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Karador of Endless Possibilities!

Commander / EDH BGW (Abzan, Junk) Reanimator

jball30


Sideboard


Maybeboard


So this is my take on karador... I find him to be one of the better commanders based on the utility that he provides to the board. The deck is built around the concept of utility, it is meant to be able to deal with things and pull things from the deck quickly allowing me to do things, make plays, respond to things, etc. Karador is my oldest commander deck, playing him through various styles and have found that this style for me personally is the best and most effective way to use and abuse him as a commander. Sorry in advance, but this is gonna be long winded but if you like the concept make sure you give the deck a +1, so I know that I am on the right track! Any comments or suggestions too please let me know as I might have missed something. This is a WIP guide! I will get to finishing this over time. So here goes!

Karador, my dorky lovable centaur

So Karador... he has been a thing in the edh scene pretty much since he came out and was and still is a powerhouse as one of the top graveyard recursion generals. His ability is nuts being able to recast a creature from your graveyard. Although you are limited to one creature, being able to essentially use your graveyard as a hand opens up endless possibilities, cards are able to played multiple times. By being able to do this, essentially creates the 'utility' value of the deck. a perfect example is being able to recast an eternal witness every turn into a tutor, nets you whatever you want whether that is combo pieces, ramp spells, exile stuff whatever you could think of. The other bonus of karador is that the more stuff in your graveyard the easier he is to cast, for the most part nullifying the commander cost rule if he is returned to the commander zone. with all of this being said he isn't essential to winning, and isn't directly involved in a win condition, but rather helps get the cards in place to execute the combos. Most of the time with karador as a commander you are in for the long haul, games are expected to be long, and drawn out. Where a lot of decks will pump everything to try and win, and crumble after an unsuccessful attempt. Karador should be expected to be resilient, you are able to easily recover from loses and often if you take 1 step back you will take 2 forward. Don't be scared just to sit back and let things unfold without doing anything, bide your time. Remember you are able to easily retrieve things from your graveyard, where a lot of other struggle, once its gone its gone, with very limited ways to get it back.

So as the deck is green, black and white, there deck has its standard colour uses, green ramp and tutoring, black tutors and sacrificing, and white for spot removal and recursion. With these in mind I will some generic concepts out of the road to get onto the more interesting things.

Mana mana mana mana

Running some pretty standard mana generators, sol ring, gilded lotus and then lamp ramp, solemn simulacrum, cultivate, oracle of mul daya, skyshroud claim, sakura-tribe elder and wood elves. One thing to note that land ramp in this deck is very easy to attain especially with regards to creatures, as you are able to repeatedly play them from your graveyard with karador. there are also ways to pull all the lands from your deck with recursion combos in the deck, but I will let you figure that out for yourselves!

There are a number of win conditions in the deck that typically revolve around a sac outlet to trigger the combo.

Suggestions

Updates Add

after not playing karador for a couple of months pulled him out over the weekend played him and was reminded why i built him in the first place. i have made alterations to the deck based on new card sets and things i have found.

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Revision 4 See all

(7 years ago)

+1 Avenger of Zendikar maybe
+1 Burnished Hart maybe
+1 Chord of Calling maybe
+1 Craterhoof Behemoth maybe
+1 Farhaven Elf maybe
+1 Fleshbag Marauder maybe
+1 Greater Good maybe
+1 Green Sun's Zenith maybe
+1 Merciless Executioner maybe
+1 Mindslicer maybe
+1 Restoration Angel maybe
+1 Sepulchral Primordial maybe
+1 Shriekmaw maybe
+1 Sidisi, Undead Vizier maybe
+1 Sylvan Library maybe
+1 Unburial Rites maybe
Date added 9 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

57 - 4 Rares

18 - 1 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.43
Tokens Marit Lage
Folders main
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