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Riku be like *killing you noises but twice*

Commander / EDH* RUG (Temur)



Instant (2)

Artifact (1)

Enchantment (2)

Creature (2)

The Deck

Riku is probably my favorite commander atm, and this deck is my attempt at a mix between his two main abilities, to copy creatures/abuse etb value, and copy instant/sorceries. While I was going to focus the deck originally on creatures, with finishers like Craterhoof Behemoth or Sneak Attack , but our group isn't that competitive. I'll split this into its main parts, the creatures and then the instants and sorceries. All I'm looking for is feedback with this deck, if you have any ideas or suggestions, feel free to put them down below


Whenever another nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature. The key here enters the battlefield, which opens the gateway for many etb abuse cards like Conjurer's Closet or Deadeye Navigator . the key part of the creatures in this deck is that they are temporary. Your goal is not to swing your Archaeomancer at people, but to get their initial trigger and copy that if you can, or simply cycle them out with Birthing Pod . The creatures are not there to swing out or to actually do much damage, besides keeping your unguarded opponents at bay, but instead to get that initial core value. That's where riku shines. He creatures a copy of the creature, getting you two things on the board, and two hits of the etb effect. For example, if you manage to clone a Hornet Queen , you have 10 blockers all with flying and deathtouch. Pretty nice, right?

But the real star of the show, perhaps even stepping up Riku a bit is my man, the legend, Kiki-Jiki, Mirror Breaker . Mortals tremble if he resolves, he is the stimulus to the deck. With him on the field, not only are there multitudes of combos, winning the game in one fell swoop. But even if you prefer, like me, to go without them, he provides enormous value. Imagine creating a copy of Avenger of Zendikar , that's a wrap right there. He should be played very carefully, as he will likely not last long, being realistic.


Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy. The saddest thing about I/S, ill abbreviate, is that they go away. So the key here is to get as much value as possible with one cast. Cards like Primal Amulet   are crazy in how good they are for this deck. If primal flips, you have not only free mana, but also a free copy all in one land. One thing I will stress now is that counters are not only dumb in general (I'm slightly biased) but they do not work in this deck. A pitfall of this deck is too see blue and auto-include 5 or so counters for no reason. Riku needs all the mana it can get, you can't afford to really leave mana open, so I only run Counterspell and Counterflux for emergencies. The real counter in the deck is Glen Elendra Archmage , as copied she is 6 free counters. Other than that, leave the counters to the other annoying blue decks who countered your kiki (don't worry, we'll get them for that).

I/S fall into many catergories. Ramp is the number one. Mana is needed for Riku, as he is a 5 mana 2/2, and if he dies you need some serious generation to get him back. X spells also are in this deck, so naturally the more mana the better. Removal is the 2nd. Comet Storm is great removal for this deck, and others like Chaos Warp tend to keep people in check if they go off the rails. Other great cards include Unexpected Results and Time Warp , which are both great in their own right, as the only better than one extra turn, is of course two. The great thing about Riku is that when your copy a spell, they can't just copy the first spell getting rid of the copy, like with the creatures, but since it is on cast, they'd need two counters. Time warp is a big target for counters, so its a win-win, as you either bait two counters or take one extra turn.

But my absolute favorite card in this is Guided Passage . Playing hidden partners? Cast this on them and have them give you your combo, or your favorite lands etc. this card is not only hilarious, but if the deck is good in itself, the opponent will have a hard time deciding which cards to give you, as there optimally should be no bad cards in the deck, so they go through a mental crisis.


There's a lot of combos with this deck, but the creature ones revolve around kiki. Kiki and Combat Celebrant or zelous conscripts simply swing for infinite damage at everyone. Deadeye Navigator and Peregrine Drake generates infinite mana, and at that point gg. With I/S, Time Warp and Archaeomancer with a flicker is a win, or infinite mana and a blue sun zenith is a ko for one or two ppl.

In Conclusion

This deck was built to be both fun and good. I don't like to lose, and I also get no satisfaction from seeing the other players not have fun. If you have any tips for improving the deck, feel free, I'm always open. Thanks For reading, and happy playing


Updates Add


Date added 10 months
Last updated 5 months

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

33 - 0 Rares

17 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.50
Tokens 0/1 Insect, None Copy Clone, 2/2 Lizard, 0/1 Plant, 3/3 Beast, 2/2 Boar, 3/3 Frog Lizard, 2/2 Morph
Folders My Decks
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