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R/G Dinosaurs Current Iteration

Standard RG (Gruul)

Rivorick


Sideboard


Current iteration of my Standard R/G Control Deck, Still fiddeling around to make it better versus aggro, while still having a solid matchup versus control.

All the following information is being recorded by me via notepad, and it all pertains to best of 3 sets in both Paper and MTGA.

Has suffered harshly versus Mono Red(Guttersnipe/Dragons/Normal currently 0-3 Needs more testing versus Red/Black Combinations currently 1-0 Needs more testing versus Grixis Midrange currently 2-0 Has done very well versus Esper Control currently 3-0 Needs more testing versus Mono-Green Stompy currently 0-1 Needs more testing versus Mono-Black Zombies currently 0-1 Needs more testing versus Mono-Black Control currently 1-0 Needs more testing versus Mono-White Weenies currently 1-0 Needs more testing versus Bant Turbo Fog currently 0-0

All cards included in the Maybe Board are cards that I am thinking of adding into the deck, mainboard or sideboard, from anywhere between 1 of's to a playset. Please let me know your thoughts of any cards I should/could add to the Main, Side, or Maybeboard, and if you could, with an explenation as to why in specific (I.e. It's very good versus these matchups, esp versus these cards in particular because....etc, etc)

The following are my thoughts on cards in the Maybeboard and why I want to add them. Sweltering Sun: Good anti-aggro card, thinking of adding 1 or 2 more of these instead of the Fiery Cannonade, but not sure because it's a double-red card.

Rekindling Phoenix: Another great card I am thinking about adding, this time a full play set instead of the Regisaur Alphas, but Alpha has given me a fair few wins with a Haste Ghalta or Carnage Tyrant. Rekindling Phoenixes' in the sideboard are the reason for the bumb up from 2x lands to 4x lands in the Mainboard(along with it being nice when I sideboard more of my red card in)

Otepec Huntmaster: A interesting choice, cutting out some of the 3 drop ramp cards to make way for these haste giving and mana reducing creatures seems like a useful thing versus control, and the 1/2 body makes it an ok body to block bomat couriers or survive the 1 damage ping to all from a Goblin Chainwhirler.

Drover of the Mighty: Originally in the deck instead of the Gifts of paradise and Ranging Raptors, it very often died to Fatal Push, Shock, Goblin Chainwhirler trigger etc, and was almost never providing it's 3/3 body as the earliest dino being ran was 2 of Thrashing Brontodon. Ranging was put in it's place as it if the opp used a damaging removal or attacked with a creature I would get at least 1 land out of the exchange, which is effectively what I wanted from the drover of the mighty. Llanowar elves also helped make the difference betweena 2 and a 3 drop nearly non-existant.

Ranging Raptors: see above as to why this is a useful card, the substition was of 4 of these at first, but it was made into 2 in favor of adding 2 gift's of paradise. The reason being, against non-damaging removal the ranging raptors effectively did nothing but eat that removal, which would still leave me mana screwed, and as I was still having a tough time versus aggresive matchups, I decided the 3 life gain from gift of paradise was more useful versus direct damage shocks and lightning strikes, and the mana ramping was more at my control than waiting for a Ranging Raptor trigger. But am still unsure about the change, need more testing.

Thrashing Brontodon: I already run 2 of these in the main deck, originally had one more in the sideboard, as it is useful versus Aggro since it's a 4 toughness body and can potentially kill/block a Goblin Chainwhirler or many other threats, while still providing the utility versus control matchups to destroy Search For Azcanta or many other artifacts/enchantments in the meta. (History of Benalia, God-Pharos Gift, Treasure Map, etc.) I dropped the one other I had in the sideboard to try some other tools, but am still thinking Thrashing Brontodon is just too good not to run at least 3, if not a full play set between the Main and Sideboard.

Nissa, Vital Force: Originally in the sidebaord, seems like a good tool versus Control, and even perhaps against aggro, but from playtesting, she had been underwhelming so far. Still a consideration, am not sure if needed.

Deathgorge Scavenger: Originally had a playset of Deathgorge Scavanger in the sideboard due to the popularity of Scarab God, but in recent times, there seems to be a lot less Scarab God, embalm and eternalize decks around, which prompted me to remove them in favor of other tools. I have also been having a fine matchup versus the few Scarab God decks I run into, as no matter how "un-killable" or w.e a card is, unless it has death touch, it is very hard to get around a big 12/12 Ghalta or 7/6 Hexproof Carnage Tyrant.

Skysovereign, Consul Flagship: Originally in the deck as well, was swapped out for Aethersphere Harvester as the lifelink helps versus aggresive decks, the lower cast cost and crew costs also make use of some of the smaller creatures in the deck, and allow me to play them before it's too late, especially useful for making use of llanowar elves later in the game, or should they be targeted by removal of some sort.

Heroic Intervention: I definitely want to add at least 1 more of these to the decks at the moment. They are just very useful versus control when protecting yourself versus removal, especially Fumigate. The fact it also helps in stopping field of ruin is a bonus when they try and target one of your double lands.

Runic Armasaur: Very useful anti-aggro tool. The 2/5 body stops things from smacking you silly, and the ability to draw cards from things like Bomat Courier or Soulscar mage triggering makes me very happy. I think I will drop a Banefire or Fiery Cannonade for one of these puppys.

Any and all suggestions are welcome, please do not refrain from being as honest as you can be with serious opinions and critic, thank you for your help!

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Date added 5 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 3 Mythic Rares

26 - 8 Rares

12 - 4 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.89
Tokens Dinosaur 3/3 G, Emblem Vivien Reid
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