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Maybeboard

Artifact (2)


The primary goal of the deck is two fold. First to just play 7 Siege Rhinos and drain opponent for 21. You play Siege Rhino, you blink Siege Rhino, you reanimate Siege Rhino. Which brings us to the second part: Journey to Eternity//Atzal, Cave of Eternity reanimation/value. Again, you mainly reanimate Siege Rhinos (Restoration Angels), but the deck has many more targets, most of which also play well with blink effects we already play for Siege Rhinos.

If that doesn't do it, you can finish up with Siege Rhino and Restoration Angel beatdown, or Flying Trample 8/8 demon .

Also if you happen to have Yosei, the Morning Star, a sacrifice outlet (Viscera Seer) and Atzal, cave of Eternity (maybe becouse you tutored whichever you were missing with Razaketh) you can lock your opponent from playing anything by reanimating and sacrifacing Yosei each turn (I won by Viscera Seer beatdown this way once).

Hardcasting the 6+ mana stuff is actualy not that rare, because of all the ramp/land searching (Sakura-Tribe Elder/Grisley Salvage) and transforming Journey to Eternity is also technicaly ramp.

I belive 5 blink effects (not counting the two Fiend Hunters, that are also ocasionaly blinks) is the right number with 2-3 split of Cloudshift-Restoration Angel being optimal. Restoration Angel is of course more powerfull and can be reanimated with Atzal, but Cloudschift alows you to play Siege Rhino and protect it with just 5 mana.

(Going to try Arkbows instead of Veasels.)

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Date added 5 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 1 Mythic Rares

25 - 6 Rares

10 - 8 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 2.92
Tokens Emblem Liliana, Defiant Necromancer, Enchantment Snake 1/1 BG, Insect 1/1 G w/ Flying, Deathtouch, Servo 1/1 C, Zombie 2/2 B
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