Sideboard

Instant (7)

Artifact (2)

Planeswalker (1)

Enchantment (4)


Summary

Hello, My Tag is Schiller and im a player from way back in mirridon. My favorite deck to play back then was not Infect nor wolfrun ramp but it was Werewolves. In any game or media i love werewolves i think they are so cool hunting in packs and just being cold blooded killers. So when i saw they were coming to MTG and were flip cards i knew i was in. I was right it was the most fun i had. When avancyn restored finished i stopped playing,not due to boredom but just i couldn't afford to keep playing as i was still in high school with no job (i didn't know modern was a thing). I sold my deck to finish my wolf run ramp and regretted it i lost fun for winning which sounds good but i like to play for fun and enjoy myself. years later here i am 2017 and coming back to see they went back to innistrad and boy when i saw some of the cards and Arlinn Kord i jumped to the chance to remake it with a few touch ups. I hope you enjoy the deck as much as i do.

credits to MTG Goldfish for some inspiration

About the deck

Well just as i played werewolves back in the day i still am choosing to be aggressive over mid rangedThe goal of the deck is to pump out as fast as you can and swing no holds bars. You will notice there is only 1 spell total and it may seem crazy but it works. I have some side boarded so do not fret

First lets start with LAND 20 totalso we are doing an even cut

7x forests and 7x Mountains: pretty standard you could switch it up according to how you run the side board

4x Rootbound crag: for the versatility

2x Kessig wolf run: this is the land bomb just ramp something and destroy them

spells

Now i know what you are thinking wtf only 2 instants but here me outThis deck is all AGGRO and you dont want the werewolves to flip back (Plus i have side boarded some)

2x Moonlight Hunt: this is just to clear up those big blockers or threats in a heartbeat

4x Lightning Bolt: 1 mana for 3 damage. THis card is staple for red for quick damage to burn

2x MoonMist: Another card to win trades just all in swing if they block or dont then just flip them and destroy them. Or even just to block and save your guys

2x Full Moon's rise: This is a bit harder to pull off. you trade for aggro for a bit of control giving trample and the buff is nice but most of the time you are using the effect to sac it for a regen. nice for supreme verdict and board clears

CreaturesHere we go the best part of the deck THE CHALLENGER WEIGHING IN AT A MYSTERY WEIGHT THE WOLF PACKThis is what the deck is made of. This is fight club just build the board and fight.

Reckless waif and Village messenger: One of the most important cards in the deck the 1 drops. Get them turn one and as soon as its the opponents turn they transform into the beasts. The reason i put the 2 together is you can use a playset (4). Waif Better body but messenger has haste one side and menace the other.

Duskwatch Recruiter: This is one of the staple cards a 2 drop for 2/2 so standard but 3 mana to find the killers and when he flips creatures cost one less colorless mana.....you think you guys get it (RAMP)

Mayor of Avabruck. its been a long day old friend. This is the reason i went all in on these guys, one semi Lordwhen i played in highschool and old FNM if anyone said My IRL name they replied Mayor.OK HERE WE GO 1/1 for 2 mana is lacklluster i know but buffing the human forms for +1/+1 and when he flips giving the werewolves the same effect but also at the beginning of each upkeep you get a 2/2 wolf you get one for free and could potentially get more IT GETS CRAZY. A must have for ever Werewolf Deck.

Daybreak ranger: this was a tricky one. Do i want to sideboard or Main board. i decided to main board for the flip effect not the human effect. She is a 3 cost 2/2 tap deal 2 damage to creature with flying it deals with a few cards not many. Now the flip side is pretty lit a 4/4 tap one Red mana fight target creature you dont control...wow, deals with unblock able cards and flyers just good utility. Eat that blighted agent.

Geier Reach Bandit: If i had to have a MTG waifu it has to be this lovely lady. 3 Mana for 3/2 and haste its pretty decent but its her flip effect holy smokes. Whenever a werewolf enters the battlefield TRANSFORM IT. When i came back and saw the new werewolves and read this card my mind turned i couldn't believe this existed. it also combos with immerwolf but we will get to that soon. I only run 2 because i need the effect but the aggros gotta keep going.

Immerwolf: Your Lord......Plain and simple dont question it Intimidate,Wolves and werewolves get +1/+1 and my werewolves cant transform back to humans. So with Geier reach bandit flip ability you get the werewolves right away and they wont transform back.Sick always run 4

Kruin Outlaw: 3 mana First strike flips to double strike and werewolves cant be blocked except by 2 or more creatures. Just a good card but i only run 1

Huntmaster of the fells: Another staple 4 drop which gives me 2 HP and a 2/2 wolf when played or switched back to human and when it flips he becomes 4/4 trample and instead of HP everytime he transform its 2 damage to the player and then another 2 to your choice of creature or player. He is the guy who is helps us out late game

Last but not least the kings of fight club the

INSTIGATOR GANG: 4 mana for a 2/3 horrible stats but attacking creatures get +1/0 but when it flips it gives +3/0 and has trample and his body becomes 5/5 hot damn.

SIDEBOARD

Alright for the guys who were scared of nothing other than creatures dont worry i have some cards here

Choke: I just really hate Blue...

Atarka's Command: I tried to keep this deck as budget as i could but this card is almost a must have just read it. NUTS

Grafdigger's Cage: Stops dredge and rites decks and more surprises.

Destructive Revelry: Just a nice artifact and enchantment hate card and its deals damage not to bad for aggro.

Howlpack Resurgence: Flash for bringing it out right away all Wolves and werewolves get +1/+1 and trample. Not bad for a suprise

Gatstaf Shepard: (my favorite werewolf art) A good 2/2 body and when it transform it has intimidate pretty good if you are not fighting green or artifacts.

Spirit of the Hunt: i really like this card personally not just for the art but for the effect aswell. its a 3 mana creature with flash so can be played like an instant. When it enters the battlefield each other wolf and werewolf you control gets +0/+3. THIS STOPS AGGRO DECKS i like to sideboard it to see what im against. if its control i dont play it due to rushing down ASAP. If im against aggro i play this guy to win trades.

Arlinn Kord: If Geier reach bandit is my Waifu then Arlinn is the cougar or i guess wolf....... moving onI love this card aswell i went crazy when i found out there was a werewolf planeswalker. 4 mana who can gives creatures buffs and spawn wolves. But her biggest skill is gain an emblem to give all your creatures haste and Tap target creature deals damage equal to its attack to target creature or player....thats so overkill. Over all its an awesome card i like having her the only reason i sideboarded is like huntsmanster its our late game helper but hopefully you rush them fast enough

Matchups

My first modern night i went 7 and 3 with this deckIt did very well against late game control or just late game due to they cant keep up with all the quick damage and beatings they took. But if they have early game spell pump it can ruin the board due to my guys dont flip or flip back. but overall good

Aggro is a different story it was fightclub. i play a creature he plays a creature and its trade trade trade until i can get trample. this is when you would swap in lightning bolt and Spirit of the hunt to semi counter it. the nice thing is you keep up with them but they prevent the flips due to pumping out. i found it 50/50

5 wins against control 2 against aggro1 lose to control and 2 losses to aggro

Well its all done if you got to the end thank you for sticking around as this is my first detailed deck review. I hope you have as much fun as i do playing these guys and please leave a review or upvote if you enjoyed. Just remember if you are going to play this deck make the opponent remember you and the Beatdown you will deliver have fun guys !!!!

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 6 years
Exclude colors WUB
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 1 Mythic Rares

16 - 8 Rares

20 - 10 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.17
Tokens Emblem Arlinn Kord, Wolf 2/2 G
Votes
Ignored suggestions
Shared with
Views