Maybeboard


I wanted a deck that kept the game moving, benefited everyone, and allowed me to pin up underdogs, but also allowed me to protect myself if necessary or punish players that were being too vindictive, powerful, or victorious.

It's not designed to win (though it's also not designed to lose). My worry is that, despite attempting to make the direction of my benefits flexible, it might end up generating win-more rather than equity.

My first playtest was against my other 2 EDH decks, which are very control oriented. It moved very slowly, but I'm hoping that's cause I was playing 3 control decks.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

33 - 0 Rares

25 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.87
Tokens Beast 3/3 G, Elemental 1/1 R w/ Haste, Elf Warrior 1/1 G, Faerie 1/1 U, Kobolds of Kher Keep 0/1 R, Elemental 5/1 R, Plant 0/1 G, Saproling 1/1 G, Treefolk */* G
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