Creature (1)

Rashmi offers card advantage simply from casting spells. The deck relies heavily on tempo control with multiple bounce and tap down effects. Flash enablers and lots of instants allow Rashmi triggers on each opponent's turn. This is a toolbox deck with lots of removal. The deck wins through slowly amassing a large board state and then using a massive Overwhelming Stampede effect for the win. Dropdown menus provide more information. Please provide feedback and upvote! Please note Cyclonic Rift , Deadeye Navigator , and Sol Ring are banned in my regular playgroup. You will not see them in any of my decks

Simic is such a powerful combination for ramp and card draw. Rashmi herself acts as the main card advantage engine. High CMC card draw spells like Tatyova, Benthic Druid , Beast Whisperer , Tishana, Voice of Thunder , and Mulldrifter increase the probability of getting a free spell cast with Rashmi on top of drawing extra cards.

Most of the ramp in the deck has a CMC of 3 or less (with the exception of Oracle of Mul Daya . I've done this on purpose so that Rashmi can come out as quickly as possible. Ramp includes Birds of Paradise , Sakura-Tribe Elder , Simic Signet , Thought Vessel , etc. to help power out Rashmi quicker and get the engine going.

Seedborn Muse is just busted in this deck, especially when combined with flash enablers: Vedalken Orrery , Leyline of Anticipation , Yeva, Nature's Herald or Alchemist's Refuge . She allows you to have enough mana to keep on getting Rashmi triggers on your opponents' turns.

The deck contains several ways to set up the top of the deck ensure free spell casts with Rashmi. Also, as a toolbox deck there are multiple tutors to ensure we get what we need.

Green Sun's Zenith + Chord of Calling : Both tutor directly to the battlefield. I am typically tutoring for Seedborn Muse , Oracle of Mul Daya , a win con creature, or a removal creature in a pinch.

Worldly Tutor + Mystical Tutor : These tutors can be cast in response to Rashmi's trigger, ensuring you draw/cast the searched for spell right away.

Spellseeker :Tutors for Worldly Tutor , Mystical Tutor , or a counterspell.

Fierce Empath : Can grab Craterhoof Behemoth , Pathbreaker Ibex , Tishana, Voice of Thunder , Bane of Progress , or Draining Whelk

Sensei's Divining Top , Sylvan Library and Mirri's Guile : Let you rearrange the top of the deck every turn to best make use of Rashmi's ability.

Oracle of Mul Daya : Not only great for ramping, but helps filter away lands to decrease the chance that Rashmi "whiffs" by revealing a land.

Brainstorm + Halimar Depths are one-shot effects to manipulate the top deck.

This deck plays as a tempo and "permission" deck until a large board state has been achieved. Instants and creatures with flash are important to help get Rashmi's trigger on opponents' turns and bury them with card advantage. In order to control the tempo of the deck, there are many bounce spells, counterspells, and removal spells.

Torrential Gearhulk I typically count as a control spell as the most common targets for him are either counterspells or instant-speed removal. However, he can also be used to flashback a tutor as well.

Counterspells: Counterspell , Spell Swindle , Disallow , Frilled Mystic , Swan Song , Swan Song , Mystic Snake , Draining Whelk , Arcane Denial , Mystic Confluence and Cryptic Command .

Removal: Krosan Grip , Acidic Slime , Rapid Hybridization , Beast Within , Reclamation Sage , and Bane of Progress .

Tempo Bounce: Cryptic Command , Mystic Confluence , Baral's Expertise , River's Rebuke , Dream Eater , Venser, Shaper Savant , Man-o'-War , Capsize , Evacuation , and AEtherize .

The deck wins in a more controlly fashion than a typical green deck. This deck isn't about spewing out tokens or elves. It wins via controlling the board with removal and counterspells while slowly amassing a board state. Protecting your board state from boardwipes with counterspells is key. Here are some cards that typically put the nail in the coffin:

Craterhoof Behemoth : common green win condition. The deck runs a lot of small ETB creatures. It's pretty easy to have enough critical mass for a kill.

Overwhelming Stampede : Wait until a bigger creature is out and then give your team a massive +X/+X and trample buff.

Pathbreaker Ibex : Another solid beater who buffs the entire team to swing in for the kill.


Updates Add

2 new cards added from Ravnica Allegiance:

Frilled Mystic is essentially another copy of Mystic Snake . Creatures with flash is exactly what this deck likes to do.

Wilderness Reclamation is a slightly weaker version of Seedborn Muse . It only untaps once per turn cycle but is more difficult to remove as an enchantment.

Also recently added Arachnogenesis as a protective spell. The fact it leaves spider tokens is great for setting up a finisher with Craterhoof, Pathbreaker Ibex, or Overwhelming Stampede.

Removed Panharmonicon as I found the deck didn't quite have enough ETB creatures to make it great. Sometimes it would have great value but sometimes it just kinda sat there.

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