As it turns out, Kaladesh might just be up there as one of my favorite sets now. After all, this is the second Kaladesh deck I've built (see deck:Rashmi, Crafter of Illusions). I like this color choice because I feel it brings to the table a lot of Kaladesh flavor and mechanics without sacrificing any power. Akiri, Line-Slinger serves as the main commander, taking on a pseudo-voltron position with the help of a few equipments. Silas Renn, Seeker Adept brings some solid artifact recursion utility into the fold, simply by slapping on one of Akiri's useful equipments to swing through.

I discovered a few cool combos to possibly push for game. Turns out, having a Quicksmith Spy, Paradox Engine, and a few mana rocks is pretty OP. With the Quicksmith Spy, designate Paradox Engine with the card draw. Draw with the Engine, play a spell with mana rocks, untap all these artifacts, and repeat. Sure, it might not be infinite, but setting it up on turn 8(as I did in test play) and pouring out a dozen permanents (that's about where I got to before I stopped, but by that time my hand was mostly lands so) certainly puts you way ahead of the curve. And it's likely to piss off your friends, as this is a less fucked up version of taking multiple turns over and over, if you're into that. So yeah, even without mana rocks, Quicksmith Spy and Paradox Engine is a pretty sweet combo, I'd say. But with mana rocks, you just pour out cards from your deck onto the field.

Next combo is a more direct finisher that relies on mass life loss for your enemies. As long as you're running a straight artifact deck, if you run into a pairing of Marionette Master and Indomitable Creativity, then you can setup a win that's perhaps more deadly than Tezzeret, Agent of Bolas's Ult. Simply use Indomitable Creativity to wipe some artifacts, deal alot of life loss to your opponents, and receive some artifacts and creatures as a result. Ok, it might only take out one opponent, so it's actually not too great. HOWEVER, if you're so lucky as to have a Blinkmoth Urn on the field (could possibly be achieved with enough lands and mana rocks too), then you're guaranteed to hit every artifact you control. For instance, in test play I've hit 17 artifacts to deal 68 damage. Not bad at all. In another test play, I used Strionic Resonator to copy Marionette Master's Fabricate ability so she'd enter with 7 power. Then played Indomitable Creativity to hit 20 artifacts and generate 140 life loss. In my pseudo-competitive meta, that's usually GG in a 4 player game if I could actually get it off anyway.

Finally, we have a combo with Mechanized Production enchanting Strionic Resonator. Every upkeep, use your Strionic Resonator(s) to copy the triggered ability of Mechanized Production in order to get multiple copies each turn. Instead of waiting 8 upkeeps, you now only have to wait 3 to win from Mechanized Production. And even if you don't win off of it because it gets taken out prematurely, then you're still left with multiple Strionic Resonators which is pretty great in this deck.


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Date added 1 year
Last updated 9 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.72
Tokens 1/1 Servo, 1/1 Construct, 1/1 Thopter, Daretti, Chandra
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Revision 9 See all

1 year ago)

-4 Mountain main
+4 Island main
-1 Planar Bridge main
-1 Akiri, Line-Slinger main
+4 Swamp main
-4 Island main
+4 Mountain main
+1 Planar Bridge main
-4 Swamp main
+1 Fumigate main
-1 Silas Renn, Seeker Adept main
+4 Plains main
-4 Plains main
+1 Akiri, Line-Slinger main
+1 Silas Renn, Seeker Adept main