0 drop (22)
1 drop (8)
2 drop (9)
3 drop (11)
0 drop (5)
As a UR fanatic, this deck needs some serious work.
I suggest keeping your curve lower. 5 drops are not fantastic in Modern, as you are usually dead by then.
These are just suggestions, so you don't have to follow them, but they give you more options, that can seriously improve your deck.
Hope that helps, even a little.
May 19, 2017 12:11 a.m.
Creatures: Waaaayyyy too many expensive creatures for modern. Glen Elendra Archmage? One, maybe, in the sideboard. Mainboard is only for faeries deck. Identity Thief Interesting card, but... again... costs 4 mana. And it's answered perfectly by Lightning Bolt. Jori En, Ruin Diver could actually be interesting in modern, but probably requires cheaper spells, to ensure that you trigger his ability every turn. With enough cheap burn (and cheap is Lightning Bolt, Lava Spike, and the like) you could get a weird draw-burn with Sygg, River Cutthroat. Fogwalkers ETB-ability could be ok, but it's ruined by the creature dealing very little damage when attacking. Dominus of Fealty costs 5 mana, and you have no way of ramping or making the game go long enough for you to reliably play 5 lands - and then it does nothing until your next upkeep. Powerful ability, though.
Spells: Mindswipe x-cost spells have never really become popular outside ramp-decks. The occasional Bonfire of the Damned, maybe, but otherwise not. In this case, you don't really get a burn spell, and up to 5 mana, Mana Leak is a better counterspell. Also, if you want to go with a prowess-like strategy, counterspells are a bit of a no-go.Izzet Charm and Turn//Burn are a bit of the same - it seems like you want both a burn and utility/counter-spell, and ends up paying overprice for any of them. It's not quite a Lightning Bolt, or quite a Mana Leak, or quite anything else.
Some of the cards suggested by are a little on the pricey side for a deck with a "budget" tag, but a lot of suggestions are good: Young Pyromancer, Vapor Snag, Gut Shot and Remand are great and cheap cards for this deck-type (that is: decks that use creatures with abilities that relate to instants and sorceries), just to mention a few.
May 19, 2017 4:13 a.m.
To be a control deck in modern, you need counters, removal, draw and bombs.
You want 25 lands. Ensure you can draw and play one most turns. Have a good late game. Some of these lands can be man-lands, such as Wandering Fumarole, utility lands such as a 1 or 2 of Desolate Lighthouse, and dual lands, such as Steam Vents, Sulfur Falls.
For counterspells, your bread and butter is Mana Leak. If you can afford it, Cryptic Command is a must play, and if you play fetches so is Logic Knot. Rune Snag can be decent but suffers versus any deck with GY hate. Silumgar's Scorn can be powerful, depending on how you line up your win-condition.
For removal, Lightning Bolt is like, the basis. Electrolyze is pretty decent. If this is budget, Harnessed Lightning can be a good option with some energy production, as it lets you kill big things as needed.
For draw, there are a few ways you can go. You can keep low to the ground with Ancestral Vision (not very budget), Think Twice or go big with Pull from Tomorrow and similar. I personally quite like Think Twice and Pull from Tomorrow together.
For your creatures, you want something cheap, hard to remove, big and ideally with flash. Sadly none of those exist cheaply. Cryptic Serpent is a good size, doesn't die to bolt or decay/push and can come down cheaply late game. Thundermaw Hellkite and Stormbreath Dragon enable Scorn and end the game quickly but lack the cheapness. Torrential Gearhulk gives you all the value, is big, and flashes in. Etc etc.
May 19, 2017 5:25 a.m.
To be a blue/X draw-go control deck in modern, you need to remove the "budget"-tag and have a good pile of money to spend. In spite of having countless suggestions of cheap cards, the annoying truth is that decks with all the good stuff are better than those without it, when it comes to control decks. You can't really replace Snapcaster Mage, Cryptic Command, or Ancestral Vision. Perhaps you can try alternatives, but Think Twice takes 1.5 card and 7 mana to draw 3 cards - Ancestral Vision does it for 1 mana (as an example). If you want to play budget control, blue is not involved (there are decks like martyrproc for monowhite, though).
Also, this deck does not look like a control deck - it looks like a prowess deck. It's an aggro deck, that tries to overwhelm with early damage, and which uses disruption to make its attack more stable - the disruption-cards look a bit like what would be used in a control deck (counters, removal). Or is that a misunderstanding?
May 19, 2017 6:53 a.m.
Maybe cut 2 Serum Visions and replace with counters like Mana Leak, cut Glen Elendra Archmage completely and grab Snapcaster Mage, Cut Dominus of Fealty for Eidolon of the Great Revel, grab some dual search lands and dual searchable lands Scalding Tarn, Steam Vents, or even the new cycle land from Amonkhet, cut Identity Thief for either incenerate or another burn spell, cut 2 lands for extra counters now because the CMC of the deck would drop dramatically and it would improve 100%, though it wouldn't even be close to the original. Without most of that though, in modern especially, it won't go so well in tournament play. Good luck either way.
May 19, 2017 8:17 a.m.
Please login to comment
|Date added||6 months|
|Last updated||4 months|
This deck is Modern legal.