My first whack at the Partner mechanic. General game plan is to put counters on everything and either win by combat damage, commander damage, or one of the various other wincons in the deck. Most of the red is for utility or making the most out of your combat steps.

Once you have enough counters on a creature (or multiple creatures), there are several ways you can win the game. One of my favorites is Chandra's Ignition . Get a creature's power up high enough and drop that to win the game on the spot. You can also win by a massive Overwhelming Stampede or dropping Decimator of the Provinces or just smite individual players with Stalking Vengeance's ability. Panharmonicon gets absolutely nuts with ETB abilities, hastening the rate you accumulate counters significantly.

Let me know what you think, and don't forget the +1!

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Revision 1 See all

(7 years ago)

+1 Bloodfell Caves main
+1 Blossoming Sands main
+1 Command Tower main
+1 Evolving Wilds main
+8 Forest main
+1 Graypelt Refuge main
+1 Jund Panorama main
+1 Jungle Hollow main
+3 Mountain main
+1 Myriad Landscape main
+1 Naya Panorama main
+1 Nomad Outpost main
+1 Opal Palace main
-1 Orzhov Signet main
+1 Panharmonicon main
+3 Plains main
+1 Rogue's Passage main
+1 Rugged Highlands main
+1 Saltcrusted Steppe main
+1 Sandsteppe Citadel main
and 26 other change(s)
Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

36 - 0 Rares

24 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.88
Tokens Elephant 3/3 G, Enchantment Golem 3/3 C, Plant 0/1 G, Saproling 1/1 G, Thopter 1/1 C
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