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Ramses, Thievery and Gods

Commander / EDH

MrBearclaw


Basic idea is get as much value out of the bestow mechanic. We run alot of control cards and we need to hit our land drops. Hitting a card draw engine on turn 2-3 is needed.

Low curve so few ramp cards. Seems ok so far.

Lets break down the deck by its main catagories; 1. Enchantment Creatures - Gods - Constellation - Bestow 2. Card Draw 3. Thievery - Enchantment Theft - Thieves

Gods

Thassa, God of the Sea Small card advantage engine. Late game lets our guys get threw untouched.

Erebos, God of the Dead Stops life gain completely and gives us done card draw.

Phenax, God of Deception Our big winner card. We totally do not kill fast, so it's nice to have a quick win with Phenax.

Constellation

Agent of Erebos Graveyard strategies get obliterated by this guy here.

Doomwake Giant Decimates boards. They tremble before the massive Doomwake.

Thoughtrender Lamia You will only make enemies once you start triggering this guy. You can easily trigger 2-4 times a turn.

Grim Guardian Pinging the table for 1 per enchantment seems insignificant, but man when I tell ya ya blink and 20 health points are gone table wide.

Bestow

Using bestow we can amount an offense while also playing a solid defense. When enchanted to a creature, a bestow creature is essentially now 2 creatures in one. When the enchanted creature dies or gets exiled you then return the once enchantment aura to the field untapped as a creature. This can act as a shield for your guy or even used to enchant an enemy and when they are killed your bestow comes back to your side of the field.

Bestow Creatures

-Gnarled Scarhide +2/+1 Can't Block

-Nixborn Eidolon +2/+1

-Nighthowler +x/+x X= creatures in all graveyards

-Nyxborn Triton +2/+3

-Hypnotic Siren +1/+1, Flying, Steal Echanted Creature.

-Baleful Eidolon +1/+1 Deathtouch.

-Flitterstep Eidolon +1/+1 Unblockable.

-Spiteful Returned +1/+1 adds 2 damage on declare attacks.

-Herald of Torment +3/+3 Flying but you lose 1 life at upkeep.

-Nimbus Naiad +2/+2 Flying

-Erebos' Emmisary +3/+3 discard creature for +2/+2 pump.

Card Draw

-Rhystic Study The best way to keep cards in your hand

-Necropotence Very strong. Keep in mind we don't have much for life gain... or quick win cons lol

-Phyrexian Arena Solid card draw. Pay attention to your health!

-Rayne, Academy Chancellor You would be surprised how often you draw 8 cards because some one forgot about her.

-Search for Azcanta   Good card advantage. Helps dig deep later on in the match.

-Monastery Siege Decent card draw engine. Doubles as protection for your permanents.

Theft

Stealing is fun!

Enchantment Theft These are also psuedo shields for our own team!

-False Demise Simple, kill and steal

-Shade's Form Doubles as fire breathing for us.

-Fool's Demise Steals, Protects, and best of all it comes back to do it again!

Thieves These all give us loads of card advantage.

-Notion Thief Gonna do a good job stealing cards people draw. At worst a flash 3/1.

-Thada Adel, Acquisitor Might as well steal artifacts while we are at it. Stealing sol rings early is great!

-Dragonlord Silumgar Flying, Deathtouch and steals big guys on entry. Just smiles all day. He even steals planeswalkers

-The Scarab God Not only a win con but a grave robbing thief as well.

-Hostage Taker A banishing light that lets you cast the spell it exiled. Solid card.

-Lazav, Dimir Mastermind Steals identities from grave yards. Constantly changing.

-Silent-Blade Oni Allows you to replay creatures with ninjuitsu and steals cards from enemy's hand. Hard to predict he is coming.

-Gray Merchant of Asphodel Literally steals the life from the whole table.

Conclusion

Deck can totally hang with a table as the big bad scary guy. The only thing is that my life total gets pretty low and I don't have much to keep life up. Trying Palace Seige for the periodic life gain and also to revive my non enchantment creatures.

Thoughts? Ideas? Upvote? Its all appreciated.

Thanks for reading!

Mr. Bearclaw

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97% Casual

Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

39 - 0 Rares

20 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.17
Tokens Copy Clone
Votes
Ignored suggestions
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