Enchantment (1)

looks clunky, turns out it isn't. the deck tries to play a ton of multicolored spells. ideally copying them Cloven Casting , Mirari , Swarm Intelligence , Primal Wellspring for even more WHAM. having ramos out is of course beneficial and can lead to huge damage turns once he accumulates some counters. plenty of x-spells ensure a good way to sink mana.

flash Vedalken Orrery , Leyline of Anticipation and Alchemist's Refuge offers additional value since the deck tries to play reactive.

draw spells in this deck make either use of Ramos' counters Rishkar's Expertise , Give / Take , Vanish into Memory or gradually fill the GY Epiphany at the Drownyard , Manifold Insights , Fact or Fiction ,...

Lategame we want to make use of those cards Mizzix's Mastery , Praetor's Counsel , Seasons Past , Splendid Reclamation , ...

win-conditions include Debt to the Deathless , Mind Grind , Villainous Wealth , Treacherous Terrain , .. which can be found via a small conditional tutor package Bring to Light , Supply / Demand , or via recursion effects from the GY.

Duneblast and Crux of Fate clear the board leaving ramos untouched which usually put's the deck ahead of the table. - 25.7.2019


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95% Casual


Top Ranked
  • Achieved #56 position overall 1 year ago
Date added 2 years
Last updated 2 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.31
Tokens 1/1 Saproling
Folders [7] Player Decks - (Not mine), Awesome Decks, Interesting Commander Decks, good ideas, Cool Commander, Decks for Reference, Want, Ramos
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Revision 26 See all

2 months ago)

+1 Expansion / Explosion main
-1 Expansion / Explosion main
-1 Hour of Promise maybe