While making Constancy of Mirrors (http://tappedout.net/mtg-decks/the-constancy-of-mirrors/) I really wanted to experiment with Jester's Scepter -- If you keep bouncing it and exiling the top 5 cards of a deck, it mounts up quickly, let alone copying it with Mirrorworks and having enough Mana to possibly do multiple counters using it's secondary ability.
Bounce comes from the Master Transmuter and Ghostly Flicker, each bounce can be copied with Mirrorworks.
Treasure Mage can look for the Dreamstone Hadron to generate even more mana. Not sure if he's worth putting in just for that when I can cast them just as well with other cost reductions.
Etherium Sculptor keeps costs low, along with Cloud Key.
Not sure about using the Urza lands - Yay or nay? Any suggestions are appreciated!
Need some drawing power here, and a bit of control! Ethersworn Canonist if you can afford it. Frantic Salvage is Gravepurge for artifacts. Another interesting thing I found is Glassdust Hulk, maybe try it out? Sage of Lat-Nam to make use of any spare tokens lying around after they have been cast. Thirst for Knowledge is a good bit of draw power here as well.
The Urza lands are not too bad, but because most of your cheap cards require blue mana for the first couple of turns you may end up not being able to do anything, once at least two islands turn up though happy days. Perhaps Traveler's Amulet?
awkwardraisin I get what you mean about the control aspect, but I'm not looking to splash white really. Sage of Lat-Nam seems like a no-brainer for a sidedeck, and as for Thirst for Knowledge, I'm not really looking to discard my artifacts, returning them to the deck makes more sense with Fabricate.
The Expedition Map costs a bit more in terms of it's payment cost, but it can get out the Urza lands as opposed to just basic Islands. Useful when I'm missing one to make the set, let alone grab more. Definately considering the Traveler's Amulet as a replacement though if the maps just gum everything up.
Cheers for the Recs!