- 1x Arid Mesa
- 1x Clifftop Retreat
- 1x Command Tower
- 1x Fire-Lit Thicket
- 3x Forest
- 1x Fungal Reaches
- 1x Gaea's Cradle
- 1x Graypelt Refuge
- 1x Highland Weald
- 1x Jungle Shrine
- 1x Kazandu Refuge
- 1x Krosan Verge
- 3x Mountain
- 3x Plains
- 1x Raging Ravine
- 1x Rith's Grove
- 1x Rootbound Crag
- 1x Sacred Foundry
- 1x Saltcrusted Steppe
- 1x Savannah
- 1x Shivan Oasis
- 1x Stomping Ground
- 1x Sunpetal Grove
- 1x Taiga
- 1x Temple Garden
- 1x Tower of the Magistrate
- 1x Vesuva
- 1x Windswept Heath
- 1x Wooded Bastion
- 1x Wooded Foothills
- 1x Academy Rector
- 1x Akroma, Angel of Wrath
- 1x Avacyn, Angel of Hope
- 1x Avenger of Zendikar
- 1x Blazing Archon
- 1x Brawn
- 1x Dowsing Shaman
- 1x Dragon Broodmother
- 1x Furystoke Giant
- 1x Genesis
- 1x Juniper Order Ranger
- 1x Karmic Guide
- 1x Kiki-Jiki, Mirror Breaker
- 1x Master of the Wild Hunt
- 1x Mycoloth
- 1x Nacatl War-Pride
- 1x Primordial Hydra
- 1x Purphoros, God of the Forge
- 1x Rhys the Redeemed
- 1x Rith, the Awakener
- 1x Vigor
- 1x Vorinclex, Voice of Hunger
- 1x Xenagos, God of Revels
- 1x Cultivate
- 1x Devout Invocation
- 1x Idyllic Tutor
- 1x Natural Order
- 1x Overwhelming Stampede
- 1x Plea for Guidance
- 1x Replenish
- 1x Tooth and Nail
- 1x Asceticism
- 1x Assemble the Legion
- 1x Aura Shards
- 1x Awakening Zone
- 1x Death's Presence
- 1x Defense of the Heart
- 1x Doubling Season
- 1x Fires of Yavimaya
- 1x Ghostly Prison
- 1x Greater Auramancy
- 1x Mirari's Wake
- 1x Parallel Lives
- 1x Primeval Bounty
- 1x Privileged Position
- 1x Sphere of Safety
- 1x Sterling Grove
- 1x Warstorm Surge
- 1x Wild Pair
My first EDH deck ever existed, still going strong and evolving since 2010. Started with mostly Alara-Naya - based cards. Lately it's slowly shifting to a proper goodstuff-pile. This deck has proved to be vicious in multiplayer gaming. Not to mention that this deck is my favourite pet. I have been foiling this for some time now and still going..
.. But if you have something which would be even better for this pal, then let me just know!
Otherwise, the title says it all.
When I'm in "boring mode", my game mostly goes like: Defense of the Heart -> Dowsing Shaman + Blazing Archon. Then just what pops on my mind. I can only tell that it have worked very smoothly in most of my matches. What comes from the Tooth and Nail aspect, usually my meta demands me to search for Avacyn + Blazing Archon.
But when I'm in "let's enjoy this.. wait.. let me enjoy this game - mode", I just go and play whatever I have. That's the magic of "goodstuff" decks.
Wait? Didn't I have a token theme? For sure. Doubling Season is my best friend ever and Parallel Lives comes right after that. That's about it.
Wait? What? Also Planeswalker-ultimates fit with the original plan, thanks to Doubling Season.
And the game goes on..
August 25, 2010 2:06 p.m.
August 25, 2010 6:38 p.m.
I would not use the "tapped" lands, as this deck wants to win quick! I am much a fan of "Duals", "M10's", Fetchland, "any color" lands like City of Brass and Forbidden Orchard etc, filter land and beyond that a good split of basics... Coalition Relic , all three signets and Darksteel Ingot all have a place in this deck too, I believe. Try it, let me know how it works!
August 25, 2010 7:06 p.m.
I'm working on it. Signets seem to be absolutely in. This deck is almost ready then. But is there someone in the creatures who is a weak link? I think Omnath doesn't fit in a deck like this which doesn't produce tons of green mana without putting it to use in the same turn. But is there anyone else? I'm also worried about this being too green-centered deck. There must be some great creatures in colors of monoR and monoW to put in a deck like this.. I'm just too familiar with green so I have to set my sight even further.
I'm still also worried about the amount balance of BASIC lands in this deck.
August 26, 2010 7:08 a.m.
Check out my Uril EDH Beasts It's the same colors, so you might find some stuff you like.
Braid of Fire is amazing.
Brooding Saurian helps with all the pesky 'take control' effects that seem to pop up.
September 1, 2010 12:13 p.m.
I'm still 2 or 3 cards away from my goal but can't decide which ones are great adds to a token deck like this. I have some cards now in the maybeboard listed and I'm open to make changes to my main deck from there too.
One opinion was that Woolly Thoctar doesn't fit to the deck because it doesn't have any abilities.. so who's gonna be the substitute?
@ shaistyone : I checked your decklist but didn't really get good adds because an aura deck works a little bit more aura-concentrated than a token deck. :) Thanks for the help tho. There was some cards that I might add to the sideboard at least.
September 7, 2010 3:06 p.m.
Dude, a lot of your creatures are unnecessary. If you ramp your general out quick with things like Coalition Relic , Sol Ring and Mana Vault generate some tokens with tech like Aura Mutation and Artifact Mutation your general beats face FAST... I've seen Rith cast turn 3 and dead me by turn 5... it's that sick!
... and where did ALL the artifacts go?..
September 7, 2010 5:15 p.m.
Dude, can you just name what creatures of those are unnecessary in your opinion?
And about the lack of artifacts.. I've checked the local meta and there's quite aggressive plays against mana-generating artifacts. They get broke quite often and doesn't stay long to make any further impact. I still know what your point is in playing artifacts like Sol Ring and Mana Vault. I'm just keeping my eyes on the metagame. Turn 3 Rith would be one sick play if it just gets the job done but.. There's that but-factor about that.
I playtest this deck first against some players and then judge the needs of good artifacts. AND let's check the Scars first..!
September 8, 2010 1:22 p.m.
It's such a shame card:Painter's Servant is banned in EDH...
To the "tapped lands" comment, don't be afraid to use them. I have many ETB-tapped lands in my sliver deck (5 colors), and I can usually play my general on turn 5 or 6 because of it. Having cards like Vivid Meadow , Vivid Crag , and Vivid Grove can help immensely, even if they stall for a turn.
Oh, and consider Beastmaster Ascension for all those tokens.
July 17, 2011 9:10 a.m.
That really is a shame. There would be many great cards to use when it comes to the color-factor.. And even Natural Order would be more flexible. But Servant is banned for a reason and I accept that.
And let's say.. I like some of the ETB-tapped lands but haven't really utilized them right. I usually run to a situation (with my other decks) where I happen to have too many of these ETB-tapped's in my hand and the early game fails badly because of that. Maybe I should consider those Vivid lands now when they're all available in my collection. Maybe I try them then. Maybe. :)
Now when I pushed this deck towards more token-heavy gameplay, I want to know first what kind of amounts I'm able to generate. After that I want to make decision about Beastmaster Ascension which I'm also considering. This far the tokens have been too secondary option for win-condition and my main creatures have shined better. Hoping to make an impact with tokens too.
Thanks for the great comment. Good to breathe life to this deck too.
July 17, 2011 9:29 a.m.
Intangible Virtue ? +1/+1 and vigilance for your tokens seems pretty good.
January 3, 2012 6:07 p.m.
Doubling Season + Planeswalkers = Ultimate abilities on the turn they're cast.
tl;dr - Needs moar PWs.
August 23, 2012 4:41 p.m.
Here's my take on it. Rith EDH - Aggro Swarm
Mine is much more about the swarm aggro, but there might be some decent cards in there for you.
August 24, 2012 9:49 a.m.
zandl, I'm already using that as a tactic. There's not too many good PW's tho. The ones who would fit my list are Garruk, Primal Hunter and Ajani, Caller of the Pride . They would actually do some nasty things with Doubling Season and Parallel Lives on the field. Maybe I should consider these two cuties.
And what comes to other PW candidates.. other Ajani variations are too lame imo. Goldmane can create 1-4 token with his ultimate, BUT they don't have any kind of evasion. Just a vanilla token with big powers. Easily destroyed or something. I used to play Vengeant in my deck, but his ultimate is too specific.. I mostly play multiplayer EDH.
And oh, welcome back to my comments shaistyone, long time no hear. ;) Your deck is somewhat from so different strategy that I can't really tell what kind of cards would fit in my pile. There are so many cards that used to be in this deck. :)
August 25, 2012 4:34 p.m.
August 25, 2012 9:45 p.m.
Chandra Nalaar s problem is that she hits only one person with her ultimate.. only good thing is that she herself survives the use with 4 loyalty. Otherwise, she's "only" a 5 mana 12 damage one-shot. I don't actually agree with you about Gideon Jura .. In EDH, planeswalkers usually get targeted quite fast so you get to use them once, maybe rarely twice. Gideon doesn't do anything with 12 loyalty counters. Ok, he can take more hits when all the creatures attack, but when everything's big in EDH, he would be just a little guy who would use this combat trick anyway..
.. and what comes to Tirel, I would need an exact board presence going for her to be useful.
And of course you obviously know this, Doubling Season doubles only the amount of loyalty when PW comes into play, not any of those when you use an ability. That's why I don't find those three so useful.
August 26, 2012 10:07 a.m.
Gideon Jura 's -2 can be amazing in EDH, especially if you're playing against any aggressive Commander-damage decks. And having him come in with 12 means that he sticks around for awhile.
Also, Chandra Nalaar has a -X, you know...
But the real star with Doubling Season is Elspeth 2.0. Elspeth Tirel gains you a lot of life if your deck makes as many tokens as you say it can. She can pump out 6 tokens with Doubling Season or be a Planar Cleansing minus your tokens if you need it. At least when I play EDH, there are more than a few times I wish I had a Planar Cleansing in hand.
August 26, 2012 6:07 p.m.
I really hope that you still have your point of view out of 1vs1 EDH.. Because in multiplayer EDH, planeswalkers aren't safe at all. I have played a 'walker with "double counters" a few times.. just to notice that I find him/her from my graveyard before even trying to re-use something. Usually that's why I just use the ultimate and let it go.
And still I'm asking, what you exactly do with Chandra Nalaars -X ability if there's multiple of players with multiple of potentially targeted creatures on the table AND you get to target ONE CREATURE WITH IT?.. If I could just use the mana otherwise and destroy more than one. I don't understand your logic here. :/ Sorry.
.. Ok, this is when Elspeth Tirel comes into action.. but I still keep on saying that her ability is too specific. If I decide to take some tokens out of her even when she is with double counters, that would be a death sentence to Elspeth Tirel herself after all. On our EDH games, I have rarely seen planeswalker survive more than one turn after it entered the field. Almost never. Trust me when I say this.
I just wonder what kind of power level is your EDH-group if a 'walker survives that long? I really wonder.
PS. What comes to my mind with "aggressive Commander-damage decks" is for example Rafiq of the Many .. but hey.. one of the first things they enchant/equip to this kind of creature is something which gives hexproof. So that's a no-no to Nalaar and Jura for sure.
August 27, 2012 4:17 p.m.
I have a rith deck too, Saproling Madness , and one of my favorite cards is Nacatl War-Pride . She usually acts like a taunting elf for me, but better because when I attack with doubling season or parallel lives out (god forbid both), I get two attacking 3/3's for every creature you control. This usually involves people blocking to kill the original warpride but dying in the end because they just ate an army which came from nowhere. Aggravated Assault is also good in general, but broken as heck with the warpride because each token is a COPY of the original, so when I attack again each token puts out more attacking tokens. Deck look sweet though! Good luck fine tuning, I know I never stop looking for improvements to mine.
October 14, 2012 7:08 p.m.
What are your thoughts on a couple of big more recent fatties like Giant Adephage and Utvara Hellkite ? They're especially good since you have a few haste enablers to "guarantee" they'll get to swing once.
May 30, 2013 1:57 p.m.
If you truly have no budget, you might want to pursue some land upgrades. Namely, you could go for the 3-3-9. In tricolor decks, the best land foundation is 3 ABUR duals, 3 shocks, and 9 fetches. You can add to this various utility lands, basics, additional duals, etc.
Cards I would cut:
- Chorus of the Conclave - Expensive and probably unnecessary.
- Diaochan, Artful Beauty - Doesn't seem very advantageous when you have access to white's removal.
- Dowsing Shaman - Unnecessary.
- Master of the Wild Hunt - Seems slow and clunky.
- Sekki, Seasons' Guide - Seems clunky.
- Assemble the Legion - Seems slow.
- Growing Ranks - Seems unnecessary; you'd only be populating Saprolings most of the time.
I'm not necessarily a fan of the hydras; they seem a bit clunky. However, Naya can get the mana to pull them off properly.
I'm not sure about Birthing Pod . It's a nice utility, but it doesn't really work as well as it could. Your creatures don't curve very smoothly.
This deck actually doesn't have as much token production as I thought it would. That isn't necessarily a bad thing, but it's a bit surprising. There's a heavy emphasis on +1/+1 counters.
Cards I would add:
- Mana Reflection - This deck seems very mana-hungry, and the extra ramp could help.
- Keeper of Progenitus - A bit more dangerous than Mana Reflection , but still usable.
- Summoner's Pact - Powerful tutor.
- Enlightened Tutor - Powerful tutor.
- Worldly Tutor - Tutor.
- Swords to Plowshares - Powerful removal.
- Ashnod's Altar - Works well with token production.
- Phyrexian Altar - Works well with token production.
- Twilight Drover - Could work well as token production.
- Harmonize - Draw power.
- Momentous Fall - Draw power.
- Greater Good - Draw power.
June 1, 2013 12:29 a.m.
I can't believe that Glare of Subdual isn't in this edh. I have it top priority in my Rith commander deck. Once i have a couple saprolings out, i cast glare of subdual and never get attacked...ever. Iv'e been at a board state where i was facing down Ulamog and Mindleech Mass at the same time, and i didn't have to worry at all thanks to my awesome enchantment. Give it a playtest, i bet you'll like it.
June 16, 2014 12:49 a.m.
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|Date added||4 years|
|Last updated||1 year|
This deck is Commander / EDH legal.
|Tokens||1/1 Elf, 2/2 Satyr, 1/1 Soldier, 2/2 Wolf, 4/4 Angel, 4/4 Dragon, 1/1 Saproling, 1/1 Elf Warrior, 0/1 Plant, 1/1 Soldier, 4/4 Angel, 3/3 Beast, 0/1 Eldrazi Spawn, 4/4 Dragon, 1/1 Dragon, 3/3 Beast|
|Folders||EDH/Commander, mine, EDH Naya|