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Ravnica Red- Hyper-Aggro


Description

So when I did the RtR prerelease, my sealed deck made me very happy because I haven't used a deck that gets the opponent stuck on the defensive in a long time ( With U/G Savaged Stalker they couldn't really defend which was part of the problem cuz they never had to chump block...). I noticed when looking through RtR some amazing Aggro red creatures and instantly thought that RedDeckWins would be really fun and actually way more competitive than it's been for the past few standards. So here we are! If there is anything that can be made better feel free to tell me. I think I've done a pretty good job though alt text

UGplayerWillie says...

#1

The main problem I foresee with it is no way to deal with enchantments such as curse of death's hold and detention sphere. Does anyone know any ways mono-red has to deal with enchantments?

October 6, 2012 5:16 p.m.

voojeff says...

#2

Unfortunately Ratchet Bomb just got phased out. I find that in my Burn,Sligh,Burn ! deck a combination of Witchbane Orb and Pithing Needle works just fine.

October 6, 2012 11:09 p.m.

Arsene says...

#3

I've seen a few decks like this and they look like they could be devastating. I love that in one of the most multi-colored oriented sets that mono-red could rise to the top. Upvote.

October 7, 2012 2:12 p.m.

sgtsouthpaw says...

#4

very fast like the idea but the problem i see you having is a couple board wipes and its done, you would have to get lucky with the burn spells to finish someone off who board wiped you. just my thoughts otherwise a +1 from me

October 7, 2012 2:25 p.m.

knownasnieves says...

#5

heres a couple of ideas that might fit :: blistercoil weird ,guttersnipe, devils play w/ cryptborn horror is funny as well but i think this deck is very solid. Are you going to bring this to fnm?just to wonder how it would do but thats just me. +1

October 8, 2012 3:22 a.m.

UGplayerWillie says...

#6

Ya this is for fnm. I like guttersnipe but it's a little to slow for what I want.

October 8, 2012 4:10 a.m.

UGplayerWillie says...

#7

Devil's play and cryptborn horror are both cards I'm def. thinking about, it's just they'd need extensive testing because I'm not sure that either is any better than any card I've got going on already.

October 8, 2012 4:20 a.m.

knownasnieves says...

#8

id say play a couple times w/o them and if they can be fit in without slowing your deck then try them out if they would help imo . i just like the combo it would be pretty funny lol.

October 8, 2012 4:27 a.m.

UGplayerWillie says...

#9

I like the thought of turn 4 cryptborn horror right after a stopped vexing devil. I'll probably test them out sometime. My first fnm with the deck I'll go without them though to start off with. Then I'll test with some friends.

October 8, 2012 4:39 a.m.

knownasnieves says...

#10

lol thats a great combo to and much easier then paying devils play cost.

October 8, 2012 4:48 a.m.

Wike900 says...

#11

Lightning Mauler ?

October 8, 2012 3:24 p.m.

wnotting says...

#12

I'm a huge fan of RedDeckWins. It was my initial draw to the game. I noticed you were using Faithless Looting , any thought on using Wild Guess instead? It does cost an extra mana but puts you ahead by one card. Either way +1

October 8, 2012 3:45 p.m.

MANIA says...

#13

Civic Saber on Rakdos Cackler or Rakdos Shred-Freak is also a possibility

October 8, 2012 5:01 p.m.

Fen82 says...

#14

your deck dont have answer for Restoration Angel and Thargtusk, wolfir silverheart, elephant 4/4

4x brimstone is to many 3x max

4x hellriders is to many 3x max

traiterous blood and fling in sideboard for Thargtusk, wolfir silverheart and other huge creatures this is only answer for RDW

R/B have more options

October 8, 2012 5:20 p.m.

Shred-freak and zealot are way better than mauler. It's awkward on turn 2 after a turn 1 vexing devil and after boardwipes. Faithless looting is the best red draw spell cuz it cant be waisting time and mana on drawing. Looting is just there to throw away extra lands and to fix your hand. Rdw can't be waisting it's time with equipments. Fling and traitorous blood are both things to think about cuz thragtusk will give me a hard time.

October 8, 2012 6:08 p.m.

Ohthenoises says...

#16

When I ran RDW I got incredible use out of Reverberate . It allows you to beat counter magic or allows you to double your Brimstone Volley making it so that OPs will get punished for targeted removal. This can be useful on turn 5 as a solid finisher if you get stalled out by blockers.

I do however agree that you should add Act of Treason and Fling to the sideboard because lifegain critters like Thragtusk will allow people to last v.s. hyper aggro decks.

October 8, 2012 8:29 p.m.

knownasnieves says...

#17

Fling is standard?

October 8, 2012 9:24 p.m.

Ohthenoises says...

#18

Dark Ascension.

October 8, 2012 9:33 p.m.

Fen82 says...

#19

Fling is dark ascention card

October 9, 2012 3:07 p.m.

smartone00 says...

#20

Thing is, once your opponent gets to turn 5 you will lose, and you have to get really lucky with them not drawing into removal or a straight up board wipe to not shut this down entirely, my suggestion would be to pull rakdos cackler out entirely, and 3 more lands, and then remove some creatures so that you can run 3 thundermaw Hellkites. He can push through a turn 5 thragtusk with relative ease, and if you have already done some nice early damage, thundermaw hellkite sticking around for 2 turns will probably finish off your opponent or put them in pillar/searing/volley range for a kill.

October 15, 2012 12:38 p.m.

mansfordm says...

#21

love this for rdw. creature base is completely solid imo. only suggestion ive got is maybe throwing in a couple copies of Thunderous Wrath getting the miracle and dealing five for 1 is always fun :)

October 15, 2012 9:47 p.m.

Ohthenoises says...

#22

@smartone00 Having run a highly successful RDW I feel I can weigh in on this from a personal note.

Once you pass turn 6 you start entering into midrange/control territory. That being said you don't "lose" you just have a lower chance of winning. This lower chance of winning can be overcome by what I like to call the "burn phase". This is, IMO, the HARDEST thing about piloting a RDW deck and a phase a friend of mine fails at spectacularly.

You have to assess the situation and be able to transfer from aggro to burn to be able to win. Knowing when to stop trying to burn blockers and instead burn the player is crucial. Ash Zealot does this in SPADES by punishing control and making Frites think twice not to mention that she is a BADASS 2 drop w/ first strike and haste. Also, Brimstone Volley is another great way to roast some face.

Once more I'll say that I think counter magic is going to give you a lot of problems but as I said Reverberate can make any Counterspell into a cheap "Mana Leak " or it can make Brimstone Volley drill for 10.

October 15, 2012 10 p.m.

smartone00 says...

#23

@Ohthenoises I played RDW for all of standard before M12 rotated. Thragtusk will be in any deck that can splash green, he will push you out of burn range if your opponent gets 2 down. Honestly the deck doesnt even change much if you just drop cackler, you already have stromkirk noble and Vexing devil for turn 1 plays, both of which are leagues better than the cackler. Then take out like, 1 hellrider since he isn't needed as a 4 of, put in 3 mountains and 2 hellkites. The deck will be more consistent with land drops and won't be so outclassed once you and your opponent hit 5 lands, especially if you went first and can turn 5 Hellkite, you will probably win. On a side note, id choose between brimstone volley and searing spear, pull a few of one or the other, and add in some Bonfire of the Damned, that card is crazy good. On the Reverberate suggestion, I had 2 of them on my sideboard for control matchups so that when they tried to counter some crucial spells I could surprise them.

October 16, 2012 3:39 p.m.

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TCGPlayer.com price Checkout

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$60.97 $94.8 $221.26
3 missing from calculation
Date added 7 months
Last updated 5 months
Legal formats Standard, Extended, Legacy, Vintage, Commander / EDH, Modern
Sets
Cards 60
Avg. CMC 1.82
Top rank #36 on 2012-10-21

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