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Ramp urself to hell (and return with smth evil!)

Pauper EDH* Control GU (Simic) Lands Pauper Ramp

Kaniel


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Maybeboard


Ok - so I stumbled over Tatyova because I have been into Pauper-EDH for some time now but was a little sad i spent all this time on meticuosly crafted decklists that i couldn't pull out during normal commander nights. Hence my attention fell on tatyova who can head in both formats (and does too well in pauper and surprisingly well outside of it). I have been working and adjusting on this decklist for some time now and seem to have finally settled on a continuous decklist - and boy is this thing a beast! I was aiming at a non-combo pauper tatyova version - and it turned out so strong it can keep up with mid-tier-non-pauper-commander decks. It easily outpaces Army Ants btw..

So basicly you ramp yourself to hell. I like my rampspells to be playable in turn 2, if they do not accomplish that at least they have to bring the lands in untapped, to make up for tempoloss. Tatyova in turn 3 is definately possible. Afterwards it just goes on. Every transmute tutor grabs an answer or a question (Landfetch, disenchant, counter, equippment), most of them grab a recursion, a fatty, some extra landdroppers or bounces. Croprotation usually searches for Expanse/Wilds for a double landdrop or the Growth Chamber to keep up on landdrops. Sporemound is an engine in itself in this deck and Sprout Swarm runs amok very quickly. Strider Harness and Fleetfeather Sandals give haste, resulting in whatever fatty you dropped to instantly go to town. Hedron Rover, Windrider Eel and Adventuring Gear turn into giant monsters that wreck face very quickly. The rest is either enabling the deck or protecting it.

So there you have it. I hope I gave you some ideas for your own construction!

Tinkering: I am about to cut Fierce Empath and Moment's Peace. The Former hardly grabs anyting anymore since i draw so much but i havent dared to cut him yet - The latter honestly never got used up until now although its probably quite useful and i kinda hang on to it for the one moment where it will change the game. I will also probably ditch the Foil for a Faerie Trickery and maybe loose Forge of Heroes, Fertile Thicket, Khalni Garden and Desert for basics. There is a moment when you hit all 16 lands and every rampspell drops dead but it usually is so late game I hardly approach this point. I've been wanting to include Library of Leng for a while now but it never made the final cut. I am still debating on wether to include Rhystic Study - rather for stax then for the carddraw, but it feels like overkill. I am also thinking about trading Tormod's Crypt for the Nightsoil to lean further into the saprolingarmy, but since the crypt is mainly in to counter drake-combo and anything with a graveyard strategy i haven't dared yet. Some People suggest to drop the drawspells but I find themquite useful. Every now and then Tatyova runs out of steam (especially if you do not manage to draw into more lands around turn 4-7) and every spell in this list remedies that. Thoughts and ideas on this are very welcome!

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Date added 4 years
Last updated 4 years
Legality

This deck is Pauper EDH legal.

Cards 100
Avg. CMC 2.80
Tokens Ooze */* G, Saproling 1/1 G, The Monarch
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