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RULES (Examples)

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Askani28


PREPARATION TIME

Preparation turns are extra turns that each player can take after mulligan, just before starting the match. Each player can take up to 1 preparation turn per level. The idea is to build your own forces, not to harm your opponent nor disrupt his own preparation.

Those extra turns are played in secret and in complete isolation from the other player, AS IF PLAYING ALONE, just as if your opponent and his cards were exiled from the game. That means you cannot damage, target nor attack your opponent nor his planeswalkers, and you cannot affect your opponent's permanents, hand, library, graveyard, etc. If you play an ability that forces each player to discard a card, ONLY YOU will discard a card. Get it? You play ALONE. Just focus on building your own forces. Imagine how powerful a Level 5 character will be at the start of a match if he spent 5 turns preparing for the battle!


For example, during a preparation turn, a player can...

...play lands.

...cast creature spells.

...cast aura spells on his own creatures to make them stronger.

...use items on himself or to equip his own creatures.


For example, during a preparation turn, if a player...

...casts Day of Judgment, only his own creatures are destroyed. So it's stupid to cast it during Preparation Time.

...casts Lava Axe, the only legal target would be himself. It's stupid to cast this too during Preparation Time.

...casts Exsanguinate, since there is no opponent during Preparation Time, it would do nothing.

...casts Death or Glory, since there is no opponent to make a choice, the spell does nothing.

...has Elesh Norn, Grand Cenobite on the battlefield, the -2/-2 doesn't apply to the opponent's creatures. As soon as Preparation Time is over and the game begins as normal, the opponent's creatures will automatically get -2/-2.

...if a player casts Augur of Bolas, he does not reveal the card since there is no player to reveal it to, but the rest of the ability still resolves as normal, putting the card in the player's hand. In the case of Martyr of Sands, revealing a card is not part of the ability, it is part of the cost. Since you cannot pay that part of the cost during Preparation Time, you cannot activate the ability at that time.

...if Felidar Sovereign's ability triggers and its controller has 40+ life, it does nothing: no player can win the game during Preparation Time, since the match hasn't technically begun yet. Note that a player can still lose during Preparation Time though (if he's dumb enough to kill himself!) In that case, the other player would automatically win as soon as the Preparation Time ends because he would have no opponent.



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QUEST MAGIC has been created by Vincent Godin-Filion.

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Date added 11 years
Last updated 6 years
Legality

This deck is not Unformat legal.

Rarity (main - side)

1 - 0 Rares

Cards 1
Avg. CMC 7.00
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