Sideboard


Bant Control: This version of Bant is focused on avoiding Slaughter Games in particular as I prefer them not to get rid of 4 cards for 1 hence the 1, 2, and 3 ofs besides Thragtusk who in all honesty is going to either get hit by it anyways and if not they are too good to pass up.

Alchemist's Refuge is for end of turn shenanigans. Such as end of turn Supreme Verdict or Thragtusk

Angel of Serenity is a finisher and a bring things back card.

Azorius Charm works for card draw (not normally), bounce (usually) and lifegain (situational).

Centaur Healer is good for aggro and getting life + a blocker

Farseek basic ramp to fetch Hallowed Fountain/Temple Garden.

Sphinx's Revelation is an awesome card: "at the end of your turn, I draw 4 cards, gain 4 life"

Restoration Angel is there to flicker anything for getting rid of targeted removal and getting ETB effects (Thragtusk and Sphinx of Uthuun are epic for this)

Planeswalkers:

Jace, Architect of Thought is good for... Anything -2 mostly and +1 for aggro

Garruk, Primal Hunter Great for after boardwipe board presence and card draw, the goal should not be to ultimate him

Tamiyo, the Moon Sage Period. (After board wipe control going for ultimate)

The 3/2 split between Supreme Verdict and Terminus is to avoid Slaughter Games screwing over my board wipes. The reason I chose more Supreme Verdict over Terminus is purely because of my playstyle. Terminus can be cast for 1, and is good in that it does not send zombies to the graveyard to be reborn, and that I can use Farseek to shuffle my creatures around. The problem being that I would rather have a more reliable board wipe early game to be used for 4 mana or I can hold on to it and possibly EoT for 1 more than Terminus's non-miracle casting cost, there is also the "can't be countered by spells or abilities" clause that is quite relevant. And Supreme Verdict puts cards in my graveyard to be targeted by Angel of Serenity, but zombies also get to come back. Both are still really good board sweepers though.

The 3/1 split between Detention Sphere and Oblivion Ring is so Oblivion Ring can't be mass removed by Detention Sphere but Oblivion Ring can exile Detention Sphere

The finishers are Sphinx of Uthuun for the Fact or Fiction effect. Drogskol Reaver for killing Thragtusks and card draw

Sideboard:

Garruk, Primal Hunter Ray of Revelation, Sundering Growth (for Pithing Needles and Detention Spheres) and Jace, Memory Adept for Mirrors and possibly Negate depending on the build.

Selesnya Charm Negate, and Rest in Peace against Reanimator

Rest in Peace and Terminus for zombies

Supreme Verdict and Terminus for aggro

Negate for decks with troublesome spells such as Rakdos's Return

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Date added 11 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

11 - 4 Mythic Rares

37 - 2 Rares

4 - 2 Uncommons

7 - 7 Commons

Cards 62
Avg. CMC 4.00
Tokens Beast 3/3 G, Emblem Tamiyo, the Moon Sage, Knight 2/2 W w/ Vigilance, Wurm 6/6 G
Folders Interesting concepts
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