Maybeboard


This is my main (and favorite) deck, a toolbox-style Midrange build of Roon. I've been working on it for about a year and a half, and although it still has a long way to go, I'm starting to feel it coming together. It's a blast to play, and although Roon is not inherently a Tier 1 commander, he can hold his own relatively well and takes his fair share of games. Due particularly to the nature of Roon's ability, this deck has proven skill-intensive to play, and requires both a strong understanding of the rules and the ability to spot card interactions on the fly. If that sounds like something you're interested in, you've come to the right place!

So how does it win? My usual win-conditions are either:

A) Avenger of Zendikar or Hornet Queen into Craterhoof Behemoth

B) Infinite Turns: Eternal Witness or Archaeomancer with Time Warp and a blink enabler

C) Concessions to Perplexing Chimera (usually also a Metamorph Chimera, recurrable counterspell(s), Mother of Runes, or some combination of these options)

D) or in 1v1 (this is a multiplayer deck) Land Destruction with Acidic Slime and one of my blink enablers

The first two questions asked about most Roon of the Hidden Realm decks are "why not Brago" and "why not Derevi", so I'll answer those as best I can:

Brago, King Eternal is the other commonly played commander that synergizes with ETB and LTB effects, and is undoubtedly powerful, with optimized stax decklists generally accepted as being between Tier 1 and Tier 1.5. He's grindy, controlling, and very strong, but in playing him we would lose access to green, which is a high price to pay. Playing green gives us access to creatures like Eternal Witness, Acidic Slime, and an Avenger of Zendikar followed with a Craterhoof Behemoth. It gives utility like Green Sun's Zenith, Birthing Pod, and Sylvan Library. It also gives us some of the strongest mana ramp in the format. Ultimately, Brago and Roon do similar things, but play very differently. Brago can be compared to a machine gun, blinking everything you own that's worth blinking and doubling your mana from mana rocks. Roon, on the other hand, is more like a single sniper shot. He can only target creatures, can only blink one creature per turn, and it comes back at the end step. Roon, however, gives us the ability to blink opponents' creatures. This is one of those abilities that isn't relevant until it is. Countless The Mimeoplasms have had to pick new targets, many +1/+1 counter-juiced fatties have been shrunk down to size, and occasionally I've even used it on something like an opponent's Notion Thief to make sure that I draw my cards when I play a draw spell like Prime Speaker Zegana. Once, I blinked my roommate's Prime Speaker and forced him to draw cards until he was two cards from milling himself out. Blinking at instant speed is a huge advantage and can't be overlooked, and my deck is designed to run well with or without access to its commander. Also, we don't care about having to connect with the swing, like you do in a Brago deck.

Derevi, Empyrial Tactician, on the other hand, is, again, a different type of deck all-together. Derevi is the queen of Bant as far as commanders go, and her Prison decks can be brutal, but making Roon into a punishing Prison commander to rival Derevi has never been my objective. Instead, I've focussed on a Midrange strategy with heavy Control elements. My list is a toolbox style deck, and ultimately that's what I've found I have the most fun playing.

It's also worth mentioning that Roon has an advantage that Brago and Derevi don't: he's underestimated. Brago and Derevi have a reputation for being strong commanders, and are frequently met with groans from the table when they're revealed. If you're playing Brago or Derevi you will have to deal with being targeted not because of your board state, but because of the notoriety of your general. This just isn't something that happens with Roon. Although he's relatively widely-played, Roon is not known for being competitive, strong, or even good. He's expensive to cast, has to wait a turn to activate, and doesn't do anything inherently broken. He blinks one creature. Going into games consistently underestimated is a huge boon to our deck, and I have won countless games simply because I wasn't considered a threat.

I'm working with a student's budget, so some cards cough original dual lands and off-color fetches cough are out of reach at the moment, but please suggest anything, regardless of price! The list is being slowly upgraded over time. My "Maybeboard" is only cards that I am sure I will pick up and slot into my list. The actual Maybeboard is on my phone, and might get added to the description soon.

Currently Testing:

3/1/17: I'm testing out Bloom Tender and Birds of Paradise in the place of Wood Elves and Farhaven Elf right now, since these days I find that I rarely need to blink for an extra land, and three is a lot to pay for that effect. I also wanted more impactful things to do turns one and two.

3/28/17: Renegade Rallier instead of Sun Titan. The Titan is great but really makes my curve fat, and the Rallier does a similar thing for three instead of six. It's worth adding that it triggers off my fetchlands too, so as I add those it will continue to get better.

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I had some extra time tonight so I consolidated all of my changes in the past year and a half into one post. This deck began its life as a budget Jenara, Asura of War ETB/LTB shenanigans list I found on Youtube, with every card being less than $1. That deck is still linked in the sidebar, if anyone is interested. After a little while I changed it into a Phelddagrif ETB/LTB group hug list, with an emphasis on cards that benefitted everyone, but me a little more, e.g. Well of Ideas. It was also terrible, but I had just begun playing EDH and it helped me learn the format. Eventually I got tired of that and switched to Roon of the Hidden Realm, and from there I've been looking to make it more competitive, card-by-card, ever since.

12/1/15 Changes

Commander Switch: Phelddagrif --> Roon of the Hidden Realm

Out: -Arbiter of Knollridge, -Temple Bell, -Well of Ideas, -Forest, -Plains, -Armillary Sphere, -Kor Cartographer, -Rampant Growth, -Rain of Thorns, -Minion Reflector, -Cloudshift, -Ondu Giant, -Myr Battlesphere

In: +City of Brass, +Farhaven Elf, +Wood Elves, +Ephara, God of the Polis, +Solemn Simulacrum, +Rite of Replication, +Fact or Fiction, +Ixidron, +Perplexing Chimera, +Prime Speaker Zegana, +Luminate Primordial, +Armada Wurm, +MImic Vat

12/5/15 Changes

Out: -AEtherize

In: +Swords to Plowshares

1/4/16 Changes

Out: -Azorius Chancery, -Selesnya Sanctuary, -Simic Growth Chamber, -Brutalizer Exarch, -Secluded Steppe, -Lonely Sandbar

In: +Hornet Queen, +Temple Garden, +Breeding Pool, +Hallowed Fountain, +Hinterland Harbor, +Lightning Greaves

1/6/16 Changes

Out: -Forest, -Deadwood Treefolk, -Voidwalk

In: +Krosan Verge, +Green Sun's Zenith, +Phyrexian Metamorph

1/11/16 Changes

Out: -Sphinx of Uthuun

In: +Rhystic Study

2/1/16 Changes

Out: -Abundant Growth, -Prophet of Kruphix, -Ghostly Flicker, -Planar Guide, -Phyrexian Ingester

In: +Chromatic Lantern, +Counterspell, +Arcane Denial, +Birthing Pod, +Dissipate

4/1/16 Changes

Out: -Island, -Sunblast Angel, -Diluvian Primordial

In: +Halimar Depths, +Avenger of Zendikar, +Remand

12/10/16 Changes

Out: -Planar Cleansing, -Knight of the White Orchid, -Bant CharmTerastodon, -CloneDungeon Geists, -Galepowder Mage, -Great Whale, -Restoration Angel, -MImic Vat, -Oblivion Ring, -Urban Evolution, -Preordain, -Momentary Blink

In: +Angel of Finality, +Eternal Witness, +Karmic Guide, +Reveillark, +Sun Titan, +Eladamri's Call, +Mystical Tutor, +Krosan Grip, +Relic of Progenitus, +Wrath of God, +Farseek, +Swan Song, +Duplicant, +Reclamation Sage

12/31/16 Changes

Out: -Coiling Oracle

In: +Cryptic Command

My friend joncorderoo picked one of these up for me as a gift (thanks Jon!). Cryptic Command is the gold standard of utility counterspells, and a card I’ve been eyeballing for a long time. Coiling Oracle is, in my opinion, a common trap for Roon players. It’s an underwhelming card, as 1/3 of the time it’s a Nature's Lore, and 2/3 of the time it just draws a card. Roon, unlike Brago, King Eternal, is not a machine gun. Roon is a sniper rifle. You want to be using your one blink a turn to do something impactful, or possibly even save it as a Maze of Ith for your opponents’ biggest fatty. Coiling Oracle is not an impactful blink target.

1/3/17 Changes

Out: -Conjurer's Closet

In: +Panharmonicon

Panharmonicon seems like a powerhouse so I'm trying it out. The closet was good but always a little slow, and I like having the option of playing Panharmonicon late-game followed by creatures for instant value. Also, it costs one less, and costing four instead of five means it can come down a turn earlier and I can still get Roon out on curve if I want.

1/4/17 Changes

Out: -Ephara, God of the Polis, -Brago, King Eternal

In: +Sylvan Library, +Recruiter of the Guard

Decided to pick up these two before the prices inevitably go up. Ephara was nice, but the Library is definitely and upgrade. As for Brago, he looks good on paper but there have been very few times where he has paid off. He draws more hate than your alarm clock on Monday morning and usually I only have a couple of things to blink anyway. He also does nothing for a turn, and with the new recursion cards I added last month I get a lot of my value by bringing creatures back, making him less necessary.

1/29/17 Changes

Out: -Solemn Simulacrum

In: +Mana Crypt

Finally picked up a Mana Crypt. I decided to take out the Solemn because, although it is admittedly good value, it just doesn't do enough to make the cut anymore in my opinion. For two mana, I can Farseek and get a shockland. For three mana, I can play a Rhystic Study and start drawing cards. For four mana, I could be playing a 2/2 that flies AND can counter spells (Glen Elendra Archmage). Ramping one basic land to the battlefield tapped as the ‘thing I’m doing’ on turn four is just not worth it, and while Solemn does a lot of things, it does none of them especially well. Mana Crypt is essentially a second, more broken Sol Ring, and its downside is negligible.

1/30/17 Changes

Out: -Rout, -Plains, -Reflector Mage

In: +Supreme Verdict, +Strip Mine, +Glen Elendra Archmage

Supreme Verdict is just a strict upgrade from Rout in my mind; I think I've cast that card at instant speed once or twice ever. Strip Mine is mainly just a response to my friend's deck, because getting killed by Marit Lage every game really hurts. It should help a little bit. Reflector Mage was an awesome card, and did a lot of work against enemy commanders. It really gets a power boost in 1v1, but even in multiplayer it still put the work in, in my experience. Still, all good things come to an end, and I've had my eye on the Glen Elendra Archmage for a long time, so it got cut. Could go back in at some point.

2/1/17 Changes

Out: 5x Basic Lands

In: +Yavimaya Coast, +Adarkar Wastes, +Brushland, +Flooded Strand, +Windswept Heath

General manabase upgrading.

2/14/17 Changes

Out: -Soul of the Harvest

In: +Mystic Remora

Soul of the Harvest has been consistently underwhelming so it's losing its spot. Prime Speaker, at the same mana cost, regularly draws me between 5 and 10 cards, and I've blinked it before to draw over three quarters of my deck. Soul of the Harvest just isn't on the same power level. The Remora is a card that I've used before and I'm not sold on, but I want to give it another chance. I'll record how it goes in my next update.

2/22/17 Changes

Out: -Avacyn, Angel of Hope

In: +Craterhoof Behemoth

Well, this is a bittersweet one for me. When I first started playing Magic again last year I bought Avacyn, some dice, a box, and a few other cards from a guy who was quitting Magic and trying to sell his half-built Avacyn commander deck. I've had her ever since, and she's done great work, but her time has come. Craterhoof is a game-ender, especially if combined with something like Mistmeadow Witch or Deadeye. It also feeds perfectly up the Birthing Pod chain from both Hornet Queen and Avenger of Zendikar, and makes the deck less reactive- something it really needed. Avacyn did her duty, and has been honorably discharged. Oohrah salutes. As for Mystic Remora, it has performed incredibly well. One thing to note is that you never want to play it before turn 3-4, since if you can keep playing a land every turn it essentially locks you at the same amount of mana for as long as it’s out, and if you miss a land drop you start going backwards. Still, its incredibly strong, I haven’t had anyone bother to pay the 4 yet.

3/16/17 Changes

Out: -Luminate Primordial, -Armada Wurm, -Angel of Serenity, -Rite of Replication, -Plains, -Island

In: +Mangara of Corondor, +Hokori, Dust Drinker, +Lavinia of the Tenth, +Time Warp, +Tarnished Citadel, +Mana Confluence

Back once again! These changes are mostly about slimming down my mana curve by taking out some of the high-cost, low-impact control creatures and replacing them with either lower cost creatures that do more-or-less the same thing (Mangara of Corondor) or creatures that give me more of a controlling position over the board while costing less (Hokori, Dust Drinker and Lavinia of the Tenth). Armada Wurm finally got cut too... it was great when this deck was more casual, but these days making a 5/5 trample each turn is just far too slow to compete. Hokori is perfect with Roon, as I can blink him on the opponent's end step before my turn to untap my lands, and Mangara can be blinked in response to his own trigger to exile the opposing creature but keep him. Fun stuff. Time Warp has been added as a way to take infinite turns with either Eternal Witness or Archaeomancer and one of my blink enablers. Tarnished Citadel and Mana Confluence are just staples in 3+ color decks that I hadn't picked up yet.

3/23/17 Changes

Out: -Wargate, -Wrath of God, -Supreme Verdict, -Relic of Progenitus, -Swiftfoot Boots, -Angel of Finality

In: +Eldritch Evolution, +Land Tax, +Enlightened Tutor, +Tormod's Crypt, +Nature's Claim, +Scavenging Ooze

Slimming down the curve some more...

The Wraths just don't pull their weight nowadays, I'd rather recur my lower-costed targeted removal. Relic of Progenitus has an advantage over Tormod's Crypt in its ability to cycle itself against non-GY decks, but I rarely use it that way, so I'd rather have the free exile effect. Angel of Finality is simply a lot for that kind of effect, I'd rather have Scooze. Similarly, Wargate is far too expensive, and gets outclassed by the two new tutors. The boots just cost too much. Land Tax and Nature's Claim should speed up the deck by guaranteeing land drops and offering cheap removal, respectively.

3/28/17 Changes:

Out: -Glacial Chasm

In: +Misty Rainforest

Picking the enemy fetches up while they're hot! Glacial Chasm is dead in my hand if I'm not in a very particular board position, and I have no way to tutor for it when I need it, so it's getting the axe.

4/1/17 Changes:

Out: -Lavinia of the Tenth

In: +Chrome Mox

I'm starting to make the deck faster, so large clunky things will be coming out for moxen, dorks, etc.

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Revision 6 See all

(7 years ago)

Date added 8 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

47 - 0 Rares

20 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.16
Tokens Bird 2/2 U, Emblem Venser, the Sojourner, Insect 1/1 G w/ Flying, Deathtouch, Plant 0/1 G
Folders Other Peoples', Roon
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