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Ravnica Guild Wars Primer

Casual*

KingWilli

7 - Guild Watermark (67)

8 - No Watermark (17)


The Project Begins...

Ravnica is my favorite plane of all time! While I wasn't playing when the original Ravnica block came out, I fell in love with the guilds during Return to Ravnica. By the time Gatecrash came out with my personal favorite guild (Boros!) I was drafting the set more than any other set since I started playing during the first Innistrad. My love for the guilds lead me to acquire all of the Commanders from the first Ravnica block and many of the other cards. This lead me to my Guild Wars Project in which I originally planned to create a deck for each guild using all available cards.

Ravnica Guilds Wars is born...

When WOTC announced that they were returning to Ravnica a third time, I decided to change this project to Ravnica Guild Wars and limit the cards to those that have appeared in one of the 9 Ravnica sets that will exist by 2019. I am currently focused on completing the 5 guilds in Guilds of Ravnica, and my playgroup will be playing with those soon.

About this Primer...

This primer contains the unique rules from a Commander perspective (there aren't many) and a list of required cards, as well as a card pool that is to be used by the person piloting a given Guild to complete their deck (of course I used the Boros Legion in the example!). While I first considered this project in a straight Cube format, I believe that the draft would be both very long and limited by the fact that each drafting player would be limited to two colors in their final deck. I am hoping that this approach still allows each individual player to feel like they have built their own Commander Deck within the parameters shown below.

Acknowledgment (or how I stole this great idea!)...

Before I go further into this primer, I want to make it clear that although it may shock my own playgroup, I am in no ways claiming that I have invented this format or came up with the idea. As an accountant, being creative is not my strong suit. I used the post linked here from MTG Salvation Guild Commander as the basis for my approach. Thanks to these guys and others who have also posted guild related content.

Special Commander Rules for Ravnica Guild Wars...

The following rules are in edition to normal Commander rules:

1) Each completed deck will contain 105 cards

2) The deck will consist of 99 cards and 6 Commanders

3) All 6 Commanders will be in the Command Zone

4) Commanders will consist of 3 Guild Leaders and 3 Guild Champions

5) No more than 1 Guild Leader and 1 Guild Champion can be in play at one time

6) When a player plays a second Guild Leader or Champion the legend rule will apply

7) For the purpose of the legend rule, Leaders and Champions will be considered to have the same name

8) Each Commander will pay the Commander Tax separately

9) Ravnica Guild Wars is about a guild and not an individual Commander, there will be no Commander Damage

10) Ravnica Guild Wars will break the singleton format for the Guild Lands to assist with mana fixing

11) Each deck will follow additional deckbuilding requirements as listed below

Deckbuilding rules for Ravnica Guild Wars...

While I wasn't creative enough to come up with this concept, I am anal enough as an accountant to specify more stringent deckbuilding requirements. The following rules will apply for each deck:

1) A Ravnica Guild Wars deck will consist of cards chosen from 8 Categories

2) Categories 1-5 contain a total of 60 cards that MUST be included in the final deck as follows:

# 1 - Guild Leaders (3), # 2 - Guild Champions (3), # 3 - Guild Required Cards (17), # 4 - Non-Guild Mythics (2), # 5 - Required Lands (35)

3) The rules for categories #1 & #2 are as discussed in the Special Commander Rules

4) Category #3 Required Guild Cards are based on various cycles from the Ravnica blocks as follows:

4 Mana Rocks (Cluestone, Keyrune, Locket, Signet), 3 Guildmages, 1 Guild Artifact (original Ravnica Block), 1 Guild Charm, 1 Ravnica Block Rare Hybrid, 1 Return to Ravnica Block Multicolor Mythic Rare, 1 Return to Ravnica Block Rare Hybrid, 1 Dragon's Maze Mythic Rare, 1 Dragon's Maze Uncommon Split Card, 1 Guild of Ravnica "Block" Mythic Rare, 1 Guilds of Ravnica "Block" Rare Split Card, 1 Guilds of Ravnica "Block" Uncomon Split Card

5) Category #4 consists of 2 Mythic Rares with no watermark chosen for each Guild

6) Category #5 consists of 35 required lands as follows:

4 Shocklands, 4 Bouncelands, 4 Guildgates, 4 Guildhalls, 16 Basic Lands (8 each color), 3 gold color lands Gateway Plaza , Guildmages' Forum , and Transguild Promenade

7) Categories 6-8 contain a total of 90 cards from which each person will use 45 to complete their final deck

Category #6 consists of 5 optional lands Pillar of the Paruns , Ghost Quarter , Rogue's Passage , and Thespian's Stage , and with the release of Ravnica Allegiance, Plaza of Harmony plus one optional mana rock Chromatic Lantern

Category #7 consists of ALL remaining cards from each Guild containing that Guild's Watermark

Category #8 consists of a number of cards chosen for the guild with no Guild Watermark needed to complete the 90 card optional pool for the deck

Finally, the 150 Card Pools for each Guild...

I am attaching a link to each Guild's the card pool. The card pools will be adjusted for each Guild once War of the Spark is released in April. Since the final set is not going to be guild focused, it remains to be seen how this will impact Guild Wars!

Azorius Senate

Boros Legion

House Dimir

Golgari Swarm

Gruul Clans

Izzet League

Orzhov Syndicate

Cult of Rakdos

Selesnya Conclave

Simic Combine

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Date added 6 years
Last updated 5 years
Legality

This deck is Casual legal.

Rarity (main - side)

7 - 0 Mythic Rares

42 - 0 Rares

40 - 0 Uncommons

45 - 0 Commons

Cards 150
Avg. CMC 3.44
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Goblin 1/1 R, Soldier 1/1 RW, Soldier 1/1 W w/ Lifelink
Folders Ravnica Guild Wars Primer
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