Couldn't find any other Sundial of the Infinite decks in here - so I posted mine.

Now this is one of my most weird ideas for decks - yet, one of my more complex decks and one that might require some rule-knowledge and some explaining to quite understand.

The core card of the deck is Sundial of the Infinite - which might be hard to see the purpose for other than prevention - or for being an alternative way to get effects like Time Stop or Torpor Orb... (to which my favorite is Trickbind, but that's beside the point). To some it looks like a Jank card - and it is in some way...

For those who understand using the stack - playing this deck will be fun.

Sundial of the Infinite is a strange card which reads; ,; End the turn. Activate this ability only during your turn.

This wonderful artifact is then used to remove spells, triggers and other things from the stack in your favor.

The cruel mechanics of the deck resembles those of the Mulldrifter + Cloudshift combo seen in some Tron based Pauper decks.The trick here is to cast the Mulldrifter for its "Evoke" cost - putting its two separate ETB triggers on the stack because those abilities are appearing separately on the card.Remember - YOU choose the order of how those are put onto the stack.Then - before any of the two ETB effects RESOLVE (drawing two cards + sacrificing the mulldrifter), you simply "flicker" (or "blink") the Mulldrifter with a Cloudshift...The Mulldrifter is treated as a new object as it enters again with the two triggers from the Evoked Mulldrifter still on the stack.The new creature has not entered from it's Evoke cost and does not need to be sacked.It does give you a third trigger of drawing two additional cards.Reading the stack then... Draw 2 cards - then sack a NOW non-existing creature and then draw 2 cards again.You get to keep the Mulldrifter.

This trick with Cloudshift is applied to the Fiend Hunter in this deck and hereby comes the name for the deck "Reverse the Stack".

Now what does this mean? - Well...As Fiend Hunter's ability is divided into two parts on the card - those abilities are "read" separately and placed on the stack to be read one at a time. The same is true for Oblivion Ring.This flaw in print has been corrected since with Banisher Priest replacing the Fiend Hunter - and with Banishing Light replacing the Oblivion Ring - yet, compensated with the newer Stasis Snare.The new cards where the trigger returning the card to play gets resolved as a part of the ETB rather than leaving the battlefield - it is not possible to exile two creatures with Banisher Priest - as is is with Fiend Hunter.The method is the same as above with the Mulldrifter - you simply make the Fiend Hunters' first target "return" to the battlefield before it ever gets to "leave" the battlefield simply by blinking the Fiend Hunter with a Cloudshift spell before the ETB resolves.The Fiend Hunter enters as a new object - you get to use the exile ability once more.

Now what does this have to do with Sundial of the Infinite??? - Nothing initially, but the Flickerwisp in the deck plays an important role.Flickerwisp and Otherworldly Jouney, as seen in this deck, can be used to collect more things on the same stack by exiling them to be put on the stack in the END STEP.Sudden Disappearance is the most brutal way to abuse this ability in this deck - but it requires 7 mana to do it - 6 for the spell and 1 mana to tap an untapped Sundial of the Infinite.Let's see what happens...You send all target opponents' non-land permanents to the end step (and possibly attack).Now what happens in the end is that each players puts the triggers they control onto the stack in the APNAP order.In the end step you put onto the stack the trigger that would return your opponents' permanents...But rather than let the stack resolve - you tap your Sundial of the infinite and end the turn and thereby remove all those permanents permanently.

To really realize what options you have here - you must remember - that all triggers that you control - including returning things an opponent owns to play that you have exiled are placed on the "at the beginning of end step" stack in the order that YOU decide... and by placing the return of your own permanents (if they have been exiled with separate effects) on the very top of the stack means that you can let them return to play BEFORE you tap you Sundial and removing the last remaining things on the stack... you have full control.But only during your own turn.

Later in game - if your Fiend Hunter is "sitting" on a creature an opponent owns - and you want to make sure he doesn't get it back - you can flicker your Fiend Hunter with your Flickerwisp placing the Fiend Hunters second trigger to return the exiled card on the stack - but then you end the turn with the Sundial of the infinite and remove the stack - this can be done anytime during your turn - but will end it. Otherworldly Journey acts the same way - and remember that your own Fiend Hunter will return at the beginning of "The next end step", which - since you skipped your END STEP - will be at the beginning of your opponents end step (making sure he probably wont cast his biggest creep that turn as he can see your Fiend Hunter is set to return before your next turn).

Stonehorn Dignitary is a card that simply makes it so that your opponents hardly ever get an attack step.

In an Alternative version of this deck - I had a splash of blue ...There we're several broken cards like Parallax Tide and Reality Acid and many others that can be seen in my Brago, King Eternal EDH commander deck where it works rather well blinking everything once in a while.

There are many ways to make this deck and this is just an example.

Hope you enjoyed this deck and please comment. Suggestions are welcome.

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Date added 7 years
Last updated 6 years
Exclude colors UBRG
Splash colors W
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

16 - 0 Rares

15 - 0 Uncommons

9 - 0 Commons

Cards 60
Avg. CMC 2.77
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