As it turns out, Kaladesh might just be up there as one of my favorite sets now. After all, this is the second Kaladesh deck I've built (see deck:Rashmi, Crafter of Illusions). I like this color choice because I feel it brings to the table a lot of Kaladesh flavor and mechanics without sacrificing any power. Akiri, Line-Slinger serves as the main commander, taking on a pseudo-voltron position with the help of a few equipments. Silas Renn, Seeker Adept brings some solid artifact recursion utility into the fold, simply by slapping on one of Akiri's useful equipments to swing through.

I discovered a few cool combos to possibly push for game. Turns out, having a Quicksmith Spy, Paradox Engine, and a few mana rocks is pretty OP. With the Quicksmith Spy, designate Paradox Engine with the card draw. Draw with the Engine, play a spell with mana rocks, untap all these artifacts, and repeat. Sure, it might not be infinite, but setting it up on turn 8(as I did in test play) and pouring out a dozen permanents (that's about where I got to before I stopped, but by that time my hand was mostly lands so) certainly puts you way ahead of the curve. And it's likely to piss off your friends, as this is a less fucked up version of taking multiple turns over and over, if you're into that. So yeah, even without mana rocks, Quicksmith Spy and Paradox Engine is a pretty sweet combo, I'd say. But with mana rocks, you just pour out cards from your deck onto the field.

Next combo is a more direct finisher that relies on mass life loss for your enemies. As long as you're running a straight artifact deck, if you run into a pairing of Marionette Master and Indomitable Creativity, then you can setup a win that's perhaps more deadly than Tezzeret, Agent of Bolas's Ult. Simply use Indomitable Creativity to wipe some artifacts, deal alot of life loss to your opponents, and receive some artifacts and creatures as a result. Ok, it might only take out one opponent, so it's actually not too great. HOWEVER, if you're so lucky as to have a Blinkmoth Urn on the field (could possibly be achieved with enough lands and mana rocks too), then you're guaranteed to hit every artifact you control. For instance, in test play I've hit 17 artifacts to deal 68 damage. Not bad at all. In another test play, I used Strionic Resonator to copy Marionette Master's Fabricate ability so she'd enter with 7 power. Then played Indomitable Creativity to hit 20 artifacts and generate 140 life loss. In my pseudo-competitive meta, that's usually GG in a 4 player game if I could actually get it off anyway.

Finally, we have a combo with Mechanized Production enchanting Strionic Resonator. Every upkeep, use your Strionic Resonator(s) to copy the triggered ability of Mechanized Production in order to get multiple copies each turn. Instead of waiting 8 upkeeps, you now only have to wait 3 to win from Mechanized Production. And even if you don't win off of it because it gets taken out prematurely, then you're still left with multiple Strionic Resonators which is pretty great in this deck.



TehGameChanger says... #1

I'm a big advocate for Mind Over Matter+Temple Bell/Arcanis the Omnipotent+Laboratory Maniac. I don't use Laboratory Maniac in my main deck,Nekusar, but Mind Over Matter works real well with my artifacts and I'm sure it'll work for you. Since you're running black may I recommend Exquisite Blood and Sanguine Bond? Sensei's Divining Top will be good for predicting your next few turns and Darksteel Forge will kepp your board state in your favour, put Phylactery Lich in there for a constant 5 attack until it's counter is removed. Lifeline can keep your creatures returning allowing you to block at your leisure and Lich's Mirror can save you in a pinch.

January 9, 2017 6:34 p.m.

Athraithe says... #2

January 9, 2017 9:25 p.m.

Temur_Frontier says... #3

TehGameChanger & Athraithe: Cards like Mind Over Matter, Laboratory Maniac, and the Exquisite Blood/Sanguine Bond combo are good cards, but have very little place in this deck seeing as I would have to change a lot to accommodate them which isn't good since I don't even have the central engine (artifacts) working properly yet. Arcanis the Omnipotent is good, but if I'm gonna run a high cmc non-artifact permanent, then it needs to be just a bit more impactful than that. 3 cards a turn is great, and if I can get the main engine rolling then I may reconsider, but as it stands that powerful, recurring card draw is useless since I can't yet rely on drawing into powerful win cons that aren't there yet. Temple Bell is great for a few reasons: it's cheap cmc, it IS an artifact, I can use it at least once a turn, and it has some Tarkir flavor ;) my favorite set lol. So that card will make the cut. Cards like Darksteel Forge and Darksteel Plate are great, but the forge doesn't have any integral combo pieces to protect yet, and the same with the plate really. So those might make it in later if there's room after the main strategy is ironed out. The rest are either too expensive or not appealing to me. Thanks for the suggestions, I don't mean to sound ungrateful, but I am still seeking help with the main engine of the deck so feel free to send suggestions with that in mind :)

January 10, 2017 1:45 a.m.

zelian12 says... #4

Are you intentionally only playing one partner? It seems like you're leaving a lot of power on the table. Having a second commander is almost like starting with an extra card in your hand. It would also allow you to splash another color. I would recommend using Tymna the Weaver, Kraum, Ludevic's Opus or Akiri, Line-Slinger depending on which colors you want

January 10, 2017 3:46 a.m.

Temur_Frontier says... #5

Pretty much yeah. I've always wanted a blue/black deck and I like that Renn brings his own artifact flavor to the table (I'm a sucker for vorthos). That said...I think that Akiri, Line-Slinger is exactly what this deck needs! I forgot all about her when I decided on Silas Renn, Seeker Adept, but this deck lacks a solid win condition and she totally makes up for it. With the stupid number of artifacts I'm running, she has the power needed to impact the board (in fact I was starting to think about turning Silas into voltron with equipments but he din't have enough power so this turns out perfectly) so all I need is some more equipments to keep her alive, since I already have the equipments to get her to swing through. And then Silas is still relevant, just slap on excess equipments to him to ensure I proc his ability. Thanks a lot zelian12! I feel like you just ignited a Brainstorm for me ;) okay that was bad, but thanks again lol.

January 10, 2017 4:03 a.m.

DarkMagician says... #6

With access to Red Daretti, Scrap Savant should be an auto-include, any particular reason as to why you passed on him?

January 10, 2017 8:33 p.m.

Temur_Frontier says... #7

DarkMagicianI already have plenty of planeswalkers, and I don't wanna double-down too much on recursion when one of my commanders has it built in.

January 10, 2017 9:58 p.m.

DarkMagician says... #8

In an artifact shell the only walkers that should go before Daretti, Scrap Savant are the first two Tezzerets. Your general's recursion is useless without a stocked graveyard and Daretti stocks it perfectly. Turn two Daretti is absolutely back breaking if he isn't dealt with immediately.

January 10, 2017 10:19 p.m.

Temur_Frontier says... #9

DarkMagician that's a good point. Hmm. The thing is I like flavor more than power. I like having as much Kaladesh flavor as possible. Not sure what I'd drop in its place.

January 10, 2017 10:31 p.m.

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Date added 1 month
Last updated 4 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.72
Tokens 1/1 Servo, 1/1 Thopter, Daretti, 1/1 Construct
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Views 584

Revision 9 (4 weeks ago)

-4 Mountain main
+4 Island main
-1 Planar Bridge main
-1 Akiri, Line-Slinger main
+4 Swamp main
-4 Island main
+4 Mountain main
+1 Planar Bridge main
-4 Swamp main
+1 Fumigate main
-1 Silas Renn, Seeker Adept main
+4 Plains main
-4 Plains main
+1 Akiri, Line-Slinger main
+1 Silas Renn, Seeker Adept main

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