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My main French duel commander deck made to play somewhere between jeskai tempo, and draw-go.

I believe the 's color combination has the most potential to adapt to any meta, having the colors to effectively answer any type of threat presented with the least amount of drawbacks available for control.

Key card considerations:

Lyra Dawnbringer & Will Kenrith

I feel like I'm at a critical mass of high cmc bombs in my deck. I'm drawing them often enough, sometimes a little too often. So I don't want more, I need to start replacing. Lyra Dawnbringer speaks for herself, she's a second copy of Baneslayer Angel. Will Kenrith is a walker I feel can be played a lot like Elspeth, Sun's Champion. With a high loyalty count, and a +1 that forces your opponent to commit a lot to the board, I don't forsee any issues with tapping out turn 6 for him. His other abilities create such an advantage that make him a really interesting card. He's a fringe pick, but I think that's only because people haven't given him a try due to his high cmc. He deserves a fair shot. I'm just not sure what I would cut for either.

Glimmer of Genius vs. other raw card advantage cards

I added it because I've been needing more raw card draw, so I'm not drawing out the one for one battle too long. The power level isn't on par though. I may put Careful Consideration in it's place. Suggestions highly welcome.

Volcanic Fallout vs. Slagstorm vs. Anger of the Gods vs. Sweltering Suns

There is a need for at least one 3 cmc red board wipe. Which one, and how many seems very dependent on how I feel about the meta, and very up for debate. Volcanic Fallout used to be in the deck as a weaker wipe that had utility against creature light decks, as it hits walkers, so that it wasn't a dead card, ever. It seems to be worth considering now more than it did when I decided to cut it, since partner and Saskia decks will likely play around sorcery speed wipes, giving fallout a bit of an advantage. Though it only hits about half of their creature base, which is a strong argument for a 3 damage wiper instead.

Sudden Demise vs. Pyroclasm

Currently running Sudden Demise, because I love how flexible it can be. Not nearly as powerful within the first three turns as Pyroclasm though, especially on the draw. This meddles in with the 3 cmc red wipe choices as well, as I may rather choose two of those over one of these two, or the other way around. Very meta dependent, in my opinion.

Wear // Tear vs. Dismantling Blow/Orim's Thunder/Invoke the Divine

It really comes down to efficiency vs. value. Do I pay more for better abilities, or keep on the low cmc and not be bogged down by inefficient spells. Invoke the Divine recently replaced Wear // Tear, and has been really cool so far.


Went 3-0 at a local Duel Commander tournament. I made some key swaps that I am now very pleased with:

Baneslayer Angel: I put it in the day before, and it was an allstar that I am very pleased with. I was initially very skeptical as far as playing it into removal, but I suppose I was too critical. There aren't as many removal cards that can deal with Baneslayer as I anticipated, and Baneslayer's ability to swing a game to the threat of removal ratio is highly in my favor. Way more impactful than it's contender, Cataclysmic Gearhulk, who was a more redundant additional Cataclysm. Absolutely in love with Baneslayer Angel now, especially against low interaction decks.

Think Twice: I subbed this card in for Mana Tithe. Think Twice feels like a very subtle power boost to the deck. While I am still uncertain that Mana Tithe is the right thing to pull out, I am convinced Think Twice belongs in the deck. The ability to draw more cards EoT after holding up interaction mana really helps the tempo of the deck, ensuring you hit all of your land drops on time. Any suggestions as far as what can be taken out to put Mana Tithe back in would be more than welcome. I feel it would have been very useful in a lot of my games.


Really looking at moving some new cards into the deck that seem to have some great synergy with it. Teferi, Hero of Dominaria, Lyra Dawnbringer, and Settle the Wreckage. Lyra Dawnbringer being, in almost every sense, a second copy of a proven all-star, Baneslayer Angel. Teferi, Hero of Dominaria being such a strong control bomb with his insane abilities. Settle the Wreckage I'm feeling strong about right now. With the recent banning of Zurgo Bellstriker, I feel that partner decks and Saskia the Unyielding are going to be the heavy hitters of the format. They run tons of little creatures, and very little basics. Teferi, Hero of Dominaria's +1 works well with Settle the Wreckage as well.


The past few weeks have been quite the adjustment for this deck. Shifting card selections around to get a feel for each one, as well as the conflict of adding Teferi, Hero of Dominaria, Settle the Wreckage, Spell Snare, and Fiery Confluence, while trying to add Pyroclasm, Lyra Dawnbringer, and (at least for testing) Will Kenrith. I thought it was a tight squeeze before these changes, but man, this has been a really hard time as far as deck building goes. Going to be testing Pyroclasm in place of Condescend, and Glimmer of Genius will be subbed out to test a few different cards on the maybe board.


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Date added 1 year
Last updated 4 days

This deck is Duel Commander legal.

Cards 100
Avg. CMC 2.61
Tokens 1/1 Soldier, Teferi, Jace, Elspeth
Folders deck to buy ??
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Revision 79 See all

4 days ago)

-1 Torrential Gearhulk maybe