Trying to ramp a swamp deck. With Blood Artist and Killing Wave, I can do an insane amount of damage, and I have a number of cards that let me either pull swamps, or search for any card I want, so building up to the big guys shouldn't be too hard. Having Stuffy Doll combined with Phylactery Lich gives me up to 6 invulnerable blockers that can reflect damage, and Typhoid Rats gives me cheap defenders that can keep people from attacking.
Basically I plan to win with small guys mopping up after a Killing Wave or two, or holding out long enough to pull my big hitters like Griselbrand and demolish them. This is especially built to stymie token decks and green decks with tons of creatures.
take out your non-basic lands, they really hurt this deck alot
August 26, 2012 6:17 p.m.
That's a good point. . . The reason I have them is that Haunted Fengraf lets me get a creature back and Ghost lets me grab a normal land if I want. But yeah, I'll take em out. Thanks
August 26, 2012 6:20 p.m.
that's just my opinion! The amount of black symbols in this deck demands it
August 26, 2012 6:22 p.m.
It's a good idea! I can use spells to let me PICK what creature I get out instead of doing it at random, and with Liliana of the Dark Realms and card:Liliana's Shade, I can get out 5-6 swamps in 3 or 4 turns. So I should stick to straight land. I appreciate it.
August 26, 2012 6:24 p.m.
the swamps go to ur hand not into play... idk if you meant that.