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RUBC Cube: Eldrazi Identity Crisis

Standard* Colorless Control Eldrazi Four Color Jank Ramp

raztastic


Sideboard


This the is RUBC Cube: Eldrazi Identity Crisis. I call it this because it tries to do everything: removal, control, card advantage, ramp, and large Eldrazi to beat down opponents. It even has spells that cost black mana and no swamps or black-producing dual lands; tricolor mana fixing requires Corrupted Crossroads , Unknown Shores, and Holdout Settlement. This deck is stupid and probably won't play very consistently.

In the sideboard, I have a lot of answers to a number of issues in the current meta: 3x Natural State to protect against mill, 2x Inverter of Truth to recover from mill, and a Corpse Churn to fish out a milled Inverter. (My original UC deck lost to mill twice.) To deal with tokens, I have Flaying Tendrils as a budget wrath that can be cast with Corrupted Crossroads mana and an additional Endbringer to ping down irritating-ass 1/1s. A few extra Spatial Contortions and Warping Wails are extra targeted removal (Wail for Baby Jace/Kytheon).

And of course, Crumble to Dust is my Final Solution to the Westvale Abbey   Question, and possibly just a little bit of Hatebear action for shiggles. Volcanic Upheaval might be more useful if opponents tend to wait until they can flip Westvale immediately by sacking creatures, but I think I'll generally be able to catch it in time.

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Date added 8 years
Last updated 7 years
Splash colors BR
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 2 Mythic Rares

20 - 1 Rares

11 - 8 Uncommons

23 - 4 Commons

Cards 60
Avg. CMC 2.63
Tokens Eldrazi Scion 1/1 C
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