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R/G Pummeler (AKH): A slight twist to a young love

Standard Aggro Budget Combo Competitive Energy RG (Gruul)

503Hours


Sideboard


Maybeboard

Instant (1)

Creature (2)

Sorcery (1)

Planeswalker (1)


Thank you in advance for your comments suggestion, opinions and questions!

Hey guys,

Red Green Pummeler is not dead! I have played R/G Pummeler since Kaladesh and man has this deck won me games and quite a few prizes! I nearly won AMK gameday with this deck! This is my current version of the deck. With the addition of fling from Amonkhet you can now just chuck your Pummeler at your opponent and not worry too much about getting in for combat damage. Fling also works great when you pump a creature, get in for combat damage and fling the creature acting like a double strike.

Turn 4 ONE PUNCH combo!:Turn 1 Attune with Aether (2 Energy)Turn 2 Servant of the conduit ( 2 Energy) = 4 EnergyTurn 3 electro Static Pummeler ( 3 Energy) = 7 Energy Turn 4 Attack with Pummeler and Pump with Invigorated Rampage activate ability twice swing for 20/4 and leave servant untapped for a Blossoming Defense. If you have another invigorated go ahead and use it or fling after combat damage (if opponent survives somehow)

I am still doubtfull about Greenbelt Rampager but it's a great body especially when you aren't drawing into your other threats.

I only run 2 Longtusk Cubs because its a bit heavy for me to play the whole play set and it sometimes a dissapointment to draw into late game but that's because of my experince with this card but don't get me wrong it's a great card!

SIDEBORARD

You may be surprised by the 2 copies of Pacification Array. This card is under rated and should be used more often. This card is at control your enemies creatures and artifacts at any point in the game. It can save you from a Torrential Gearhulk or huge threats on the board. It can stall games if you happen to be drawing blanks. It's just a great card that is cheap to play cheap to use but can do a lot for you.

I run 4 Lathnu Hellion and switch them for the Pummelers in game 2 and 3 because of the haste and they put more presssure. It can also surprise the enemy who sideboarded expecting a pummeler but they get something else. It's a must included and great beat down strategy.

Prowling Serpopard when going against control.

Dissenter's Deliverance to remove artifacts or cycle if it become a dead card.

Heroic Intervention great against sweepers and board wipes and can save your creatures from unexpected combat tricks.

Chandra for those grindeir games and great against control is it gets through.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 1 Mythic Rares

17 - 10 Rares

26 - 2 Uncommons

6 - 2 Commons

Cards 60
Avg. CMC 2.10
Tokens Emblem Chandra, Torch of Defiance, Emblem Nissa, Vital Force
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