Delver
Out
-2 Ichor Wellspring -1 Crimson Wisps
In
+3 Electrickery
You have a bunch of removal main deck, and having the Electrickery lets you nuke Faeries on the fly, and that's a good thing.
Affinity
Out
-3 Crimson Wisps -1 Ichor Wellspring
In
+2 Ancient Grudge +2 Fangren Marauder
Artifact Removal, and More Blockers and Lifegain.
MBC
Out
-3 Crimson Wisps -1 Ichor Wellspring
In
+2 Fangren Marauder +2 Ray of Revelation
Removal for any enchantment control, and some life gain to help against Gary.
Tron
Out
-3 Crimson Wisps -1 Firebolt -1 Ulamog's Crusher
In
+2 Fangren Marauder +2 Ancient Grudge +1 Raze
Big beats, and lifegain, artifact kill, and more land kill.
Delver Fiend
Out
-1 Ichor Wellspring -1 Crimson Wisps
In
+2 Circle of Protection:Red
Shut them down with COP Red. They cant get you if you can just prevent the wincon.
Slivers/Stompy
Out
-3 Crimson Wisps -1 Ichor Wellspring -1 Ulamog's Crusher
In
+2 Circle of Protection:Green +3 Electrickery
Most of the threats in the deck are Green, and this shuts them down. The Electrickery can help keep threat counts low.
Hexproof
Out
-3 Crimson Wisps -2 Ichor Wellspring -1 Ulamog's Crusher -2 Flame Slash
In
+2 Circle of Protection:Green +3 Electrickery +3 Ray of Revelation
Most of the threats in the deck are Green, and this shuts them down. The Electrickery can help keep threat counts low. Ray of Revelation to keep them off of the most important enchantments.
Goblins
Out
-3 Crimson Wisps -1 Ichor Wellspring -1 Ulamog's Crusher
In
+2 Circle of Protection:Red +3 Electrickery
Shut down the Red Wincon, and keep the board as clear as you can.
White Weenie
Out
-3 Crimson Wisps
In
+3 Electrickery
Board wipe to go with all the other creature kill.
Burn
Out
-3 Crimson Wisps -1 Ulamog's Crusher
In
+2 Circle of Protection:Red +2 Fangren Marauder
All they have is Red so COP:Red is amazing. Lifegain will help keep them under control.
Boros Kitty
Out
-3 Crimson Wisps
in
+3 Electrickery
Helps keep the Goblin tokens under control.
Azorious Kitty
Out
-3 Crimson Wisps
In
+3 Ray of Revelation
Helps keep them off Reality Acid which can really mess your day up.
MUC
Out
-3 Crimson Wisps
In
+2 Fangren Marauder +1 Raze
A few more threats and a little selected land kill.
Tortured E
Out
-3 Crimson Wisps
In
+3 Ray of Revelation
Keep them off of Tortured E, and they are just a subpar deck full of mostly crappy creatures.