Pure Colourless Artifact Deck: Rare Metals 9.0

This deck works in 4 main phases:

  1. Use the lands and colourless mana generating artifacts to generate as many colourless mana as possible;
  2. Put in place one of the infinite mana combos;
  3. Use the infinite mana to build your indestructible army or search and set your winning condition;
  4. Win the game with the things you have set in the battlefield.

On the sideboard I will keep some viable cards to the deck to give it some extra options and in the maibeboard I will place the cards that I'm interested in test in the deck or those that are already being tested.

Current Combos:

Banned and Restricted cards that are on radar for possible future use:

Removed Cards:

Akroma's Memorial / All Is Dust / Basalt Monolith / Chimeric Mass / Codex Shredder / Colossus of Akros / Darksteel Colossus / Dead-Iron Sledge / Doubling Cube / Dreamstone Hedron / Everflowing Chalice / Forcefield / Grafdigger's Cage / Library of Leng / Lightning Greaves / Lodestone Golem / Magma Mine / Mirrorworks / Nevinyrral's Disk / Ornate Kanzashi / Ring of Three Wishes / Skyship Weatherlight / Spine of Ish Sah / Strionic Resonator / Trinisphere / Urza's Mine / Urza's Power Plant / Urza's Tower / Walking Atlas / Whispersilk Cloak / Wurmcoil Engine

This is all the cards that were on the deck at some point but were removed. They may be included again if needed.

Deck main Weaknesses:

  1. Cards that can gain control over artifacts.
  2. Cards that can destroy Artifacts. Most of this danger comes from red cards with low cost and copying effect.
  3. Cards that can stop you from activate artifact abilities.
  4. Cards that can force / stop you from / Artifacts.
  5. Cards that can destroy nonbasic / all lands.
  6. Cards that can force / stop you from / nonbasic / all lands.
  7. This deck relies on making his cards indestructible so any card that can exploit these effect weak points will give you problems. These weak points are:

Swiftfoot Boots can be equipped to any creature to counter 1, 2, 3, 4.1, 7.1, 7.2 & 7.3 and you can use Karn, Silver Golem to transform regular artifacts into artifact creatures until the of the turn so you can equip it in any artifact you need protect during your turn. Same goes to the combo of Glaring Spotlight with Karn, Silver Golem that unlike Swiftfoot Boots will protect every artifact ( other than artifact lands and cost ones ) not just one, but can be used only once.

Honourable Mentions:

All my other decks


After 7 Updates this deck is now very close to a final stage where there is nothing more to update on it ( at least until new expansions that contain cards that will improve this deck get released ). But still there are some last changes I want do to it before I lay it to rest and start invest my time in other decks. This changes are mainly related to the cards play ratio, because after spend some time looking at the statistics of the last 100 games of each card when they were in the main deck I noticed that 3 cards had a very low play rate compared to the average play rate of all cards so I decided remove them from the deck. These cards are:

  • Everflowing Chalice from the main deck, because 68% time I got this card in hand there was a better option to produce mana in my hand so it kept been delayed and delayed to the point that ended most of those games with it still on my hand.
  • Trinisphere and Lodestone Golem from the sideboard, because even though this 2 cards are useful both individually and combo together, they just dont suit my play style. I tend to be an offensive player that likes play fast combos and win the games in the fastest and most powerful way possible, while this 2 cards are more suited to a more defensive oriented control deck ( this only based on my point of view and play style ) turning them second choise cards for me.

Taking the place of Everflowing Chalice in the deck will be Semblance Anvil that will accelerate the pace in that artifacts will enter in the field turning this deck more fast, and for the place of Trinisphere and Lodestone Golem in sideboard goes Thousand-Year Elixir that will accelerate the use of abilities and Copper Gnomes that will alternate with Quicksilver Amulet as an hand to field tutor.

Nevinyrral's Disk was tested in deck but I still find Lux Cannon more useful so it was removed from it.

Comments View Archive

Raging_Bull says... #1

There's no point in having so much indestructible stuff in that deck. You can also make an endless mana supply with Power Artifact

August 9, 2014 5:45 p.m.

Dami says... #2

First thanks for showing me Power Artifact since i dont know many cards that date back from Mirage block but as i put in the description as a title this is a ''Pure Colorless Deck'' so i will not add any card that is from a colored mana source or has abilties that produce any kind of mana color. About the indestructible cards i have, i don't think 2+1(individual cards) that total 8 cards and ard 13.3% of the deck size is that many cards but again they are only there for a role, so if find cards that do that role better i will remove them.

August 10, 2014 2:19 a.m.

brokendwarf says... #3

Karn and Voltaic Construct can produced infinite mana with any of the mana rocks that make 3 (Thran Dynamo , Grim Monolith ). Karn animates one of them, tap to make 3 mana, using 2 for Voltaic to untap said mana rock and do it again.

August 10, 2014 5:32 p.m.

DragonbornTebo says... #4

Just want to point out some other potential here. The deck is a beast just the way it is but this is fun too. Illustionist's Bracers As long as your Karn, Silver Golem and Mycosynth Lattice are in play at the same time it means that any time you tap something you get to use its effect twice. Also, just pointing out that since Mycosynth Lattice makes everything colorless etc., and Karn, Silver Golem can make anything a creature you could have a lot of fun with planeswalkers in this deck as well. Immagine Liliana Vess coming out on turn two or three because of the mana ramp, then droping Illusionist's Bracers and using her -2. You because of Illusionist's Bracers you get the effect twice. Allowing you to search your deck twice. :D

August 10, 2014 5:53 p.m.

Dami says... #5

  • First brokendwarf i will add your suggestion Voltaic Construct right away because evan if you don't combo it with Karn, Silver Golem and Thran Dynamo / Grim Monolith he with just Metalworker can become an infinite mana creature engine and since this deck relies more in his artifacts than in his creatures have some more usefull ones will balance it more. I will add it to maybe for now since i have to decide how i will add hit to the deck and what will i take off for hit.
  • Second DragonbornTebo i like your idea but i have no plan for add a planeswalker or any color in this deck but i keep the idea since i think it may be of use if i ever make a lead(en) deck or evan in a tutoring black deck. So thanks for your comment and suggestion.
August 11, 2014 3:14 a.m.

chicagobearz says... #6

I know a lot of players use the 12 post lands over the Urza tron lands. I see them in your maybe board, could be worth a playtest or two. 4x Kuldotha Forgemaster would be a suggestion, over Quicksilver Amulet . Trinisphere is a staple.

August 11, 2014 6:55 p.m.

Dami says... #7

Hi chicagobearz i also like the post (locus lands) mutch more than the urza's lands and i used have the all this 5 lands + Thespian's Stage as a copy support but for some reason the post lands never worked very well for me because they tend to be slow producers in the first 3 turns and turn 3 is where if the game goes normal one of my infinite mana motors starts so locus lose a bit of they use to me. But this is my opinion only and everyone is free to trade then with the urza's and evan add Vesuva for late game mana rain :). About Kuldotha Forgemaster is a very good tutor and i use it in other deck but in this one every card counts so the words sacrifice tree artifacts put him out off the deck. I never used Trinisphere and i'm not sure if i like it or not or how will affect the deck so i will maibe it for now and test it on deck latter and see how it works.

August 12, 2014 3:01 a.m.

Scorprix says... #8

Ahhh, good ol' 12-Post! : )

August 22, 2014 10:38 p.m.

+1 looks awesome. Have you considered Batterskull or Spellskite for burn decks?

September 6, 2014 4:33 p.m.

Dami says... #10

I like Batterskull and Spellskite since I love Mirrodin blocks in general but I will not had them for the following reason: I want this deck remain pure colourless so any card that needs any colour of mana to cast / activate or produce any kind of coloured token is out of my interest for this deck ( this is the reason because I never considered add cards like Batterskull or Orochi Hatchery to this deck ). About Spellskite I did considered it before and I do think is ability can be a life saver at times but other what I referred before since I dont run any colour of mana in this deck so would only left me with the option of have to pay 2 life to activate is ability and since long ago I'm against using pain cards in my decks and I only use Ancient Tomb in this one because it is a great accelerator in early turns otherwise it would also be out of the deck.

September 6, 2014 6:06 p.m.

Seems to be very well thought out, awesome deck

September 6, 2014 7:39 p.m.

Dami says... #12

Thanks Its_Johnny_Bravo :) I tried my best to draft, test and put it together in the most synergetic way possible, and if this deck can be useful to teach people about some of the combos and interaction of the game or simply making them have a fun time imagine how it works in play I'm already very happy and feel like achieved my objective.

September 7, 2014 2:09 a.m.

ZBRMusic says... #13

"Darksteel Forge + Mycosynth Lattice to make all permanents under you control indestructible"

Also all opponents permanents, if I'm not mistaken :)

September 9, 2014 7:53 p.m.

Raging_Bull says... #14

Darksteel Forge only makes your permanents indestructible.

September 9, 2014 8:04 p.m.

diatryma says... #15

Lightning Greaves over Swiftfoot Boots any day, especially in a deck not running cranial plating

September 26, 2014 6:05 p.m.

Dami says... #16

The only reason I use Swiftfoot Boots over Lightning Greaves is that I use Voltaic Construct and Karn, Silver Golem abilities in my own creatures and as they are ''Target'' abilities turns them incompatible with shroud. But Swiftfoot Boots is not a pillar in the deck, so if needed I revert back to Swiftfoot Boots and sometimes I even use Whispersilk Cloak if Im facing a deck that gives me trouble by having fat blockers able to block Blightsteel Colossus

September 27, 2014 2:45 a.m.

Dami says... #17

(*) I revert back to Lightning Greaves

September 27, 2014 2:47 a.m.

iwinulose says... #18

Nevinyrral's Disk , it destroys all creatures, enchantments, and artifacts on the field, but if you have Mycosynth Lattice , and Darksteel Forge then it wipes your opponents fields clean while you and your indestructable permanents are left to wreak havoc.

October 17, 2014 5:27 p.m.

Dami says... #19

Thanks for the suggestion iwinulose, I am aware of Nevinyrral's Disk combo but since when I made the deck I used to have All Is Dust in it so there was no need for Nevinyrral's Disk , but with time I noticed that was using it less and less so changed to Lux Cannon that is more controllable and can even use in my permanents if needed. But in any case I will test it in this deck when got some time and I will add it to the EDH version of this deck since forgot add it there.

October 18, 2014 3:05 a.m.

bradakan says... #20

Thespian's Stage / Vesuva can be used to copy legendary lands your opponent has in order to destroy them do to the legendary rule.

this does no longer work as the legendary rule got changed to look only at your board if you have 2 of the same legendarys with the same name

May 31, 2015 5:41 p.m.

Dami says... #21

@bradakan thanks for informing me about it, but since its only affects Thespian's Stage and Vesuva legend clause I'm not to bothered with it since they main work in this deck is copy the Post ( Post / Locus = Cloudpost + Glimmerpost ) lands so a simple text correction on the description should take care of it. Lately I haven't been rather busy so I don't have the time to check all the rule changes and keep the decks here up to date.

May 31, 2015 7:20 p.m.

Thanks for putting me in the honorable mentions, but after I saw how far this deck has got, I deleted the help deck lol. Might want to fix that in the desc. Sorry about that and I am amazed at how far this deck has come. I would +1 if I hadn't already done so about a year ago (wow this deck has been here long). I haven't had a serious or non-joke deck come this far and i'm happy for the help I gave. Thanks for the mention again though.

May 31, 2015 8:19 p.m.

bradakan says... #23

@Dami i figured it was something along those lines that's why i said it just to give a heads up

May 31, 2015 8:27 p.m.

Kegrat says... #24

This is beautiful. It's like Modern Affinity Robots' Big Brother in Legacy :D

May 31, 2015 8:52 p.m.

Dami says... #25

@Kegrat Thanks for your comment and I always try to have a theme for my decks to make them a bit more interesting not only to play but also to look at. In this one case was Clock Works that is something that is close related to robots, mechas and steampunk, and since this are all themes I like I tried keep them as present as possible in this deck when it created and evolved, and so the deck ended up like how it is now.

June 1, 2015 2:44 a.m.

Imp_Storm says... #26

Have you thought about playing Hangarback Walker in the deck? Seems like an interesting way to use the infinate mana when you cant pull off one of your win cons. You can also drop hin early only to power ramp him later with Voltaic Construct and the mana.

August 28, 2015 10:21 a.m.

Dami says... #27

@Imp_Storm Thanks for this suggestion as I never thought of using Hangarback Walker in this deck mainly because I tried use a creature to do a similar job before ( Chimeric Mass ) but things didn't work out in the end for me since it lacked the adaptability so the mana dump creature concept become ng for me. But unlike Chimeric Mass, Hangarback Walker seems to be much more adaptable for the job so I will at least give it a try and test it once I can get another one since I only own one at the moment and I want test at least 2 of them on the main deck.

August 28, 2015 3:29 p.m.

Imp_Storm says... #28

+2 Hangarback Walker -2 Mycosynth Golem would be my suggestion.

August 29, 2015 6:35 a.m.

Dami says... #29

I was thinking about that too I will be either -2xMycosynth Golem or -2xPlatinum Emperion. I will decide after see with one impacts the deck less but personally I'm more inclined in removing Platinum Emperion because at times his ability can negate the effect of other cards in the deck while Mycosynth Golem can easily turn all this deck creatures free to cast very quickly as well as combo Hangarback Walker ability that generate artifact thopter tokens that will well power the artifact affinity Mycosynth Golem and all the other artifact creatures affected by it.

August 29, 2015 9:59 a.m.

Imp_Storm says... #30

Good points. I went with Mycosynth Golem because with how easy it is to go infinate in this deck, you dont really need him. The affinity game doesnt really speed you up any. Now Platinum Emperion is more favorable because you feel less pain if your opening hand is nothing but Ancient Tomb and Darksteel Plate.

August 29, 2015 12:21 p.m.

Dami says... #31

All in all I think that for now I will keep testing but I will not place it on the deck at least until the new Zendikar set its out because I have high expectations that some really good colorless lands and / or artifacts may be included on it and if so I rather want include Hangarback Walker in a big update to the deck by then rather than in a small one right now just to remove it five weeks from now. In the mid time I will just keep testing and get familiar with it so that I have a more clear view of what do with it when the times comes to add it to the deck.

August 29, 2015 3:20 p.m.

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