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Rhonas, Vizier of Big Green Things (STD MonoG Mid)

Standard* Aggro Competitive Midrange Mono-Green

Booch138


Sideboard


Update: Recent quality of life changes have been made to improve upon the original design after recent FNM (posted below). I trimmed SOME of the heavier stuff and shifted some side deck around to give it more overall consistency, with keeping the side board flexible between curbing aggro and handling control a little better.

Update #2: Dominaria brought MASSIVE boosts to mono green. The combo of a turn 1 Llanowar Elves into a Steel Leaf Champion on turn 2 has got to be one of the most insane turn 2 moves I’ve seen in a while. All that coupled with the existing brutality of Rhonas and the dinos with an impactful setup of Song of Freyalise is going to be downright maniacal.

This deck is fairly easy to play, fairly easy to get massive things on the board and generate card advantage through tech, while simultaneously beating your opponent down and setting up for incredibly impactful turns. The deck packs a few protections and tricks to keep what you need on the board and rid of things you don’t want. A simple Narnam Renegade can can really swing things around and set you opponent back if you kill off a big creature or key combo creature. Several cards play well with Rhonas the Indomitable, which ultimately handing out trample buffs and continuously mowing down your opponent is the win condition. Majestic Myriarch gets buffed really easily and quickly and synergizes terrifyingly well with Carnage Tyrant and Rhonas himself. I realize he’s not something people often run, but he wins me games if opponent simply has no solid answer. Rhonas's Monument helps trample-buff even little creatures to annoying levels. I did side deck one, as I feel against slower decks maybe 2 is okay, but I’m consistanly only needing it here and there, usually favoring Lifecrafter's Bestiary before anything at the 3 cost setup. Ranging Raptors have been replaced with Deathgorge Scavenger for overall value and a little bit of graveyard hate at the same time, something I needed more of recently. I still love Raptors, but overall the Gorger just fits better and are more useful overall. Ripjaw Raptor are great baits for attacking, and work well with Pounce for triggering Enrage (and removing annoying threats) and make wonderful defensive units when on the defensive. Ripjaw also activates Rhonas.

The Immortal Sun and Lifecrafter's Bestiary are terrific in this setup to help with navigating through your deck, and drawing into tremendous card advantage if neglected. Azor's Gateway   is slow, but helps with cycling out useless cards and I’ve flipped it a couple times and more mana = more win. I added Verdant Sun's Avatar to stabilize health better if you’re up against Aggro (yes it’s heavy, but it’s helped me Stablize incredibly every aggro matchup I pull him in). More life = more mana with Azor Flip = Rhonas trample fuel. If you can flip it or Growing Rites of Itlimoc   you will have lots of mana to feed Rhonas to turn any of your creatures into game-ending trainwrecks.

Ghalta, Primal Hunger and Carnage Tyrant are massive forces that, when dropped, can really pose some problems for your opponent. Because of the massive creatures you’re constantly dropping, it doesn’t take long to get Ghalta out all. Consider a turn 3 Rhonas, then Turn 4 Ripjaw Raptor. On turn 5, a 12/12 Trampler comes out for 3 mana with just those 2 alone, and you should have 2 left as a Blossoming Defense or Pounce insurance. This is an incredible, and common, position to put yourself in.

Again, while ultimately having Rhonas out is your surest path to victory, everyone collectively joins in to smack down opponent in this aggressive and techy deck. Comments and Suggestions always welcome!

Side deck is to further enhance protection, or help grind out card advantage against other Midrange or Control decks. Curb into a little earlier cards and shed some of the heavier tech against heavy aggro. This deck is solid and packs surprises people tend not to expect and can really work in your favour. Of course, it can be picked apart with key removals, especially against the enchants and artifacts (Blossoming Defense helps incredibly with protecting creatures). If it’s slowed down too hard, it can be tough to pick back up. It can suffer here and there from terrible or awkward hands, but typically does exactly what it’s supposed to: spend a few turns starting the engine and then watch it trample things over.

FNM Results:

  • Round 2: Against G/U/B Energy/Counter Midrange 0-2-0
    • Match 1 - This person and deck is a regular at the FNM I play at. They’re incredibly skilled and my god they give the worst deck cuts hahahaha. Traded lots of creatures and brought each other down before they brought in a Nissa, Steward of Elements with 8 mana to hit me open for 10 flying. (L)
    • Match 2 - Lots of creature trades and did my best to combat the inevitable onslaught of The Scarab God Armies. They made use of a couple Bontu's Last Reckoning which messed me up a bit. I had gotten down a The Immortal Sun But they ended up zombifying a Thrashing Brontodon to dash my hopes. All in all, they played a great game. (L)
  • Round 3: Against R/W Burn Aggro 2-1-0
    • Match 1 - First game they came right out of the gates with damage left and right. I had great setups like Lifecrafter’s and Rhonas's Monument But it was simply no match for the aggression. Had me at turn 4 perfectly. (L)
    • Match 2 - Swapped out some of the slower techier stuff like Azor's Gateway   and a Monument etc and replaced with more Blossoming Defense and Pounce as well as Verdant Sun's Avatar and both Shapers' Sanctuary. I got early Narnam’s up and curbed their aggro well enough to fit in setting up my own lethals. Got to a point where they were on the defensive with with a Hazoret the Fervent and protecting my board with several well timed Blossomings. In the end, swarms of all the heavies came in knocking them down. (W)
    • Match 3 - Game was similar to last, and managed to get both Santuary’s up drawing into ridiculous amounts of cards with all their burn spells. While they did manage to get my down to 9 health, I dropped Verdant Sun’s and ended the game with 48 health a few turns later. (W)

FINAL NOTES: I don’t even feel bad losing to the second opponent. They’ve been playing their whole life and it shows in skill as well as an impeccably well thought-out deck and side-board. Scarab God is really tough to deal with in this deck. Was also miffed I didn’t pull Rhonas the Indomitable once during that matchup cause that would have helped. Must pack more graveyard hate. The deck has decent protections and flexible, but if the opponent has answers to your tech cards, it can be tough to catch up. Because of this, I’ve swapped out some of the tech cards and focus a little more on creature value overall for reliability purposes. This deck is quite solid and packs some fun surprises.

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Revision 14 See all

(5 years ago)

-1 Azor's Gateway  Flip main
+1 Ghalta, Primal Hunger main
-1 Lifecrafter's Bestiary main
-1 Mouth / Feed side
-3 Narnam Renegade main
+1 Naturalize side
-2 Pounce side
+1 Resilient Khenra main
-1 Rhonas's Monument side
+1 Shapers' Sanctuary side
+2 Sorcerous Spyglass side
+3 Untamed Kavu main
Date added 6 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 1 Mythic Rares

15 - 7 Rares

19 - 4 Uncommons

4 - 3 Commons

Cards 60
Avg. CMC 3.28
Tokens Resilient Khenra 4/4 B
Folders MTG Arena Deck Reference
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