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I'm looking for some advice on my Jund Dragons deck here and was wondering if anyone reading has a suggestion for the deck itself or anything in it. Leave a comment below and don"t be afraid to post something that may sound offensive. Thanks!

Ramp: This is arguably the most important section of the deck. I exclude mana rocks from this category as they are kind of auto includes in any commander deck. Speaking of which, I tended to stay away from tons of elves in this deck (due to the fact that mana rocks can take their place) and instead focused on a few creatures of high value that produce mana. These creatures being Somberwald Sage, Birds of Paradise, and Shaman of Forgotten Ways. These combined with the mana rocks produce ridiculous amounts of mana; however, time will tell whether I need more or less of these.

Card Advantage: Very difficult to find in Jund, but still needed. Harmonize and Solemn Simalcrulum are self-explanatory, Garruk, Caller of Beasts effectively "draws" creatures and along with Lurking Predators, both put creatures on the battlefield quickly. Drumhunter also provides good draw and mana.

Removal: Coming from a mono-black control deck, it was very hard to accept the fact that I would have to cut down removal cards in order to not distract the deck. I tried to keep the most logical and valuable removals in Jund in the deck including Krosan Grip, Terminate, Dismember, Putrefy, and Beast Within.

Support: For this category, I basically included whatever reduces the mana cost of the dragons or assists them directly in some other way or helps myself win the game another way. Blades of Velis Vel and Dubious Challenge make great cards in this deck, as they allow me to steal opponent's creatures with Karrthus, Tyrant of Jund's ability.

Dragons: I attempted to use the most useful, cost-effective dragons in Magic in this category. Most of them can serve as good beaters on their own, but some do offer good synergy with each other. If you think that there's a dragon that I've missed, say so below!

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Revision 7 See all

(6 years ago)

-1 Savage Ventmaw maybe
Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

42 - 1 Rares

27 - 2 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.09
Tokens Beast 3/3 G, Dragon 1/1 RG, Dragon 4/4 R, Dragon 5/5 R, Emblem Garruk, Caller of Beasts
Folders Dragons are the Best, EDH (Tribal), Commander decks, Commander, dragon crap, Resources
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