough, you need to time it well and make sure you have some value that will survive, and that your opponents will be the most set back. A few testing games I've pulled the trigger on a wildfire and found one of my opponents benefiting more than me.

This style of build was popularized last year by reddit user Twohandtouch but I've adapted and changed it for a high powered meta that's not quite as all in combo as meta cEDH.

I've played about 6 games with it now and have had mixed results and a little salt.

So far the biggest challenge is ramping up, getting scary and eating a board wipe. To combat this I've added heroic intervention, temur sabretooth and thran dynamo (jury's out on this rock).

Edit 1: Price of Glory out, Fauna Shaman out, destructive force out. Indomitable creativity in, void winnower in, ulvenwald tracker in. Feel like I need some bigger finishers that I can fall back on if main plans are derailed and I'm top decking as well as some additional removal. Indomitable has the upside of flipping dorks in a pinch.

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Casual

90% Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

46 - 0 Rares

16 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.85
Tokens Beast 3/3 G, Copy Clone, Elemental 5/3 G, Elf Druid 1/1 G, Satyr 2/2 GR
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