One issue with your combo is the 3/3 Dinosaur created by the Raptor Hatchling will die after they accumulate 3 damage since they were not on the battlefield as Heroic Intervention resolved. Polyraptor gives a slightly better option than the Hatchling, as each token copy of Polyraptor generates additional copies, replacing themselves as they accumulate 5 damage. Adding Bellowing Aegisaur prior to starting the combo would help overcome this defect.
January 4, 2018 9:34 a.m.
djnewellmit is correct, Heroic Intervention only affects permanents currently on the battlefield as it resolves, meaning the tokens will begin dying after accumulating 3 damage. Going infinite is possible with adding Bellowing Aegisaur to the board before comboing, or running Polyraptor instead.
With Polyraptor, you will be able to go infinite, as they will replace themselves faster than they die from accumulating damage. Additionally, even without Heroic Intervention, you'll be able to generate 40 total power before Forerunner of the Empire dies from its own ability (i.e. eight 5/5 creatures). To help achieve this, you could drop some slots designated to other creatures and instead include mana ramp to reach Polyraptor faster, since it's . Additionally, you could include additional protection to help combo off, such as Sheltering Light for another indestructible spell, or Blossoming Defense to provide hexproof against exile effects or 2 additional toughness for the Forerunner to allow 31 tokens before it succumbs to its own ability (at which point, the first Polyraptor would die as well).
I've been thinking about creating this deck too, ever since I've seen both cards spoiled, and while it may not be competitively viable, it's still an awesome interaction and something I'll continue looking into further. Good luck with your brewing and hope this helped!
January 4, 2018 4:31 p.m.
djnewellmit,clayperce,Hexcimal Thanks so much for your feedback! I've fixed the deck into a combo that is maybe even stronger due to the lack of reliance on Heroic Intervention. I've also updated my description to reflect this and explained the newer combos. Feel free to offer more helpful critique.
January 6, 2018 8:09 a.m.
how has testing been going for you? i really like Thunderherd Migration in this list for filtering and ramping.
i might test my list vs yours out of pure curiosity :)
January 8, 2018 6:24 p.m.
I agree. Thunderherd Migration is in.
January 8, 2018 6:56 p.m.
Yea, I also totally missed the fact that your 3/3 dinosaur tokens will also take damage. The combos that go infinite early in the game are limited to Frilled Deathspitter and Heroic Intervention, or Ranging Raptors and Heroic Intervention, or Sheltering Light plus Saving Grace plus Raptor Hatchling (all with Forerunner of the Empire on the field)
Another combo that will work is Sheltering Light or Heroic Intervention on Bellowing Aegisaur, then, with Forerunner of the Empire on the field, go infinite with any enrage effect. Time for a major revision of my Raptor Forerunner deck.
January 10, 2018 8:11 a.m.
I used saving grace for my infinite Dino deck. Seems you can go infinite on turn 4 to attack on turn 5. Watch out for settle the wreckage though.
January 12, 2018 3:56 p.m.
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|Date added||1 week|
|Last updated||4 days|
This deck is not Standard legal.Highlight illegal cards
|Illegal cards||Forerunner of the Empire , Polyraptor , Thunderherd Migration|
|Folders||Standard (XLN-RIX), Standard, Standard|
|Top rank||#15 on 2018-01-10|