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Competitive Riku, of Two Reflections

One for me. Two for me. Ok, maybe three!

When I first started playing Commander/Elder Dragon Highlander, I went out and purchased the pre-constructed Mirror Mastery deck. It had the colors I loved, but more importantly it had Riku of Two Reflections.

What wasnt to love about the sexy, Asian flavored duo that wielded staves of flame? Not only did he copy creatures that entered your battlefield, he would also give you a coupon that essentially got you two spells for the price of one.

Holy Shitake Mushrooms, Batman.

I have personally built (and destroyed) my Animar deck countless times. Dont get me wrong, Animar was incredibly powerful. With a proper T2 Animar, my opponents could be staring down the battlefield of a pissed off Ulamog and his brother Kozilek within the next two turns. As fun as Eldrazis are, the deck simply did not have the same fun factor of my original Riku deck.

Riku (though much slower, and less competitive than Animar) allowed me to do the degenerate things that no other deck would let me do.

Whats worse than that Avenger of Zendikar followed by a Explosive Vegetation? Two Avenger of Zendikars, followed by two Explosive Vegetations. How about playing a Genesis Wave for 8, and conveniently leaving two mana open to copy that spell again? Enjoy putting 16 permanents into play for the low cost of 10 mana!

Simply put, Riku of Two Reflections is a glass cannon. Hes not always convenient, and certainly not easy to pull off (against competent opponents), but is very rewarding when pulled off successfully. Keep in mind that this deck can (and will) cause many arguments, especially if your opponents are not familiar with rulings regarding triggers and the stack. Its a difficult beast to pilot at times, which is why I have purposely refined my list to be slightly more casual in nature.

Mountain View

How does any deck work? You pick a commander, and you put your favorite cards revolving around those colors in of course!

The deck attempts to play the political game by running many agro cards, and attempts to convince your opponents you are not playing any type of R/G/B shenanigans. However, the deck utilizes multiple combo plays that can instantly win you the game. I personally do not enjoy combo decks, but I enjoy ending drawn out, angst ridden games if needed.

One of my favorite moments piloting this deck was jumping into the middle of an argument between two players in our group (rules related, of course) by using my Alchemists Refuse to play my Palinchron, copied it with Riku of Two Reflections, stacking the triggers to untap and tap my land, and bounce it back to my hand for infinite mana. I then proceeded to capsize each permanent of the two arguing players until they had nothing left to argue about.

They scooped seconds later. I did not feel bad at all.

Avenger of Zendikar + Deadeye Navigator Deadeye Navigator can win the game in this deck by itself. It allows you to flicker a creature for as many times as you have the mana to support your dirty habit.

Just to name a few funny interactions with this disgusting card

Deadeye Navigator + Eternal Witness Bring back ALL the things!

Deadeye Navigator + Frost Titan Lock down an opponents board. Infinitely lock down the board if you can pull off infinite mana as well.

Deadeye Navigator + Mulldrifter Card draw, Baby!

Pretty much Deadeye Navigator and any creature in this deck has some type of hilarious interaction


Players should also keep in mind that you can use Riku of Two Reflections] ability every single time a creature enters your battlefield. Hilarious!

Use Sneak Attack to cheat a creature into play, copying it with Riku of Two Reflections as it enters allowing the token to stay. Double hilarious!

Play a Genesis Wave putting a bunch of creatures into play, while also copying those creatures as they enter. Triple hilarious!

Cast Bribery on an opponent, copying the spell letting you use it twice. You can then copy each creature as it enters your battlefield. Ok, now youve gone too far.

Eventually youre going to get bored, and will want the game to the end. (Or the table is bashing your face in, and you need to respond before you die)

This deck also plays a few of the more advanced combos that can help you pull a win out of your arse. Keep in mind that this deck is running as a 75% power style deck, as I dont want my playgroup to hate me out of the game right off the bat. Although I have purposely neutered the deck, it doesnt mean it cant take out the table by itself.

Riku of Two Reflections + Worldgorger Dragon Infinite Mana with ETB from dragon and Riku's ability.

You can use this mana to drop your hand (cloned/copied), or use a spell such as Capsize to bounce all opponents permanents.

Palinchron + Phantasmal Image Infinite Mana + Infinite Creatures with Riku.

Palinchron + Riku of Two Reflections Play a Palinchron, and copy it for two mana. Two Palinchrons enter the stack, allowing you to choose which 7 lands you wish to untap (and then proceed to tap) in a row. This will give you 14 mana for the cost of 9. Simply bounce it back to your hand for 4, rince, and repeat. Each time you do this you will add 1 Palinchron token to the battlefield, and one mana to your mana pool.

Mind's Desire + Any of the combinations listed above will allow you to put as many permanents into play as you want.

Deceiver Exarch + Kiki-Jiki, Mirror Breaker Infinite creatures; flash is a bonus.

Kiki-Jiki, Mirror Breaker + Zealous Conscripts Infinite creatures with haste.

Kiki-Jiki, Mirror Breaker + Pestermite Infinite creatures.

Infinite Mana with any of the combinations above + Kessig Wolf Run = Infinite trample damage. Get #WREKT you stupid indestructible taunt decks, daddy has places to be!

Riptide Laboratory + Glen Elandra Archmage A creature based counter spell that can be cloned with Riku, and bounced back to be used indefinitely. This alone can protect your wincons quite effectively.

Tooth and Nail is literally a combo by itself. Im in full support of banning this card, as it can win the game instantly by putting Kiki-Jiki, and any other creature combo piece in play. (There are SO many combos with this card, its not even funny. Id feel bad for running it, but everyone else in my group seems to believe it is fair

Splinter Twin can also be used as a replacement for Kiki-Jiki in any of the combo's listed above. It adds a little bit of redundancy to an already (mostly) redundant deck.

And there we have it my first writeup of Riku of Two Reflections. This deck can obviously be refined much more, and I may still decide to do so in the future, but I am currently happy with it as it is.

I will continue to put my changes and edits to the deck on here so people can keep up with the Riku gang bang.

One for me. Two for me. Ok, maybe three!

If you liked this deck, please give it a +1! This encourages me to write more guides like this, and helps others see the deck!

Suggestions

Updates Add

-1 Invoke the Firemind / +1 Blue Sun's Zenith

-1 Pestermite / +1 Cyclonic Rift

-1 island / +1 Chord of Calling

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