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your deck dont have answer for Restoration Angel and Thargtusk, wolfir silverheart, elephant 4/4
4x brimstone is to many 3x max
4x hellriders is to many 3x max
traiterous blood and fling in sideboard for Thargtusk, wolfir silverheart and other huge creatures this is only answer for RDW
R/B have more options
Shred-freak and zealot are way better than mauler. It's awkward on turn 2 after a turn 1 vexing devil and after boardwipes. Faithless looting is the best red draw spell cuz it cant be waisting time and mana on drawing. Looting is just there to throw away extra lands and to fix your hand. Rdw can't be waisting it's time with equipments. Fling and traitorous blood are both things to think about cuz thragtusk will give me a hard time.
When I ran RDW I got incredible use out of Reverberate . It allows you to beat counter magic or allows you to double your Brimstone Volley making it so that OPs will get punished for targeted removal. This can be useful on turn 5 as a solid finisher if you get stalled out by blockers.
Thing is, once your opponent gets to turn 5 you will lose, and you have to get really lucky with them not drawing into removal or a straight up board wipe to not shut this down entirely, my suggestion would be to pull rakdos cackler out entirely, and 3 more lands, and then remove some creatures so that you can run 3 thundermaw Hellkites. He can push through a turn 5 thragtusk with relative ease, and if you have already done some nice early damage, thundermaw hellkite sticking around for 2 turns will probably finish off your opponent or put them in pillar/searing/volley range for a kill.
@smartone00 Having run a highly successful RDW I feel I can weigh in on this from a personal note.
Once you pass turn 6 you start entering into midrange/control territory. That being said you don't "lose" you just have a lower chance of winning. This lower chance of winning can be overcome by what I like to call the "burn phase". This is, IMO, the HARDEST thing about piloting a RDW deck and a phase a friend of mine fails at spectacularly.
You have to assess the situation and be able to transfer from aggro to burn to be able to win. Knowing when to stop trying to burn blockers and instead burn the player is crucial. Ash Zealot does this in SPADES by punishing control and making Frites think twice not to mention that she is a BADASS 2 drop w/ first strike and haste. Also, Brimstone Volley is another great way to roast some face.
Once more I'll say that I think counter magic is going to give you a lot of problems but as I said Reverberate can make any Counterspell into a cheap "Mana Leak " or it can make Brimstone Volley drill for 10.
@Ohthenoises I played RDW for all of standard before M12 rotated. Thragtusk will be in any deck that can splash green, he will push you out of burn range if your opponent gets 2 down. Honestly the deck doesnt even change much if you just drop cackler, you already have stromkirk noble and Vexing devil for turn 1 plays, both of which are leagues better than the cackler. Then take out like, 1 hellrider since he isn't needed as a 4 of, put in 3 mountains and 2 hellkites. The deck will be more consistent with land drops and won't be so outclassed once you and your opponent hit 5 lands, especially if you went first and can turn 5 Hellkite, you will probably win. On a side note, id choose between brimstone volley and searing spear, pull a few of one or the other, and add in some Bonfire of the Damned, that card is crazy good. On the Reverberate suggestion, I had 2 of them on my sideboard for control matchups so that when they tried to counter some crucial spells I could surprise them.