My main duel commander deck made to play somewhere between a jeskai tempo, and a draw-go.

I believe the UWR shard has the potential to adapt to any meta, due to it having the ability to answer any sort of threat presented:

With white's board wipes, artifact/enchantment removal, creature removal, and life gain;

red's mana efficient creature removal and burn;

and of course, blue's counters and draw.

Most importantly though, the multicolored spells, along with the walkers in UWR, are extremely powerful.

UWR's card pool is the most versatile for control builds.

But why Ruhan of the Fomori, beyond his color identity? Given Ruhan of the Fomori's cheap cmc and 7/7 body, the deck has the ability to switch game plans to fit the scenario it's in very easily. It can become a death and taxes deck on greedy mana bases and combo. You can initiate early counter fights to make them tapped out on turn 4, next turn slam Ruhan and Clout of the Dominus and get aggressive, maybe sling some burn spells and flash them back for a cheese win. Or be on the draw-go planeswalker win-con plan, depending on your Intuition of the deck you're playing against, and whether or not you feel like you can make the player give you a window of opportunity.

He enables you to play diversely. Ruhan is your main win con. He puts to ease the control player's concern with "I've stabilized, but now I need a clock" problem. He lets you jam more control into your deck, since you no longer have to worry about a ratio of win cons every control player feels reluctantly obligated to include. Thus ensuring you have a very control-spell dense deck.

Beyond being flexible, Ruhan does have a very solid game plan. Control the early game with cheap interaction, follow up with two/three for one's like Volcanic Fallout/Electrolyze/Wrath of God, taking charge of the field. Stick a Ruhan with backup to keep him alive, and follow up next turn with land destruction. There is little more satisfying than playing Ruhan of the Fomori with counterspell back up, into an Armageddon, Ravages of War, Balance, or Cataclysm.

I'm looking to add some of the cards from the maybe list. Mainly focused on how much Cataclysmic Gearhulk brings to the table, which may be swapped out for a Baneslayer Angel. It depends on how well either is able to stabilize the board. Can Cataclysmic Gearhulk get more value off of it's wipe effect than Baneslayer Angel is able to stay alive and do Baneslayer things.


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Date added 1 year
Last updated 3 hours

This deck is Duel Commander legal.

Cards 100
Avg. CMC 2.62
Tokens Elspeth, 1/1 Soldier, Jace, Chandra
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Revision 44 See all

3 hours ago)

+1 Lightning Helix main
-1 Mana Leak main
+1 Condescend main
-1 Plateau main
+1 Izzet Charm main
-1 Swords to Plowshares main
+1 Preordain main
+1 Fact or Fiction main
-1 Cataclysmic Gearhulk main
-1 Glacial Fortress main
-1 Volcanic Fallout main
+1 Vendilion Clique main
-1 Serum Visions main
-1 Flame Slash main
+1 Boros Charm main
+1 Ruhan of the Fomori main
-1 Lightning Bolt main
-3 Island main
-1 Snapcaster Mage main
+1 Electrolyze main
and 115 other change(s)