Sideboard


This is a competitive modern ally-combo build. It recently won a Star City Games IQ in Denton, and has won other large tournaments before (less than 40 people). This deck is meant to be played against the top tier decks in the format, and has undergone almost a year of testing and changes at this level. If you'd like to see more about the ally creature type in modern, you can check out my Ally Primer here: Modern Allies - Primer (Updated for BfZ!) To see proof of the deck's success, look here: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=101340

This deck revolves around one card: Return to the Ranks, and its interaction with the various Allies from Zendikar. I'll get into more specific card choices below, but the basic plan is to mill yourself with Halimar Excavator, Hedron Crab, and Tracker's Instincts, until you get a critical amount of allies in your graveyard. (Usually around 5 with 2 Excavator triggers) Then casting Return to the Ranks, milling your opponent out in one fell swoop.

Without opponent interaction, this deck wins very consistently on turn 4, though can also win multiple ways on turn 3.

Return to the Ranks vs Rally the Ancestors
This is one of the biggest debates I've seen around this archetype, and I'll give my reasoning for Return here.

Return vs. Rally Show

Halimar Excavator
The most important ally in the deck, Halimar makes us able to mill our opponent explosively. This card must always be 4 copies.

Ondu Cleric
The second most important ally, Ondu Cleric lets us do what no other combo deck does, gain a ****-ton of life. Against any deck that involves doing non-infinite damage to win, the Cleric will often save your life. However, this ally is particularly weak to Electrolyze and Forked Bolt , and is useless against decks that either do infinite damage or kill with infect, so you can drop this to 3 in some matchups, and drop to 2 against infect.

Harabaz Druid
A debated ally to me, Harabaz Druid has an enormous amount of value if left unchecked. If your opponent does not kill your turn 2 Harabaz Druid, its almost ensured that you'll win on turn 4. However, the 1 toughness makes her incredibly fragile, so she can be sideboarded out against burn-heavy decks.

Hedron Crab
A problem this deck used to have is that if I couldn't fill my graveyard efficiently, I was dead in the water. Hedron Crab helps to round out the curve and quickly add cards to my graveyard. I keep it at 3 because its not an ally, but I wouldn't go any lower than that in the maindeck.

Jwari Shapeshifter
Incredibly useful but risky, Jwari Shapeshifter allows us to combo off much more reliably. Notable however is that when entering from the graveyard, there must be an ally on the battlefield for her to copy, or else she'll enter as a 0/0 (Even if she's entering at the same time as multiple other allies.) Never cast this card turn 2 if your opponent has untapped mana, if they kill the only target for her, you've suffered a 2 for 1.

Snapcaster Mage
For this deck to work, we need to cast Return to the Ranks. To get that consistently, we need a way to cast it from our graveyard. Snapcaster has the benefit of being 2 mana, so you can return it to cast the same Return again for a second time (I've done this on multiple occasions). He's found by Tracker's Instincts and also allows more consistent casting of some of our sideboard cards. A slower, but potentially more useful alternative is Jace, Vryn's Prodigy  .

Tracker's Instincts
This card is everything we want. It fills our graveyard, it gets us allies (or Snapcaster Mage), and it can be cast from a graveyard. It overall increases the consistency of the deck by many times. NEVER drop this card to less than 4.

Cards I will not use
Rally the Ancestors, Cloudshift, Momentary Blink , Collected Company, Lead the Stampede.

For a deck to be competitive in modern, it has to inherently do things better, or differently than other decks. The main advantages of this deck are as follows:
  • It is effectively a 1-card combo, similar to Scapeshift.
  • It plays a mass of creatures to deal with opposing aggro (Hada Freeblade and Kazandu Blademaster can easily win you the game through aggro in the right matchups).
  • It frequently gains life on par to Soul Sisters. Against non-interactive decks like Boggles, merfolk, or affinity, this buys us enough time to combo off.
  • It wins without attacking. Very few decks (with the exception being Goryo's Vengeance) have protection against mill. You gained infinite life with Kitchen Finks? Don't care.
  • It's unique. Is this a poor reason? Yes, that's why it's last. But you cannot underestimate the advantage of having a total unknown for a deck. Your opponents won't have a clue as to what to expect, and will have a lot of trouble sideboarding. On the other hand, you should know 90% of the decks you play against.

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Revision 25 See all

(7 years ago)

-1 Ally Encampment main
+1 Cavern of Souls main
-1 Kazandu Blademaster main
Date added 8 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 1 Mythic Rares

28 - 9 Rares

14 - 4 Uncommons

8 - 1 Commons

Cards 60
Avg. CMC 1.73
Folders Liked expensive decks, !, ModernFringe, Ally Decks and ideas, ModernAlliesIdeas
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