I am a huge fan of the new dinosaurs, and I am working on a competitive shell for them. I started out with R/G dinosaurs, and while it was explosive at times, it was a bit clunky and seemed to run out of gas if it did not win quickly. I like the addition of black because it has access to better removal, planeswalkers, and hand disruption (particularly for the Approach of the Second Sun matchup) out of the sideboard.

The manabase feels very strong to me. The reprinted check lands in conjunction with the cycle lands from Amonkhet make it fairly easy to curve out with untapped lands. Evolving Wilds also helps with this as a mountain enables all of the check lands to enter untapped. Drover of the Mighty and Ranging Raptors also help with color fixing as well as ramp. This deck is full of haymakers, and playing them ahead of curve is that much better.

Let's talk about card choices.


Drover of the Mighty - Ramp, fixing, becoming a 3/3 with a dinosaur in play makes it a decent beater.

Ranging Raptors - Ramp, fixing. It's a decent blocker against mono red. If we trade it and get a land, I'd consider it a win, especially if it draws a removal spell.

Deathgorge Scavenger - There are some powerful graveyard synergy decks in standard (such as God-Pharaoh's Gift, Torrential Gearhulk control, reanimator with Liliana, Death's Majesty) and this gives us a main board way to interact with them. It can also gain some life against mono red.

Ripjaw Raptor - 4 mana 4/5 is a pretty good rate. Blocks well, attacks well, draws cards. Pretty sweet overall.

Regisaur Alpha - 5 mana for 7 power across two bodies is solid. It is weak to Glorybringer, but I think it still leaves behind a 3/3. Giving the other dinosaurs haste is also nice.

Glorybringer - Honorary dinosaur. Kills creatures, kills opponents.


Fatal Push - Super efficient removal. Evolving Wilds is there if we need to trigger revolt.

Abrade - Has some versatility. Kills early creatures and pesky artifacts.

Vraska's Contempt - Exile removal is important in the current standard format. In addition to hitting walkers, this is a permanent answer to The Scarab God and Hazoret the Fervent. Also gains a couple life, which can be very important in the mono red matchup.


Chandra, Torch of Defiance - A swiss army knife of a walker. Card advantage, burn, removal.

Liliana, Death's Majesty - This deck has a lot of efficient, value creatures. Getting to run them back a second time with Liliana is super sweet. Making a 2/2 zombie each turn isn't bad either.

I haven't gotten to test this yet, so I'm not sure if it's actually competitive, but it looks like a lot of fun to me. I haven't got the SB figured out yet, but I'll post that once the meta settles out a bit. As always, any input/upvotes are greatly appreciated.



djnewellmit says... #1

I am upvoting this on the basis that I would not like to play against it at FNM. Good build!

October 2, 2017 9:58 p.m.

stikmn33 says... #2

Why no Carnage Tyrant it's one of the best dinosaurs.

October 9, 2017 12:45 a.m.

thingbak says... #3

How's the testing coming along? Are you happy with results?

October 15, 2017 5:15 p.m.

avsimone says... #4

Love the competitive dinosaurs! And I like the unique touch to the deck of adding black to it. I've seen a lot of Red-Green decks with Lightning Bolt for removal (I've built decks with Savage Stomp and crushing canopy to help), what was your thought process for moving into black instead of using the existing red/green removals?

October 17, 2017 11:13 p.m.

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Date added 3 weeks
Last updated 6 days

This deck is Standard legal.

Cards 60
Avg. CMC 3.25
Tokens 2/2 Zombie, 3/3 Dinosaur, Chandra
Folders Dinosaurs are the Best, Interesting Decks, decks
Top rank #31 on 2017-10-11
Based on
Views 1761

Revision 6 (6 days ago)

-1 Rishkar's Expertise main
+1 Rhonas the Indomitable main

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