A high tempo deck with threats that keep getting bigger, more numerous and are difficult to get rid of.
Suggestions would be awesome. The deck is performing well but has room for improvement.
Dont forget to +1 and comment, thanks!
Note to self; perhaps go back to jund look for more removal/disruption or ca, is sitting in the middle atm.
hate to say it but in standard rancor is not a pauper legal card since its not a common.
I dont know what Pauper is but I do like the idea of this deck, I might put it together and play it aginst my other standard decks,
@ fulkn42ty, Pauper is a format that uses only commons, that is, no mythic rares, rares or uncommons. Its supposed to be a format which is more accessible as the cards are dirt cheap, be a challenge because of the limited pool of cards and the fact that commons are usually underpowered and mostly its supposed to be a bit of fun!
@ Gattz84, I havnt found any official rulings from wizards, the only official format is for magic online sets (http://www.wizards.com/Magic/TCG/Resources.aspx?x=magic/rules/Pauper). Some casual playgroups have their own rules and banned lists and in some of them you can only play commons from the sets within a given format (http://pdcmagic.com/faq.html#2-2), then again others think that cranial plating should be legal lol (http://www.gatheringmagic.com/casual-magic/pauper-magic/).
Most playgroups would probably agree with you in saying that in a standard pauper format, only commons in that set can be played but I havnt realy been strict one way or the other here. The intent was for a fun, cheap deck that will still win games at the local shop. You could call it a peasant-standard deck if you wanted or a pauper deck that is also standard legal ;-) at the end of the day its just a bit of fun like some of my other work Jerrard Pauper EDH and deck:soul-fiend-turn-3-win.
Thanks for the comments, suggestions would be great if you could think of anything.
mm I had it in the original pool but the more I refined the less I thought I needed more staying power. I will give it a playtest though. What do you propose I should replace?
It's not just for that staying power. It's a unique tool to bring what you need back at key moments. Woodland Sleuth would trigger itself, Visionary becomes a bigger chump and you draw again. Driver of the Dead would be a beast to just die and then comback to die again. Undying Evil is like the Ziplock bag of MtG. Waste nothing.
"Undying Evil is like the Ziplock bag of MtG. Waste nothing. " best magic quota ever
Lol. Fair enough, il l give it a test (After Ive done a bit of uni work). Im still skeptical about needing it. I wouldnt want to take out any creatures as it would kill synergy and I certianly cant afford to loose any more land, so It will have to come out of the instants... Ill repot back.
So I have updated the deck after much playtesting and thinking, its running smoother. Ive dropped the red. Vault Skirge is a great addition and with Rancor can often make the life totals 15 and 25 on turn 2 :-). I am unsure however weather it is now too focused on the grave cycling mechanic. Perhaps It would be better to drop Undying Evil or Gravedigger for Sign in Blood or some creature buffs.
Played this at FNM last night. I won two matches and lost two matches. The deck was having mana issues (perhaps bad luck) but was otherwise performing extremely well. I have made some minor adjustments and added a sideboard.
Let me know what you think. Dont forget to comment and/or +1. Thanks!