- 4x Delver of Secrets Flip
- 3x Hellrider
- 2x Phantasmal Image
- 4x Snapcaster Mage
- 3x Tandem Lookout
- 1x Wurmcoil Engine
I thought this idea would suck because its got 17 creatures in a delver deck, but having 20 instants and sorceries should be good enough to flip your delver consistently. Everything else is just gloriously fun looking. Good work, sir. +1
July 4, 2012 10:26 p.m.
Waaaaaaait a second... I did a deck like this! Probably coincidence though because my decks often go unnoticed.
July 4, 2012 10:41 p.m.
The only really problems with the R/U builds is their inconsistency to produce the right land at the right time. While evolving wilds does help this a little many players have found it too slow to be in the Delver archetype as you want to be able to do something every turn not waste one trying to find land. I have noticed that a lot of players do use the seven/seven with mountain and island along with the four sulfur falls.
As a player I do like the R/U over the W/U Delver decks it just that at the moment it is a lot easier to run the white builds as there is currently more land available.
Other notes you def want to use bonfire over slagstorm as it will wipe your board along with your opponents and that is a bad thing for with kind of build when you do not have the heavy burn. Also, chandra's phoenix is still a beast of a card to run in the R/U buld but having multiple cards with a double mana source without a lot of fixing or land to support does make that very hard. I do like the idea of lookout as he becomes a quick threat once he is paired but is only a 2/1, having invisible stalker in the build could help with his affect or just use the stalker and play so curiosity for extra draw power.
July 4, 2012 11:10 p.m.
Thanks for the feedback guys. Yea Lonethief sorry never seen your deck. Post a link and I"ll give it a look.
As mentioned in my description I would prefer bonfire to slagstorm, but as of now I don't have them and can't really pick them up at this point.
I haven't found getting the right mana a problem at all. I always have the right two mana by turn 2 and I've playtested this consistently against U/W delver and have actually had no problem whatsoever with it post-SB and often in game 1 as well. Though Combust in this deck with the ability to flash it back makes it almost impossible for U/W delver to get anywhere at all. Certainly lots of people are running U/W but I don't see that as a reason to not run U/R. Chandra's Pheonix is good but most of the time the burn spells are targeting the creatures not the player so it won't get nearly the use out of it that it would in a RDW. While Stalker has his uses and works well with the lookout, I don't like him in this deck, he's too slow and only gets good when he has an equipment on him. I encourage you to playtest it. It's been surprisingly effective so far and I've put a lot of work into it already.
Also please +1 if you enjoy it.